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[Documents三维图形的变换

Description: 计算机图形学三维图形的变换-3D computer graphics transformation
Platform: | Size: 17408 | Author: 黄志伟 | Hits:

[GDI-Bitmap3D下的计算机图形学的编程实践VC源码

Description: 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。-download the original code, the computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, GM declined to handle. Decompress gui16 established after the catalog under the original code and engineering documents. Established in gui16 release directory, under which an executable file and the necessary bitmap, and model documents. If the release catalog implementation procedures, must copy the necessary bitmap and model documents.
Platform: | Size: 1882112 | Author: 李为民 | Hits:

[Game Engine3D-Game-ngine-Design-A-Practical-Approach-to-Real-

Description: 3D Game ngine Design A Practical Approach to Real Time Computer Graphics 一书附赠的源代码-3D Game Design A Practical Approach t o Real Time Computer Graphics book comes with a source code
Platform: | Size: 4015104 | Author: PanYupin | Hits:

[OpenGL programOpenGL-shiqu

Description: 基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
Platform: | Size: 27648 | Author: xczhang | Hits:

[Documentsjsjtxxdeshiqu

Description: 计算机图形学人机交互中三维拾取方法的研究.pdf-Interactive Computer Graphics 3D picking methods. Pdf
Platform: | Size: 403456 | Author: 张原 | Hits:

[Program docComputerGraphics

Description: 电脑图学(Computer Graphics)是资料结构、演算法与数学的应用,要深入了解的话,是个可以作为一生研究的领域,然而基础的电脑图学是某些从事资讯行业的人所不可少的,这并不专指程式设计人员,也包括了3D绘图与动画设计人员。-Computer Graphics (Computer Graphics) is a data structure, algorithms and mathematical applications, to a deeper understanding, then, is a lifetime can be used as the field of study, but based on computer graphics is that some people in IT industry which are essential, This does not specifically refer to the program designers, also includes a 3D graphics and animation designers.
Platform: | Size: 1615872 | Author: 崔天宇 | Hits:

[3D Graphic3D

Description: 计算机图形学中的三维变换,VC++源代码。-Three-dimensional computer graphics in the transform, VC++ Source code.
Platform: | Size: 2264064 | Author: 李拓 | Hits:

[3D Graphic3d

Description: 计算机图形学三维图形的变换在,VC++下编译通过。-Three-dimensional computer graphics of the transform in the graphics, VC++ Adopted under the compiler.
Platform: | Size: 274432 | Author: 某天 | Hits:

[GDI-Bitmapcomputer-display

Description: 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等计算机图形算法演示-Primitive code set is the practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture, such as computer graphics Algorithm Demo
Platform: | Size: 326656 | Author: 余飞 | Hits:

[3D GraphicWildMagic4

Description: 很好用的3D动画引擎源代码,计算机图形学几何工具算法详解/Geometric Tools for Computer Graphics 配套源代码。由于网络不通畅,我去掉了原包中的例子和数据,仅留下代码库。-Good use of 3D animation engine source code, computer graphics, geometric algorithms explain tools/Geometric Tools for Computer Graphics matching the source code. As the network is not open, I removed the original package examples and data, leaving only the code library.
Platform: | Size: 1497088 | Author: 宋恩博 | Hits:

[OpenGL program3DComputerGraphicsAMathematicalIntroductionWithOpe

Description: 本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading),第四章是插值法和平均法的数学概念(Averaging and Interpolation),第五章是纹理映射的数学基础(Texture Mapping),第六章是颜色的数学基础(Color),第七和第八章分别介绍了Bezier和B_splines曲线,第九章是光线追踪(Ray Tracing),第十章是Intersection Testing,第十一章是Radiosity,第十二章是关于动画以及运动学的数学知识-The book is about the use of computer graphics for mapping OPENGL original English books, this book details OpenGL related mathematical knowledge, readers of this book can be read more clearly know how to use various types of OPENGL function, for further study have opengl very good theoretical guidance
Platform: | Size: 4480000 | Author: 蒋娟芬 | Hits:

[Special Effects3D_Computer_Graphics

Description: 详细地介绍了三维计算机图形学的基础及高级知识-Detail the basis of three-dimensional computer graphics and high-level knowledge
Platform: | Size: 5844992 | Author: 林奕新 | Hits:

[VC/MFCAnIntroductionto3DComputerGraphics

Description: An Introduction to 3D Computer Graphics - 简单的3d graphics 介绍的书籍-An Introduction to 3D Computer Graphics- a simple 3d graphics presentation books
Platform: | Size: 720896 | Author: liuzhen | Hits:

[DirextXIntroduction-to-3D-Game-Programming-with-DirectX-

Description: This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer’s perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.
Platform: | Size: 5965824 | Author: v0id995 | Hits:

[VC/MFC3D.Computer.Graphics.-.A.Mathematical.Introductio

Description: This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platformOpenGL programming environment. It also includes source code for a ray tracing software package.
Platform: | Size: 6606848 | Author: cemal | Hits:

[3D Graphic3D

Description: 3D 计算机图形学 Alan Wan 著 包宏 译-3D computer graphics Alan Wan a package macro translation
Platform: | Size: 33922048 | Author: jiaotan | Hits:

[3D Graphic3D-Computer-Graphics

Description: 3D电脑图形学,用数学的方式讲述3D图形学的原理-3D computer graphics, mathematical way to describe the principles of 3D graphics
Platform: | Size: 4665344 | Author: XK | Hits:

[3D Graphic3-D-computer-graphics-

Description: 3D计算机图形学PDF书籍,国外出版,已经翻译成简体中文,初学者和资深开发人员都很值得看-3D computer graphics, PDF books, published abroad, has been translated into Simplified Chinese, beginners and experienced developers are worth watching
Platform: | Size: 33923072 | Author: maweiqi | Hits:

[3D GraphicCambridge---3D-Computer-Graphics-A-Mathematical-I

Description: This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book s web site.
Platform: | Size: 987136 | Author: zziho90 | Hits:

[OtherCambridge---3D-Computer-Graphics---A-Mathematical

Description: This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book s web site.
Platform: | Size: 6622208 | Author: zziho90 | Hits:
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