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[Game Program1046843849257

Description: 由于开发时间创促,未对分辨率进行分类考虑,所以强烈推荐1024X768下面运行。 (对于winXP操作系统,可以正常运行,但是会发现速度很慢,具体问题有待解决。对于 其他操作系统有可能出现不可预料的问题) 控制键 1P:方向键 w s a d 开火: j 2P:方向键 上 下 左 右 开火: 小键盘0 本游戏内置15种彩蛋,具有一定趣味性,但需要慢慢体会。 由于为了节约空间,所以去掉了背景图,并把一些图片地效果改低,唯一优点就是小-as promoting innovation development time, the resolution failed to consider classification, So strongly recommend running below 1024 X768. (For winXP operating system, it works, but will find the speed is very slow. specific issues to be resolved. for other operating systems is possible unpredictable) 1P control keys : Key direction d w's a fire : j 2P : The next key about fire : small keyboard 0 15 games built-in egg, certain interesting, but take time to appreciate. Because in order to save space, remove the background map and some photographs to effect change low, the only advantage of the sma
Platform: | Size: 795800 | Author: 王者 | Hits:

[Other resourcemysource

Description: 应用与C51的TCP/1P协议栈,可应用与单片机上网方案-Application and C51 TCP/1P protocol stack, Internet applications and SCM program
Platform: | Size: 209296 | Author: ys | Hits:

[CSharp2005102611013310480

Description: 最佳矩阵连乘 给定n个矩阵{A1,A2,…An},其中Ai与A i+1是可乘的,i=1,2…,n-1。考察这n个矩阵的连乘积A1A2…An。矩阵A和B可乘的条件是矩阵A的列数等于矩阵B的行数。若A是一个p×q矩阵,B是一个q×r矩阵,则其乘积C=AB是一个p×r矩阵,需要pqr次数乘。 由于矩阵乘法满足结合律,故计算矩阵的连乘积可以有许多不同的计算次序。例如,设3个矩阵{A1,A2,A3}的维数分别为10×100,100×5,和5×50。若按加括号方式((A1A2)A3)计算,3个矩阵连乘积需要的数乘次数为10×100×5+10×5×50=7500。若按加括号方式(A1(A2A3))计算,3个矩阵连乘积总共需要10×5×50+10×100×50=75000次数乘。由此可见,在计算矩阵连乘积时,加括号方式,即计算次序对计算量有很大影响。 矩阵连乘积的最优计算次序问题,即对于给定的相继n个矩阵{A1,A2,…An}(其中矩阵Ai的维数为pi-1×p,i=1,2,…,n),确定计算矩阵连乘积A1,A2,…An的计算次序,使得依此次序计算矩阵连乘积需要的数乘次数最少。 -best matrix continually multiply given n matrix (A1, A2, ... An), Ai and A is a mere i, i = 1, 2 ..., n-1. N explore the link matrix product ... An A1A2. Matrices A and B can either condition is out of the matrix A few matrix B is the number of rows. If A is a p q matrix B is a q-r-matrix, its product C = AB is a p r matrix, the number required by pqr. Because matrix multiplication meet the law of combination, it's even calculated matrix product can be calculated in many different priorities. For example, the matrix-based 3 (A1, A2, A3) dimension of 10 100, 100 5 5 and 50. If bracketed by the way ((A1A2) A3), even three product matrix multiplication in the number of 10 100 10 5 50 = 7,500. If bracketed by the way (A1 (A2A3)), three matrix product even need a total of 10 5 50
Platform: | Size: 6148 | Author: 肿事右 | Hits:

[OpenGL program1p

Description: opengl实现立方体的例子-opengl achieve cube example
Platform: | Size: 8056 | Author: 微微 | Hits:

[Other resourceMultiplayer

Description: 一个坦克大战游戏的JAVA编程,实现了坦克大战的游戏过程。1P: o, p键转动炮塔, k,l键调节炮弹发射角度(以此来控制射程), j键开火, 键盘上下左右键控制方向。 2P: e, r键转动炮塔, f,g键调节炮弹发射角度, c键开火, w,s,a,d键控制方向-an impressive game JAVA programming, sees the realization of the game. 1P : o, p rotating turret keys, k, l keys shells fired angle adjustment (in order to control the range), j keys fire above and below the keyboard keys to control direction. 2P : e, r keys rotating turret, f, g keys regulation shells fired perspective, c Bond opened fire, w, s, a, d keys to control direction
Platform: | Size: 20637 | Author: dgsag | Hits:

