Description: demonstration of this process through the NEO basic mapping function to achieve the particle system-- waterfalls
To Search:
- [ex03] - this example from the routines Allegro V
- [ex11] - demonstration of the process of cutting
- [pavilion.Rar] - using VC and use OpenGL and columns tria
- [railwaysystem] - Minute Man coding theory produced the sh
- [particlesystemFalls.Rar] - DirectX a particle system, so the game e
- [Fountain2] - with OpenGL 3D simulation prepared by th
- [Waterfall-opengl] - opengl particle systems development wate
- [WaveEquation] - ripple simulation. Tools : Opengl+ glut
- [OpenGLWater] - the procedures introduced wave fluctuati
- [pubu] - The program is in the WIN32 environment,
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