Description: You can use the mouse to achieve any axis pan and zoom, providing Qt platform, win32 platform and MFC platform, own package RoamingScenceManager can easily build opengl roaming scenario.
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File list (Check if you may need any files):
OPenGLDemo\include\GL\glew.h
..........\.......\..\glut.h
..........\.......\..\glxew.h
..........\.......\..\wglew.h
..........\.......\MathAPIKernel\Matrix4D.h
..........\.......\.............\Position3D.h
..........\.......\.............\Vector3D.h
..........\lib\lib_qt\glew32.dll
..........\...\......\glut32.dll
..........\...\....VS\glew32.dll
..........\...\......\glew32.lib
..........\...\......\glut.dll
..........\...\......\glut.lib
..........\...\......\glut32.dll
..........\...\......\glut32.lib
..........\Project\OpenGLScence_MFC\Debug\glew32.dll
..........\.......\................\.....\glut.dll
..........\.......\................\.....\glut32.dll
..........\.......\................\.....\OPENGL.DLL
..........\.......\................\.....\OpenGLScence_MFC.exe
..........\.......\................\.....\OpenGLScence_MFC.ilk
..........\.......\................\.....\OpenGLScence_MFC.pdb
..........\.......\................\OpenGLScence_MFC\ClassView.cpp
..........\.......\................\................\ClassView.h
..........\.......\................\................\FileView.cpp
..........\.......\................\................\FileView.h
..........\.......\................\................\MainFrm.cpp
..........\.......\................\................\MainFrm.h
..........\.......\................\................\OpenGLScence_MFC.aps
..........\.......\................\................\OpenGLScence_MFC.cpp
..........\.......\................\................\OpenGLScence_MFC.h
..........\.......\................\................\OpenGLScence_MFC.rc
..........\.......\................\................\OpenGLScence_MFC.vcxproj
..........\.......\................\................\OpenGLScence_MFC.vcxproj.filters
..........\.......\................\................\OpenGLScence_MFCDoc.cpp
..........\.......\................\................\OpenGLScence_MFCDoc.h
..........\.......\................\................\OpenGLScence_MFCView.cpp
..........\.......\................\................\OpenGLScence_MFCView.h
..........\.......\................\................\OutputWnd.cpp
..........\.......\................\................\OutputWnd.h
..........\.......\................\................\PropertiesWnd.cpp
..........\.......\................\................\PropertiesWnd.h
..........\.......\................\................\ReadMe.txt
..........\.......\................\................\res\classview.bmp
..........\.......\................\................\...\classview_hc.bmp
..........\.......\................\................\...\class_view.ico
..........\.......\................\................\...\class_view_hc.ico
..........\.......\................\................\...\explorer.bmp
..........\.......\................\................\...\explorer_hc.bmp
..........\.......\................\................\...\fileview.bmp
..........\.......\................\................\...\fileview_hc.bmp
..........\.......\................\................\...\file_view.ico
..........\.......\................\................\...\file_view_hc.ico
..........\.......\................\................\...\menuimages.bmp
..........\.......\................\................\...\menuimages_hc.bmp
..........\.......\................\................\...\OpenGLScence_MFC.ico
..........\.......\................\................\...\OpenGLScence_MFC.rc2
..........\.......\................\................\...\OpenGLScence_MFCDoc.ico
..........\.......\................\................\...\output_wnd.ico
..........\.......\................\................\...\output_wnd_hc.ico
..........\.......\................\................\...\properties.bmp
..........\.......\................\................\...\properties_hc.bmp
..........\.......\................\................\...\properties_wnd.ico
..........\.......\................\................\...\properties_wnd_hc.ico
..........\.......\................\................\...\sort.bmp
..........\.......\................\................\...\sort_hc.bmp
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