File list (Check if you may need any files):
OpenGL变换2
...........\Matrices
...........\........\bin
...........\........\...\Debug
...........\........\...\.....\Matrices.dll
...........\........\...\.....\Matrices.pdb
...........\........\...\.....\OpenGLV.dll
...........\........\...\Release
...........\........\GLCamera.cs
...........\........\Matrices.csproj
...........\........\Matrices.csproj.user
...........\........\Matrix.cs
...........\........\Matrix2.cs
...........\........\Matrix3.cs
...........\........\Matrix4.cs
...........\........\obj
...........\........\...\Debug
...........\........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\........\...\.....\Matrices.csproj.FileListAbsolute.txt
...........\........\...\.....\Matrices.dll
...........\........\...\.....\Matrices.pdb
...........\........\...\.....\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
...........\........\...\.....\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
...........\........\...\.....\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
...........\........\...\.....\TempPE
...........\........\Properties
...........\........\..........\AssemblyInfo.cs
...........\........\Until.cs
...........\........\Vector3.cs
...........\........\Vertex.cs
...........\........\矢量3.cs
...........\........\矩阵.cs
...........\........\静态.cs
...........\OpenGL
...........\OpenGL.sln
...........\OpenGL.v12.suo
...........\......\App.config
...........\......\bin
...........\......\...\Debug
...........\......\...\.....\Matrices.dll
...........\......\...\.....\Matrices.pdb
...........\......\...\.....\OpenGL.exe
...........\......\...\.....\OpenGL.exe.config
...........\......\...\.....\OpenGL.pdb
...........\......\...\.....\OpenGL.vshost.exe
...........\......\...\.....\OpenGL.vshost.exe.config
...........\......\...\.....\OpenGL.vshost.exe.manifest
...........\......\...\.....\OpenGLV.dll
...........\......\...\.....\Screeng.dll
...........\......\...\Release
...........\......\Camera
...........\......\......\GLCamare.cs
...........\......\......\Matrax3D.cs
...........\......\......\VECTOR3D.cs
...........\......\Form1.cs
...........\......\Form1.Designer.cs
...........\......\Form1.resx
...........\......\model.cs
...........\......\obj
...........\......\...\Debug
...........\......\...\.....\DesignTimeResolveAssemblyReferences.cache
...........\......\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\......\...\.....\OpenGL.csproj.FileListAbsolute.txt
...........\......\...\.....\OpenGL.csproj.GenerateResource.Cache
...........\......\...\.....\OpenGL.csprojResolveAssemblyReference.cache
...........\......\...\.....\OpenGL.exe
...........\......\...\.....\OpenGL.Form1.resources
...........\......\...\.....\OpenGL.pdb
...........\......\...\.....\OpenGL.Properties.Resources.resources
...........\......\...\.....\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
...........\......\...\.....\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
...........\......\...\.....\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
...........\......\...\.....\TempPE
...........\......\OpenGL.csproj
...........\......\Program.cs
...........\......\Properties
...........\......\..........\AssemblyInfo.cs
...........\......\..........\Resources.Designer.cs
...........\......\..........\Resources.resx
...........\......\..........\Settings.Designer.cs
...........\......\..........\Settings.settings
...........\......\Service References
...........\......\Teapot.cs
...........\......\VGLPZ.cs