Description: Box2D's very good flash open source class library, Box2D flash AS3 2.1 version, which has API, instance source files; Box2D class library;
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Build
Build\FlashDevelop
Build\FlashDevelop\bin
Build\FlashDevelop\Box2DFlashAS3.as3proj
Docs
Docs\all-classes.html
Docs\all-index-A.html
Docs\all-index-B.html
Docs\all-index-C.html
Docs\all-index-D.html
Docs\all-index-E.html
Docs\all-index-F.html
Docs\all-index-G.html
Docs\all-index-H.html
Docs\all-index-I.html
Docs\all-index-J.html
Docs\all-index-K.html
Docs\all-index-L.html
Docs\all-index-M.html
Docs\all-index-N.html
Docs\all-index-O.html
Docs\all-index-P.html
Docs\all-index-Q.html
Docs\all-index-R.html
Docs\all-index-S.html
Docs\all-index-T.html
Docs\all-index-U.html
Docs\all-index-V.html
Docs\all-index-W.html
Docs\all-index-X.html
Docs\all-index-Y.html
Docs\all-index-Z.html
Docs\appendixes.html
Docs\asdoc.js
Docs\Box2D
Docs\Box2D\Collision
Docs\Box2D\Collision\b2AABB.html
Docs\Box2D\Collision\b2ContactID.html
Docs\Box2D\Collision\b2ContactPoint.html
Docs\Box2D\Collision\b2DistanceInput.html
Docs\Box2D\Collision\b2DistanceOutput.html
Docs\Box2D\Collision\b2DistanceProxy.html
Docs\Box2D\Collision\b2DynamicTree.html
Docs\Box2D\Collision\b2DynamicTreeBroadPhase.html
Docs\Box2D\Collision\b2Manifold.html
Docs\Box2D\Collision\b2ManifoldPoint.html
Docs\Box2D\Collision\b2OBB.html
Docs\Box2D\Collision\b2RayCastInput.html
Docs\Box2D\Collision\b2RayCastOutput.html
Docs\Box2D\Collision\b2Segment.html
Docs\Box2D\Collision\b2SimplexCache.html
Docs\Box2D\Collision\b2TOIInput.html
Docs\Box2D\Collision\b2WorldManifold.html
Docs\Box2D\Collision\class-list.html
Docs\Box2D\Collision\Features.html
Docs\Box2D\Collision\IBroadPhase.html
Docs\Box2D\Collision\package-detail.html
Docs\Box2D\Collision\Shapes
Docs\Box2D\Collision\Shapes\b2CircleShape.html
Docs\Box2D\Collision\Shapes\b2EdgeChainDef.html
Docs\Box2D\Collision\Shapes\b2MassData.html
Docs\Box2D\Collision\Shapes\b2PolygonShape.html
Docs\Box2D\Collision\Shapes\b2Shape.html
Docs\Box2D\Collision\Shapes\class-list.html
Docs\Box2D\Collision\Shapes\package-detail.html
Docs\Box2D\Common
Docs\Box2D\Common\b2Color.html
Docs\Box2D\Common\b2Settings.html
Docs\Box2D\Common\class-list.html
Docs\Box2D\Common\Math
Docs\Box2D\Common\Math\b2Mat22.html
Docs\Box2D\Common\Math\b2Mat33.html
Docs\Box2D\Common\Math\b2Sweep.html
Docs\Box2D\Common\Math\b2Transform.html
Docs\Box2D\Common\Math\b2Vec2.html
Docs\Box2D\Common\Math\b2Vec3.html
Docs\Box2D\Common\Math\class-list.html
Docs\Box2D\Common\Math\package-detail.html
Docs\Box2D\Common\package-detail.html
Docs\Box2D\Dynamics
Docs\Box2D\Dynamics\b2Body.html
Docs\Box2D\Dynamics\b2BodyDef.html
Docs\Box2D\Dynamics\b2ContactFilter.html
Docs\Box2D\Dynamics\b2ContactImpulse.html
Docs\Box2D\Dynamics\b2ContactListener.html
Docs\Box2D\Dynamics\b2DebugDraw.html
Docs\Box2D\Dynamics\b2DestructionListener.html
Docs\Box2D\Dynamics\b2FilterData.html
Docs\Box2D\Dynamics\b2Fixture.html
Docs\Box2D\Dynamics\b2FixtureDef.html
Docs\Box2D\Dynamics\b2World.html
Docs\Box2D\Dynamics\class-list.html
Docs\Box2D\Dynamics\Contacts
Docs\Box2D\Dynamics\Contacts\b2Contact.html
Docs\Box2D\Dynamics\Contacts\b2ContactEdge.html
Docs\Box2D\Dynamics\Contacts\b2ContactResult.html
Docs\Box2D\Dynamics\Contacts\class-list.html
Docs\Box2D\Dynamics\Contacts\package-detail.html
Docs\Box2D\Dynamics\Controllers
Docs\Box2D\Dynamics\Controllers\b2BuoyancyController.html