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Description: 源码3d格式转化软件view3ds下载
1,用VIEW3DS打开*.3ds文件;
2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单;
3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl;
4,将两个文件拷到你的工程(为OpenGL环境)目录下;
5,在你的工程中加入#include\"*.h\";
6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
"--"代表3ds文件的名称;
7,调用显示列表:glCallList(Model) 。
ok!-source 3d format conversion software download a view3ds with VIEW3DS open *. 3ds documents; 2, Click on the button to open the display area VIEW3DS arbitrary point on the menu will pop up; 3, press the button to select E : Export OpenGL C Code will automatically generate two documents *. H *. Gl; 4, the two documents will peruse your project (for OpenGL Environment) directory; 5. your works include # include "*. h"; 6 to *. H documents generated by the display lists given id, Model = GL3DS_initialize_ -- () "--" document on behalf of 3ds the name; 7, calling the display lists : glCallList (Model). Ok!
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Size: 45463 |
Author: 沈淳 |
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Description: 转换3DS模型为OpenGL 源文件需要使用一个工具和他的源代码,它会在当前目录生成三维模型的OpenGL文件,包括与模型同名的两个文件. h和. gl。-conversion OpenGL 3D model of the source documents for the use of a tool and the source code, It will be generated in the current directory of OpenGL 3D model documents, included with the model name of the two documents. h and. gl.
Platform: |
Size: 138590 |
Author: hmn |
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Description: 3ds files importor
Platform: |
Size: 691200 |
Author: sunshine |
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Description: lib3ds。一个用于读取3ds格式三维模型的标准类库-lib3ds. 3ds read for a 3D model format standard class library
Platform: |
Size: 190464 |
Author: 张珊 |
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Description: 源码3d格式转化软件view3ds下载
1,用VIEW3DS打开*.3ds文件;
2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单;
3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl;
4,将两个文件拷到你的工程(为OpenGL环境)目录下;
5,在你的工程中加入#include"*.h";
6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
"--"代表3ds文件的名称;
7,调用显示列表:glCallList(Model) 。
ok!-source 3d format conversion software download a view3ds with VIEW3DS open*. 3ds documents; 2, Click on the button to open the display area VIEW3DS arbitrary point on the menu will pop up; 3, press the button to select E : Export OpenGL C Code will automatically generate two documents*. H*. Gl; 4, the two documents will peruse your project (for OpenGL Environment) directory; 5. your works include# include "*. h"; 6 to*. H documents generated by the display lists given id, Model = GL3DS_initialize_-- () "--" document on behalf of 3ds the name; 7, calling the display lists : glCallList (Model). Ok!
Platform: |
Size: 45056 |
Author: 沈淳 |
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Description: This cod e is used to open 3ds file. It can edit 3D model and have the function of modeling.
Platform: |
Size: 507904 |
Author: kevin |
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Description:
一个读入并显示3DS模型的很精简的程序.程序模块化清晰,可移植性好,只需要复制包含 3ds.h 3ds.cpp就可以参照本示例使用.开发平台为VS2005. 其他版本可以使用类库3ds.h和3ds.cpp但,本示例可能无法编译-One read and display 3DS model of a very streamlined procedures. Procedures clear modularity, portability is good, just need to copy that contains 3ds.h 3ds.cpp you can refer to this sample. Development platform for the VS2005. Other version you can use the class Library 3ds.h and 3ds.cpp But, this example may not be able to compile
Platform: |
Size: 95232 |
Author: 黄静波 |
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Description: 类似cs的场景漫游及读3ds代码的程序,包括Texture.cpp、Texture.h、Load3DSDemo、Frustum.h等-Cs scene similar to roam and read 3ds source programs, including Texture.cpp, Texture.h, Load3DSDemo, Frustum.h etc.
Platform: |
Size: 1361920 |
Author: sxd |
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Description: Cocos3d框架是iOS平台高度提炼的3D应用开发框架。
Cocos3d是cocos2d的扩展集,cocos2d深入人心,广泛使用在iOS 2d游戏开发中。 这个扩展可以无缝集成到cocos2d体系中。开发者在一个特别的 cocos2d 层中渲染所有的 3D 对象。
这个扩展的功能比起专业的 3D 引擎(例如 Unity 3D)差不少。但对 cocos2d 开发者来说,不需要学习一个新的框架体系,也不需要学习新的开发语言。所以如果是想做一些简单的 3D 游戏,或者要在基于 cocos2d 的游戏里面添加 3D 效果,cocos3d 毫无疑问是一个非常不错的选择。
虽然目前版本是0.5 beta,但我们依稀可以看见不久的将来cocos3d的应用会大行其道!-Cocos3d is a significant extension to cocos2d that adds a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With cocos3d, you can populate your world with 3D models exported from 3D editors such as Blender, 3ds Max or Cheetah3D, combined with models you create dynamically in your Objective-C code.
Platform: |
Size: 1401856 |
Author: litjerk |
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Description: 以vc++開發環境,
可畫出場景,
載入3DS戰機模組,並貼圖
視角可用滑鼠控制,
飛機物體以鍵盤
Y:上升
I:下降
U:前移
J:後移
H:左移
K:右移-To vc++ development environment to draw the scene, load the module 3DS fighters and map view available mouse control, the aircraft object to the keyboard Y: increased I: down U: forward J: After the shift H: left K: right
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Size: 3212288 |
Author: Jason Zheng |
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Description: 3ds max 9 的sdk,可以用它来对3ds max进行二次开发。里面有样例源码及dll/lib/h,以及开发帮助文档。-sdk for 3ds max 9, can be used to develop plug-ins for max.
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Size: 51067904 |
Author: 刘生 |
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Description: 将3ds格式文件生成.h文件和gl格式文件,以便OpengL调用。
使用时将3ds格式文件直接拖到这个软件上就可以了。然后点击左键就会出现菜单,按e键就直接生成文件到此文件所在的路径下。-The 3ds file format generated. H file and gl format for OpengL call. When using the 3ds format files directly onto the software on it. Then left-click menu appears, press the e button directly under the path of the file to generate this file.
Platform: |
Size: 663552 |
Author: lee |
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Description: 建模大概飞得更高不会规范化规范好哥哥的方法对付的(jhj dgh dgrg gf dgfg fbhgh vbc vd e r h b f gf g fwd fs c dbg rgr gbfv cvs f ergh rhtr hhdge g eg r ghth)
Platform: |
Size: 252928 |
Author: 小小YAO
|
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