Description: 這是一個有名的井字遊戲,可以和電腦來做電力激盪,看看你是強還是電腦高。試合國小生玩或初學程式設計的人參考。-This is a famous gridwork games, and computers can do the power surge, you look at the computer - or high. Niche test Nations playing or learning programs designed reference. Platform: |
Size: 8281 |
Author:詹小杰 |
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Description: 這是一個有名的井字遊戲,可以和電腦來做電力激盪,看看你是強還是電腦高。試合國小生玩或初學程式設計的人參考。-This is a famous gridwork games, and computers can do the power surge, you look at the computer- or high. Niche test Nations playing or learning programs designed reference. Platform: |
Size: 187392 |
Author:詹小杰 |
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Description: PSP上的2D开发库
JGE++ 簡介:
PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運作, 得到數倍的提升!
JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等!
JGE++ 基本上可以說是一個跨平台遊戲引擎, 寫好的遊戲, 可分別編譯成WINDOWS版和PSP版.
JGE++ 在WINDOWS上是用了一個叫HGE 的遊戲引擎 (需要DIRECTX8.0以上) 作為根基. 而PSP版則依然要安裝了PSPSDK才可以編譯.
利用JGE++寫遊戲的好處, 是我們大部份時間可以在WINDOWS上測試和除蟲, 用VC++ 的除蟲功能, 如BREAK POINTS, 可要比在PSP上除蟲方便 n 倍哦!
讨论区:
http://bbs.pspchina.net/thread.php?fid=39-PSP 2D development libraries JGE Profile : PSP is an independent GPU, in our game preparation, if any, can the image processing to the GPU work done on the main processor can alleviate the burden of many, so that the overall process works to be several times higher than the upgrade! JGE ( Jas Game Engine) is a library written using the GU 2D game engine, GU for the original purpose to be used for the preparation of 3D games, we have applied it in 2D games, we can have access to hardware acceleration of the benefits, such as running speed, blending/translucent color effects , image zooming and rotating! JGE be said that it is a cross-platform game engine, the game finished, they can build into Windows version and the PSP. WINDOWS on the JGE is the 1st time a call of the game engine (need Platform: |
Size: 59392 |
Author:zb |
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Description: 电子书籍:C遊戲編程入門到精通。
學遊戲制作一定要看的哦。-E-Books: C Programming Introduction to master the game. Science depends on the game Oh. Platform: |
Size: 7204864 |
Author:kenny |
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Description: 格鬥遊戲街霸二!試下就知勁!出招啦!唔使客氣!-Fighting game Street Fighter II! Examination under the Jin know! Move it!唔使kind! Platform: |
Size: 50176 |
Author:fai |
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Description: 一個飛碟遊戲,可以用鍵盤操作~~簡單的窗口界面實現-A flying saucer game, you can use the keyboard to operate ~ ~ simple window interface Platform: |
Size: 19456 |
Author:林楚鸿 |
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Description: XNA入門及編程實用指南
一個微軟支持的免費3D遊戲引擎
可以開發WINDOWS及XBOX360遊戲-XNA Programming Practical Guide for Getting Started and Microsoft to support a free 3D game engine can be developed and XBOX360 games WINDOWS Platform: |
Size: 625664 |
Author:Johnny |
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Description: Chapter 0 在閱讀本書之前
本書中製作的範例程式
範例的執行方法
範例專案
Chapter 1 描繪地圖與角色
地圖的顯示方法
使用Direct3D來描繪2D地圖
描繪3D地圖
角色的描繪
描繪的實作與問題的解決方法
描繪處理的實作
Chapter 2 角色的移動
移動處理的製作
障礙物的對策
支援3D
視點與角色顯示的應用
Chapter 3 戰鬥部分的處理
戰鬥的種類
尋敵處理的實作
戰鬥處理的實作
魔法的特效
Chapter 4 加入事件
事件的管理
事件場景的描繪
遊戲系統的考察
Chapter 5 Direct3D的最佳化
提昇效能
多執行緒
-Chapter 0 before reading this book make this book an example of examples of the implementation of the program means the project Chapter 1 depicts examples of the role of maps and map display method to use Direct3D to describe the 2D map depicting the role of 3D maps depict the real picture with the solution to the problem as described Chapter 2 dealt with the role of implementation on mobile deal with the production of barrier response to 3D perspective and role to support the application of Chapter 3 shows the fighting part of the deal with the types of fighting the enemy seeking to combat the real deal the real deal with the special effects for magic Chapter 4 add event event management events depicted scenes examination of gaming systems Chapter 5 Direct3D optimization to enhance the effectiveness of multi-threaded Platform: |
Size: 54491136 |
Author:Kevin |
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