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Description: 多窗口多模式(角度)演示3d动画,c实现-multi-modal window (perspective) demonstration 3d animation, c achieve
Platform: |
Size: 150528 |
Author: wxs715 |
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Description: VC对话框程序实现openGL在对话窗体上画3D图像,并可以根据BMP图片绘制3D物体的背景。-VC Program openGL dialog box in the dialogue window painted 3D images, and BMP images can draw 3D objects on the background.
Platform: |
Size: 189440 |
Author: 王金营 |
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Description: 3D 坦克, 3D 坦克, 3D 坦克, -3D Tank,a game.
Platform: |
Size: 155648 |
Author: 大大 |
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Description: 这是一个简单的3D实时动画,具体就是一个小球在跳,遇到窗口的两边就会弹回来-This is a simple real-time 3D animation, specifically in a jump ball, encountered on both sides of the window will shells back
Platform: |
Size: 1976320 |
Author: 陈海涛 |
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Description: 一个简单的3D立方体程序,初学者的作品,包括D3D设备的创建和WINDOWS窗口的使用-a simple 3D cube procedures, beginners works, including the creation of D3D equipment and the use of window WINDOWS
Platform: |
Size: 1909760 |
Author: 周梁 |
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Description: 这个程序是用OpenGL和glaux在Visual Studio .Net的开发环境中创建的. 该程序包含的功能有:
1. 对键盘的输入作出响应
2. 3D物体的旋转动画
3. 创建窗口显示
4. 创建全屏显示
5. 3维贴图
该程序适用于初学OpenGL, 尤其是初学glaux的程序员.
读码愉快!-this procedure is OpenGL and glaux in Visual Studio. Net development environment created. The program contains functions : 1. the keyboard input to respond to two. 3D objects rotating animation 3. four create window displays. creating five full screen display . three-dimensional mapping of the procedures applicable to beginners OpenGL, especially when a glaux programmers. happy reading!
Platform: |
Size: 74752 |
Author: 海洋 |
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Description: mp3播放器的delphi设计,功能:
1。主窗口。
主窗口的功能有:动态显示音频波表,左右声道调整,暂停,继续,循环,下一首,上一首等。
2。歌曲目录。
这个程序是完全模拟Winamp写成的。不论是主窗口还使三个窗口的组合,在歌曲目录窗口中支持双击某首歌曲的播放,支持多个文件的同时打开,支持从资源管理器中拖放文件,支持歌曲目录的二次打开和保存,通过主窗口您能有选择的播放单个文件,按顺序播放和随机播放目录表中的文件。-mp3 player's delphi design, function : 1. Main window. The main window function : Dynamic Display audio wave form around channel adjustments, suspended, continued, cycle, the next first, such as on a. 2. Song catalog. This procedure is entirely written in mock Winamp. Whether it is the main window has three windows so that the combination of the song catalog window of a double-click support for the broadcast of the first song, support multiple documents open at the same time, support from the resource management for dragging and dropping documents, support the second song catalog and preserve the open, through the main window you can choose to broadcast a single document, sequential and random broadcast broadcast table of contents of the file.
Platform: |
Size: 567296 |
Author: 贾国净 |
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Description: 3D波动网格,不使用DirectX,在窗口中画显示波动的3D网格效果,具有较高的学习价值-Fluctuations in 3D meshes, do not use DirectX, painting in the window display fluctuations 3D grid effect, have a high learning value
Platform: |
Size: 25600 |
Author: 肖风 |
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Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover="if(this.title) {this.style.cursor=hand }" onclick="if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }" src="http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg" onload="if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }" border=0 >Path源代码:  (SDK  root)\Samples\C++\Direct3D\MultiAnimation  可执行文件:  (SDK  root)\Samples\C++\Direct3D\Bin\x86  or  x64\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
Platform: |
Size: 688128 |
Author: 林庆富 |
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Description: 3D游戏DEMO,未完成的
具有初始化窗口
入门级别的-3D games DEMO, unfinished with initialization entry-level window
Platform: |
Size: 1935360 |
Author: ame |
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Description: 研究在普通的PC机下开发高质量的视景仿真系统。在Window X P系统下 , 以Vi s u a l C ++为开发平台, 利用
O p e n GL和 3 D S MA X, 运用面向对象编程的思想, 采用 Wi n 3 2 Ap p l i c a t i o n的编程方法。首先介绍了 Op e n G L及如何利
用 它生成地面和天空 。采用 Op e n GL函数进行摄像漫游和调入 由 3 DS MAX绘 制的 3 DS模型 , 较好 地解决了用 Op e n GL
绘 制复杂图形的困难性 。-Research in the ordinary PC-developed high-quality visual simulation system. In Window XP system, to Vi sual C++ For the development platform, using O pen GL and 3 DS MA X, use the idea of object-oriented programming, using Wi n 3 2 Ap plication programming method. First introduced Op en GL and how to use it to generate the ground and the sky. Op en GL function used for roaming camera and transferred to 3 DS MAX rendering from the 3 DS model, solved using Op en GL rendering complex graphics difficulty.
