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Title: Path-finding Algorithm Download
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  • 2017-12-21
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  • 王溢鸣
 Description: In a 3D game environment, pathfinding or graph traversal is performed using the A* algorithm with 2D layers. However, in a 3D virtual environment or space, A* Algorithm that uses 2D layers is limited. Therefore, it is necessary to use an algorithm that uses 3D layers in a 3D game environment. This study shows that a 3D A* Algorithm may configure the path between two nodes faster than an A* Algorithm that uses 2D layers in a 3D game environment.
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