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Description: 一个有2D,3D动态图像显示控件的例子-a 2D, 3D Dynamic Image Display Control example
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Size: 187392 |
Author: 张连成 |
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Description: 游戏引擎演示,3D技术模拟2D斜视角引擎。 技术先进。-game engine demonstration, 3D simulation of 2D technology oblique angle engine. Advanced technology.
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Size: 313344 |
Author: 陈兆 |
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Description: 本数籍主要是Directx9的入门教程,书中详细介绍了Directx9的环境配置,Directx9的2D和3D开发。是一本很不错的教程。 -the few Directx9 membership is the main entry guides, the book details the Directx9 environment configuration, Directx9 2D and 3D development. It is a very good tutorial.
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Size: 2077696 |
Author: 徐丹田 |
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Description: C code for "Computational Geometry in C (Second Edition)": Code function Chapter pointer directory ----------------------------------------------------- Triangulate Chapter 1, Code 1.14 /tri Convex Hull(2D) Chapter 3, Code 3.8 /graham Convex Hull(3D) Chapter 4, Code 4.8 /chull sphere.c Chapter 4, Fig. 4.15 /sphere Delaunay Triang Chapter 5, Code 5.2 /dt SegSegInt Chapter 7, Code 7.2 /segseg Point-in-poly Chapter 7, Code 7.13 /inpoly Point-in-hedron Chapter 7, Code 7.15 /inhedron Int Conv Poly Chapter 7, Code 7.17 /convconv Mink Convolve Chapter 8, Code 8.5 /mink Arm Move Chapter 8, Code 8.7 /arm-C code for "Computational Geometry in C (Second Edition)": Code function Chapter pointer directory----------------------------------------------------- Triangulate Chapter 1, Code 1.14 /tri Convex Hull(2D) Chapter 3, Code 3.8 /graham Convex Hull(3D) Chapter 4, Code 4.8 /chull sphere.c Chapter 4, Fig. 4.15 /sphere Delaunay Triang Chapter 5, Code 5.2 /dt SegSegInt Chapter 7, Code 7.2 /segseg Point-in-poly Chapter 7, Code 7.13 /inpoly Point-in-hedron Chapter 7, Code 7.15 /inhedron Int Conv Poly Chapter 7, Code 7.17 /convconv Mink Convolve Chapter 8, Code 8.5 /mink Arm Move Chapter 8, Code 8.7 /arm
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Size: 67584 |
Author: Mark |
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Description: 利用vc++实现Kriging 算法,此算法实现 2D和3D地图等高线-use vc achieve Kriging algorithm, the algorithm to achieve 2D and 3D contour maps
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Size: 228352 |
Author: wxh |
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Description: SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is a version for Mingw32 source code
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Size: 3862528 |
Author: 新天下 |
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Description: Focus On 2D in Direct3D
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Size: 1584128 |
Author: 张国原 |
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Description: CAD 3D TO 2D
cad 3d to 2d
cad 3d to 2d-TO CAD 3D to 2D cad 3d cad 2d to 3d 2d 2d to 3d cad
Platform: |
Size: 5120 |
Author: aaa |
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Description: D3D学习作品.
开始学习D3D,做了一个D3D上的2D角色的渲染.-Display learning works. Display began studying done on a 2D Display role exaggeration.
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Size: 1356800 |
Author: hendry |
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Description: OpenMind 是一个在OpenGL for Java之上编写的场景图形。它已经提供了层次式的场景管理和对象转换,完全动态摄像机,光照和雾化,2D用户接口元素场景管理,2D和3D鼠标选取,等等
-OpenMind is a Java in OpenGL, prepared for the graphic scenes. It has provided a hierarchical management of the scenes and objects conversion, fully dynamic camera, light and atomization, 2D user interface elements scene management, 2D and 3D mouse selection, etc.
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Size: 460800 |
Author: liaosp_11 |
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Description: 2D wave simulation in 3D plot.
to help you understand the wave interference phenomenon.-2D wave simulation in 3D plot. To help you un derstand the wave interference phenomenon.