[Other1p-2.ppt

Description: 计算机组成原理山西师范大学2006年度文档-computer composition principle Shanxi Normal University, 2006 document
Platform: | Size: 64170 | Author: 马云 | Hits:

[WAP developindnawap

Description: 时尚DNA号令天下(WAP版本) v3.1P-fashion world (WAP versions) v3.1P
Platform: | Size: 25729 | Author: 丁松 | Hits:

[Game Program1046843849257

Description: 由于开发时间创促,未对分辨率进行分类考虑,所以强烈推荐1024X768下面运行。 (对于winXP操作系统,可以正常运行,但是会发现速度很慢,具体问题有待解决。对于 其他操作系统有可能出现不可预料的问题) 控制键 1P:方向键 w s a d 开火: j 2P:方向键 上 下 左 右 开火: 小键盘0 本游戏内置15种彩蛋,具有一定趣味性,但需要慢慢体会。 由于为了节约空间,所以去掉了背景图,并把一些图片地效果改低,唯一优点就是小-as promoting innovation development time, the resolution failed to consider classification, So strongly recommend running below 1024 X768. (For winXP operating system, it works, but will find the speed is very slow. specific issues to be resolved. for other operating systems is possible unpredictable) 1P control keys : Key direction d w's a fire : j 2P : The next key about fire : small keyboard 0 15 games built-in egg, certain interesting, but take time to appreciate. Because in order to save space, remove the background map and some photographs to effect change low, the only advantage of the sma
Platform: | Size: 795648 | Author: 王者 | Hits:

[WAP developindnawap

Description: 时尚DNA号令天下(WAP版本) v3.1P-fashion world (WAP versions) v3.1P
Platform: | Size: 25600 | Author: 丁松 | Hits:

[SCMmysource

Description: 应用与C51的TCP/1P协议栈,可应用与单片机上网方案-Application and C51 TCP/1P protocol stack, Internet applications and SCM program
Platform: | Size: 208896 | Author: ys | Hits:

[CSharp2005102611013310480

Description: 最佳矩阵连乘 给定n个矩阵{A1,A2,…An},其中Ai与A i+1是可乘的,i=1,2…,n-1。考察这n个矩阵的连乘积A1A2…An。矩阵A和B可乘的条件是矩阵A的列数等于矩阵B的行数。若A是一个p×q矩阵,B是一个q×r矩阵,则其乘积C=AB是一个p×r矩阵,需要pqr次数乘。 由于矩阵乘法满足结合律,故计算矩阵的连乘积可以有许多不同的计算次序。例如,设3个矩阵{A1,A2,A3}的维数分别为10×100,100×5,和5×50。若按加括号方式((A1A2)A3)计算,3个矩阵连乘积需要的数乘次数为10×100×5+10×5×50=7500。若按加括号方式(A1(A2A3))计算,3个矩阵连乘积总共需要10×5×50+10×100×50=75000次数乘。由此可见,在计算矩阵连乘积时,加括号方式,即计算次序对计算量有很大影响。 矩阵连乘积的最优计算次序问题,即对于给定的相继n个矩阵{A1,A2,…An}(其中矩阵Ai的维数为pi-1×p,i=1,2,…,n),确定计算矩阵连乘积A1,A2,…An的计算次序,使得依此次序计算矩阵连乘积需要的数乘次数最少。 -best matrix continually multiply given n matrix (A1, A2, ... An), Ai and A is a mere i, i = 1, 2 ..., n-1. N explore the link matrix product ... An A1A2. Matrices A and B can either condition is out of the matrix A few matrix B is the number of rows. If A is a p q matrix B is a q-r-matrix, its product C = AB is a p r matrix, the number required by pqr. Because matrix multiplication meet the law of combination, it's even calculated matrix product can be calculated in many different priorities. For example, the matrix-based 3 (A1, A2, A3) dimension of 10 100, 100 5 5 and 50. If bracketed by the way ((A1A2) A3), even three product matrix multiplication in the number of 10 100 10 5 50 = 7,500. If bracketed by the way (A1 (A2A3)), three matrix product even need a total of 10 5 50
Platform: | Size: 6144 | Author: 肿事右 | Hits:

[OpenGL program1p

Description: opengl实现立方体的例子-opengl achieve cube example
Platform: | Size: 819200 | Author: 微微 | Hits:

[Other GamesMultiplayer

Description: 一个坦克大战游戏的JAVA编程,实现了坦克大战的游戏过程。1P: o, p键转动炮塔, k,l键调节炮弹发射角度(以此来控制射程), j键开火, 键盘上下左右键控制方向。 2P: e, r键转动炮塔, f,g键调节炮弹发射角度, c键开火, w,s,a,d键控制方向-an impressive game JAVA programming, sees the realization of the game. 1P : o, p rotating turret keys, k, l keys shells fired angle adjustment (in order to control the range), j keys fire above and below the keyboard keys to control direction. 2P : e, r keys rotating turret, f, g keys regulation shells fired perspective, c Bond opened fire, w, s, a, d keys to control direction
Platform: | Size: 20480 | Author: dgsag | Hits:

[Other1p-2.ppt

Description: 计算机组成原理山西师范大学2006年度文档-computer composition principle Shanxi Normal University, 2006 document
Platform: | Size: 63488 | Author: 马云 | Hits:

[VHDL-FPGA-Verilog1PPS

Description: 应用VHDL语言将高稳晶振分频得到1pps,使用GPS的1pps信号作为触发-Application of VHDL language high stability crystal oscillator frequency to be 1pps, the use of GPS signals as a trigger of 1pps
Platform: | Size: 34816 | Author: 党晓圆 | Hits:

[OtherVLAN

Description: 详细介绍VLAN协议及802.1p协议。-Details VLAN and 802.1p protocol agreement.
Platform: | Size: 450560 | Author: kfiring | Hits:

[Windows Developcbr-50n-30c-1p

Description: 泛洪协议场景生成程序:选择一个包含50个节点的1200*1200正方形区域的场景,每个节点随机选择自己的运动方向和运动速度,最大运动速度为40m/s,平均速度为20m/s,场景持续400s。-Flooding scenes generation protocol procedures: selection of a 50-node contains 1200* 1200 square regional scenes, each node randomly choose its own direction and velocity of movement, the biggest sports at 40m/s, average speed of 20m/s, Scene sustained 400s.
Platform: | Size: 3072 | Author: guorunxia | Hits:

[File OperateJ_Joystick_jt9s-1p

Description: Joystick manager to control pc port and to address differente kind of joystick technologies
Platform: | Size: 2048 | Author: aquilesba | Hits:

[Windows DevelopBnbAI1.1

Description: 本程序演示了ASL引擎的各个主要模块的使用方法。模拟了盛大公司的同名游戏, 实现其大部分功能。支持大物体、动画物体,支持小龟、猫头鹰、飞碟等坐骑, 支持草丛、帐篷、冰窟等隐藏物体,支持各种主要道具。 所有使用的图片版权归盛大公司所有。 操作说明: 本游戏为单机单人对战。 1p:(可设置) 上:W 下:S 左:A 右:D 放泡泡:空格 2p: 计算机人工智能 (作者:小灰狼Eric Young QQ:123005285) F2:切换窗口/全屏模式 F3:托管 F7:开/关音效(注意:刚打开程序请按两下F7,以便打开所有音效) F8:开/关音乐 Esc:退出 注:本演示程序尚未最终完成,仅为体验版。目前尚不支持地图选择、复活大战模式 等,这些不足将在正式版中改进。-Demonstrated this procedure for each of the major engines ASL module to use. Simulation of a grand game of the same name the company, To achieve most of its features. Support for large objects, animated objects, support for small turtles, owls, flying mounts, etc., Support for grass, tents, etc.冰窟hidden objects in support of the main props. All the picture belongs to a grand company. Instructions: The game play for stand-alone single. 1p: (can be set) On: W Under: S Left: A Right: D Put bubble: space 2p: Computer artificial intelligence (Author: Small Timberwolves Eric Young QQ: 123005285) F2: toggle window/full-screen mode F3: Trust F7: on/off sound (Note: just open the program, please double-F7, in order to open all the audio) F8: on/off music Esc: Quit Note: This demo has not yet been finalized version only experience. It is not in support of map selection, the revival of World War II model And so on, these deficiencies will im
Platform: | Size: 3464192 | Author: yyr | Hits:

[Driver DevelopNDIS_LWF_Sample_With_Packet_Priority_Detection.zi

Description: 1) Sample implementation of NDIS LWF filter.c inspectNetBuffer function for determinging the 802.1p tag value on received packets. 2) Full LWF source code, instructions for building with WDK, and x86 Vista/Server 2008 binaries of filter driver and user-mode EXE that calls into filter driver for inspecting received packets.
Platform: | Size: 48128 | Author: behrooz | Hits:
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