Description: Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transform...
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Boxman
Boxman\all.h
Boxman\ateneav.obj
Boxman\basic.cpp
Boxman\basic.h
Boxman\bk.bmp
Boxman\Box.bmp
Boxman\box.cpp
Boxman\box.h
Boxman\Build.cpp
Boxman\Build.h
Boxman\camera.cpp
Boxman\camera.h
Boxman\CGproject.cpp
Boxman\CGproject.h
Boxman\collisionT.cpp
Boxman\collisionT.h
Boxman\Control.cpp
Boxman\Control.h
Boxman\Display.cpp
Boxman\Display.h
Boxman\dn.bmp
Boxman\Floor.bmp
Boxman\floor.cpp
Boxman\floor.h
Boxman\ft.bmp
Boxman\lf.bmp
Boxman\Light.cpp
Boxman\Light.h
Boxman\objLoader.cpp
Boxman\objLoader.h
Boxman\poi.bmp
Boxman\ReadMe.txt
Boxman\rt.bmp
Boxman\SkyBox.cpp
Boxman\SkyBox.h
Boxman\stdafx.cpp
Boxman\stdafx.h
Boxman\targetver.h
Boxman\up.bmp
Boxman\Wall.bmp
Boxman\wall.cpp
Boxman\wall.h
Boxman\Window.cpp
Boxman\Window.h