Description: 用OpenGL应用图形接口实现旋转的球体 同时涉及到纹理.光照方面的知识,希望初学者用心学习!-with OpenGL graphics application interface while rotating the ball to the texture involved. Illumination of knowledge, beginners intention of learning! Platform: |
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Author:李华 |
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Description: 第一章 OpenGL与三维图形世界
? 1.1 OpenGL使人们进入三维图形世界
1.2 OpenGL提供直观的三维图形开发环境
1.3 OpenGL称为目前三维图形开发标准
第二章 OpenGL概念建立
2.1 OpenGL基本理解
2.2 OpenGL工作流程
2.3 OpenGL图形操作步骤
第三章 Windows NT环境下的OpenGL
3.1 Windows NT下的OpenGL函数
3.2 OpenGL基本功能
3.3 Windows NT下OpenGL结构-first chapter OpenGL 3D graphics world with OpenGL 1.1 people into three D graphics for the world's 1.2 OpenGL 3-D graphics and intuitive development environment 1.3 Op enGL now known as 3D graphics development standards second chapter to establish the concept of OpenGL 2.1 Op enGL basic understanding of OpenGL 2.2 2.3 workflow OpenGL graphics operating steps Chapter III under Windows NT Windows OpenGL 3.1 ws NT OpenGL function of the basic functions of OpenGL 3.2 3.3 Wi Windows NT OpenGL structure Platform: |
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Author:huangyue |
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Description: 商业系统源码本书以OpenGL开发为核心,精心设计了36个实验。全书共分10章,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。
本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-business systems source book to OpenGL development as the core, a carefully designed experiment 36. The book is divided into 10 chapters, we introduced the basic graphics elements, including 2 D and 3 D graphic objects mapping, coordinate transformation, lighting, material quality, 2D texture, curves and surfaces. further development of the introduction of OpenGL graphics engineering technologies, such as complex 3 D modeling, audio system, Camera control, particle systems, human-computer interaction technology. The book illustrated examples of rich, All routines are based on a fully functional programming framework document (5DG programming framework document) development, code detailed Chinese translations, readability strong. The book can as colleges and universities graphics experiment Platform: |
Size: 482304 |
Author:liubao |
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Description: opengl开发指南,游戏开发者必备之开发指南,共包含十七章:第一章 OpenGL与三维图形世界,第二章 OpenGL概念建立,第三章 Windows NT环境下的OpenGL, 第四章 OpenGL基本程序结构, 第五章 OpenGL数据类型和函数名,第六章 OpenGL辅助库的基本使用,第七章 OpenGL建模,第八章 OpenGL变换,第九章 OpenGL颜色,第十章 OpenGL光照,第十一章 OpenGL位图和图像,第十二章 OpenGL纹理,第十三章 OpenGL复杂物体建模,第十四章 OpenGL特殊光处理,第十五章 OpenGL效果处理,第十六章 OpenGL显示列表,第十七章 OpenGL帧缓存和动画-opengl development guidelines, game developers must-development guide, contains a total of 17 chapters: chapter I OpenGL graphics and three-dimensional world, the concept of the establishment of OpenGL chapter, Chapter III under Windows NT environment for OpenGL, Chapter IV of the basic program structure OpenGL Chapter V OpenGL data types and function names, Chapter VI OpenGL auxiliary library Platform: |
Size: 287744 |
Author:zhaofang |
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Description: 本文简要介绍了OpenGL的基本发展状况及工作机制,重点运用面向对象思想论述了创建可重用图形类CopenGL在Visual C++三维图形绘制中的目的意义、操作、具体实施等诸多事项。
关键词 OpenGL 面向对象 重用 着色描述表 设备描述表-This paper introduces the basic development of OpenGL and working mechanism, with emphasis on the use of object-oriented thinking to create reusable graphics category CopenGL in Visual C++ Three-dimensional graphics rendering meaningless the purpose, operation, and many other matters of practical implementation. Keywords object-oriented reuse OpenGL rendering device Platform: |
Size: 5120 |
Author:feng |