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Size: 270336 |
Author: 蔡先生 |
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Description: 介绍了时域有限差分(FDTD)法的基本原理,推导了二维TM模Yee算法的FDFD表达式,并结合算例阐述了基于MATLAB编程的基本方法-on the finite-difference time-domain (FDTD) method to the basic principles Derivation of 2D TM mode Yee's theorem expression, and explained with examples based on MATLAB programming methods
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Size: 312320 |
Author: maggie |
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Description: Level Set Solver in 2D and 3D
Group Marching Method (GMM)和Fast Marching Method (FMM)-Level Set Solver in 2D and 3DGroup Marching Method (GMM) and the Fast Marching Method (FMM)
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Size: 20480 |
Author: wang |
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Description: 3D地形模拟2(带纹理)PocketPC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果,其实在PPC上能够体现出来的性能极其有限了。
带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。
运行时,按左右将重新生成随机地形,按下退出。
-err
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Size: 346112 |
Author: JEFFSON |
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Description: 使用C++(IDE环境为VC),DX编写的一套韩国3D的网络游戏源代码.
1:包括其开发引擎源码,客户端完整资源和源代码,服务器源代码.引擎测试代码,引擎工具.
2:保证编译通过.可以直接运行服务器和客户端.
3:内部注释大部分已被汉化.便于学习.
4:无需任何解压密码.
5:有自记录文档已便于了解和学习该套代码.
6:内部大量优秀的3D/2D美术资源均未压缩打包,可用于参考.
7:无论您是学习引擎编写,引擎某功能实现,客户端以及服务器端逻辑,甚至游戏开发结构,美术设计,都能从该套代码中获得甚多收获.-The use of C++ (IDE environment for VC), DX prepared a set of 3D online games in Korea source code .1: source engine, including its development, client integrity of resources and source code, the server source code. Engine test code, .2 engine tool: to ensure that the compiler through. can be directly run the server and the client .3: Internal Notes most have been finished. facilitate learning .4: .5 without any decompression Password: Records document has since been easy to understand and learn The code .6: Internal large number of excellent resources 3D/2D art no compression packing, can be used for reference .7: Whether you are learning to prepare the engine, engine to achieve a functional, client and server-side logic, and even game development structure, Art and Design, both from the sets of code have access to even more gains.
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Size: 49525760 |
Author: 王伟 |
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Description: 使用openGL把原2D状态下的贪食蛇改进为3D状态,一开始可能会因不习惯而不容易上手-OpenGL using the original 2D state贪食蛇improve 3D state, the start may be unaccustomed to and not easy to use
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Size: 267264 |
Author: Nicole |
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Description: 3D / 2D 地图 RIA 源文件.-3D/2D map RIA source file.
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Size: 690176 |
Author: John Wei |
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Description: 游戏艺术中的2D图形和3D模型-2D.Artwork.and.3D.Modeling.for.Game.Artists.pdf-Game Art 2D graphics and 3D model-2D.Artwork.and.3D.Modeling.for.Game.Artists.pdf
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Size: 26784768 |
Author: ken |
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Description: 非刚性图像配准算例,包括最速梯度下降优化、二次样条、2D/3D配准、互信息最小化、3D仿射等多种配准算法。
非刚性配准是当前应用最多的配准方法,用于处理有较大位移的配准问题-Non-rigid image registration examples, including the steepest gradient descent optimization, quadratic spline, 2D/3D registration, mutual information minimization, 3D affine registration algorithm, etc.. Non-rigid registration is currently the most widely used registration methods used to deal with a greater displacement of registration problems
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Size: 245760 |
Author: zhangji |
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Description: 3D/3D+2D人脸识别算法的优势的一篇综述论文 Advances and challenges in 3D and 2D+3D human face recognition-3D/3D+ 2D face recognition algorithm is an overview paper advantage Advances and challenges in 3D and 2D+ 3D human face recognition
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Size: 1457152 |
Author: who |
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