Platform: |
Size: 151552 |
Author: 何阿瑟 |
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Description: 打开一个视频窗口,然后在此窗口上叠加一个虚拟的3D立方体。-Open a video window, and then in this window superimposed a virtual 3D cube.
Platform: |
Size: 2048 |
Author: 李洋 |
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Description: Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together.
We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made. -Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black
Platform: |
Size: 1304576 |
Author: mwb |
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Description: 使用DirectX9 写的通用3D游戏框架,包含载入窗口,有开始游戏,制作小组,结束游戏选项,进入后屏幕为空。-The use of DirectX9 write generic framework for 3D games, including the loading window, there is the beginning of the game, the production group, the end of the game options, post-entry screen is empty.
Platform: |
Size: 10934272 |
Author: Ken |
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Description: 基于opengl的3D游戏引擎代码 包含 GUI界面管理模块窗口引擎模块粒子特效模块输入系统模块 消息管理模块 音频管理模块 游戏场景模块 资源管理模块-Based on the 3D game engine opengl code contains GUI interface management module window particle effects engine module module module input system management module audio message management module game scenes module resource management module
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Size: 5310464 |
Author: minny |
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Description: 很丰富的 Registry 改动例子,很多特别的例子
如:
Change The Internet explorer Title,
Showing the Windows Version on the Desktop
Remove the shortcut arrows from all your icons
Creating 3D Window Effect
To prevent any changes to the Start Menu
Disable Registry Editing Tools
-err
Platform: |
Size: 14336 |
Author: hktown |
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Description: JAVA实现的小球碰撞动画程序。系统要求:Window xp;J2SE 5.0 from http://java.sun.com/j2se/1.5.0/index.jsp;Java 3D 1.4.0 (or 1.3.2) from https://java3d.dev.java.net/;Odejava from https://odejava.dev.java.net/
-JAVA realization ball collision animation process. System requirements: Window xp J2SE 5.0 from http://java.sun.com/j2se/1.5.0/index.jsp Java 3D 1.4.0 (or 1.3.2) from https:// java3d.dev.java . net/ Odejava from https:// odejava.dev.java.net /
Platform: |
Size: 179200 |
Author: fangfang |
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Description: A 3D window class with capabilities (can be tilted and rotated in 3D space) to to contain normal controls and interact with them, written in C#-A 3D window class with capabilities (can be tilted and rotated in 3D space) to to contain normal controls and interact with them, written in C#
Platform: |
Size: 4096 |
Author: siavash |
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Description: 精通DirectX 3D图形与动画程序设计
第2章 Direct3D程序设计基础 18
2.1 相关基础知识 18
2.2 Direct3D体系结构 19
2.3 Direct3D对象 21
2.4 Direct3D设备对象 21
2.4.1 Direct3D设备类型 21
2.4.2 创建Direct3D设备对象 23
2.5 Direct3D程序基本结构 25
2.6 最简单的Direct3D程序 25
2.6.1 工程项目和开发环境设置 29
2.6.2 创建窗口 31
2.6.3 初始化Direct3D 31
2.6.4 消息循环 33
2.6.5 渲染图形 34
2.6.6 结束Direct3D程序 36
2.7 Direct3D设备对象深入探讨 36
2.8 Direct3D表面 42
2.9 小结 47
-Proficient in DirectX 3D graphics and animation program design in Chapter 2 Direct3D Programming 18 2.1 basic foundation of knowledge related 18 2.2 Direct3D Architecture 19 2.3 Direct3D object 21 2.4 Direct3D device object 21 2.4.1 Direct3D device type 21 2.4.2 create Direct3D device object 23 2.5 Direct3D process 25 2.6 The basic structure of the simplest procedures Direct3D projects 25 2.6.1 and 29 2.6.2 development environment setup window 31 to create Direct3D 31 2.6.4 Initialization 2.6.3 news cycle 33 2.6.5 rendering graphics 34 2.6 .6 The End Direct3D procedures 36 2.7 Direct3D device object depth 36 2.8 Direct3D surface 42 2.9 Summary 47
Platform: |
Size: 28672 |
Author: Diego Guo |
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Description: 精通DirectX 3D图形与动画程序设计
第11章 应用程序框架 245
11.1 生成一个Direct3D程序框架 245
11.2 使用Direct3D程序框架 247
11.3 Direct3D程序框架剖析 251
11.3.1 DXUT简介 251
11.3.2 初始化DXUT 253
11.3.3 DXUT框架与应用程序窗口 254
11.3.4 DXUT框架与Direct3D设备 256-Proficient in DirectX 3D graphics and animation programming Chapter 11 Application Framework 245 11.1 generate a Direct3D Framework 245 11.2 use Direct3D Framework 247 11.3 Direct3D Framework Analysis 251 11.3.1 DXUT Introduction 251 11.3.2 Initialization DXUT 253 11.3. 3 DXUT framework and application window 254 11.3.4 DXUT framework and Direct3D device 256
Platform: |
Size: 9335808 |
Author: Diego Guo |
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