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Description: 一个关于ambient light ,diffuse light, and specular light, and depth cueing , and trangulation 的project, 编译已通过!! 比较经典的一个关于图形的project!欢迎大家下载学习,里面还有MACH BAND和 opengl 的一些其他问题-this projects includes the effect of ambient light , diffuse light, and specular light ,and the depth cueing and the spot light etc.. Platform: |
Size: 861184 |
Author:李平 |
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Description: Java 3D是Java语言在三维图形领域的扩展,是一组应用编程接口(API)。利用Java 3D提供的API,可以编写出基于网页的三维动画、各种计算机辅助教学软件和三维游戏等等。利用Java 3D编写的程序,只需要编程人员调用这些API进行编程,而客户端只需要使用标准的Java虚拟机就可以浏览,因此具有不需要安装插件的优点。
JAVA 3D从高层次为开发者提供对三维实体的创建、操纵和着色,使开发工作变得极为简单。同时,JAVA 3D的低级API是依赖于现有的三维图形系统的,如Direct 3D、OpenGL、QuickDraw 3D和XGL等-Java 3D is a three-dimensional graphics in Java language to expand the field, is a set of application programming interface (API). The use of Java 3D provides the API, can produce web-based three-dimensional animation, a variety of three-dimensional computer-aided teaching software and games and so on. The use of Java 3D programs that programmers only need to call these API programming, and the client only need to use the standard Java virtual machine will be able to browse, and therefore do not need to install the advantages of plug-ins.
JAVA 3D from the high-level to provide for the development of three-dimensional entities of the creation, manipulation and rendering, so that development work has become extremely simple. At the same time, JAVA 3D s low-level API is dependent on the existing three-dimensional graphics system, such as Direct 3D, OpenGL, QuickDraw 3D and XGL, etc. Platform: |
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Author:乔 |
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Description: OpenGL图形系统是一个软件接口,让程序员能够创建交互式程序,使用计算机图形学技术生成具有真实感的图像。本书是OpenGL ARB推荐的OpenGL 1.4版学习指南。
本书首先阐述OpenGL的功能和计算机图形学基本知识,包括状态管理和几何体的绘制、模型变换、视点变换和投影变换、颜色和光照;然后深入探讨一些高级技术,包括反走样、混合、雾效、显示列表、图像处理、纹理映射、帧缓存、网格化、NURBS、选择和反馈等;同时讨论其他一些重要主题,像如何提高程序的性能、OpenGL扩展和跨平台技术等。
-OpenGL graphics system is a software interface that allows programmers to create interactive programs that use computer graphics technology to generate a realistic image. This book is recommended by the OpenGL ARB OpenGL 1.4 version of the study guide.
This book begins by describing the features of OpenGL and basic knowledge of computer graphics, including state management and the geometry of the drawing, model transformation, perspective transformation and projection transformation, color and light and in-depth look at some advanced technologies, including anti-aliasing, blending, fog , the display list, image processing, texture mapping, frame buffer, grid, NURBS, selection and feedback also discuss other important topics, like how to improve program performance, OpenGL extensions and cross-platform technology.
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Author:zqq |
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Description: 3D游戏是当前游戏的主流,对于初学者来说,其核心技术就是3D图形编程。长久以来。,OpenGL都是3D游戏开发领域的主流开发包之一,也是开发者追逐顶尖技术的利器。 与DirectX相比,OpenGL一语言简单易懂,前后版本的兼容性也比较好,对于希望进入游戏开发。3D图形处理、模拟仿真、虚拟现实等领域的初学者来说,学习OperlGL一是他们最好的起点。(3d game is the mainstream of the current game, for beginners, its core technology is 3d graphics programming. For a long time Opengl is one of the mainstream development kits in the field of 3d game development, and is also a tool for developers to pursue top technology. Compared with DirectX, the OpenGL language is easy to understand, the pre - and post - version compatibility is better, for the hope to enter the game development. For beginners in 3d graphics processing, simulation simulation, virtual reality and other fields, learning oper lgl is their best starting point.) Platform: |
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Author:funcookie
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