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Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
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Size: 731840 |
Author: 小高 |
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Description: 地理信息系统二次开发的程序,其中对它进行渲染是利用mo中的地理要素符号化处理。-GIS secondary development of procedures, rendering which it is using mo of geographical elements symbols treatment.
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Size: 2296 |
Author: 何学洲 |
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Description: 在mo和vb中 地理信息的渲染是有多种样式的,所以它的方法也是不同的,本代码是渲染的另一种方法。-and vb in geographical information Rendering is a variety of styles, so it's way different. this code is exaggerated by a different method.
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Size: 2310 |
Author: 何学洲 |
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Description: ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
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Size: 348607 |
Author: 终年高 |
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Description: 3d lod地形渲染源码
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Size: 3913016 |
Author: lzpgfy |
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Description: 场景渲染库源代码
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Size: 50584408 |
Author: caoweiguo |
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Description: 把模型渲染成漫画风格
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Size: 380114 |
Author: sunup2001 |
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Description: 用D3D编的基于VS2008的地形渲染文件
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Size: 4694546 |
Author: xw20060830123 |
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Description: 一些SL的滤镜渲染方案,以供学习使用。
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Size: 292909 |
Author: jy03706238 |
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Description: 位图渲染,vc++,directX
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Size: 495541 |
Author: 234402655@qq.com |
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Description: 3D游戏.卷2.动画与高级实时渲染技术
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Size: 54939504 |
Author: chnckun |
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Description: 基于ArcGIS Engine编写的ColorRamp对栅格渲染代码
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Size: 92160 |
Author: onshine002 |
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Description: 3d渲染程序
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Size: 172457 |
Author: lcyan26@163.com |
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Description: ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
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Size: 348160 |
Author: 终年高 |
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Description: 卡通渲染的程序示例-cartoon rendering procedures Example
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Size: 316416 |
Author: 王辉 |
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Description: opengl下的设置渲染物体的光照-opengl rendering set up under the light of objects
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Size: 31744 |
Author: 称样 |
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Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
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Size: 3378176 |
Author: 小高 |
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Description: OSG立方体渲染:实现了C++语言下的OGS立方体渲染,每一个面贴一张图。(OSG cube rendering: C++ language implementation of the OGS cube rendering, each surface attached to a map.)
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Size: 9899008 |
Author: 木有昵称123
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Description: 3维渲染管线的变换矩阵设置,包含摄像机 视口转换矩阵(The transformation matrix of 3 dimensional rendering pipeline is set up, including the camera viewport transformation matrix)
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Size: 2321408 |
Author: 乐山大佛
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Description: OpenSceneGraph基本渲染理论电子版参考资料,你值得拥有(OpenSceneGraph basic rendering theory electronic version reference, you deserve to have)
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Size: 601088 |
Author: 紫藤花
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