Welcome![Sign In][Sign Up]
Location:
Search - 3d blending

Search list

[Other resourceJGE_Engine_Source_and_Demo(v0.01b)

Description: PSP上的2D开发库 JGE++ 簡介: PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運\作, 得到數倍的提升! JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運\行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等! JGE++ 基本上可以說是一個跨平台遊戲引擎, 寫好的遊戲, 可分別編譯成WINDOWS版和PSP版. JGE++ 在WINDOWS上是用了一個叫HGE 的遊戲引擎 (需要DIRECTX8.0以上) 作為根基. 而PSP版則依然要安裝了PSPSDK才可以編譯. 利用JGE++寫遊戲的好處, 是我們大部份時間可以在WINDOWS上測試和除蟲, 用VC++ 的除蟲功能, 如BREAK POINTS, 可要比在PSP上除蟲方便 n 倍哦! 讨论区: http://bbs.pspchina.net/thread.php?fid=39-PSP 2D development libraries JGE Profile : PSP is an independent GPU, in our game preparation, if any, can the image processing to the GPU work done on the main processor can alleviate the burden of many, so that the overall process works to be several times higher than the upgrade! JGE ( Jas Game Engine) is a library written using the GU 2D game engine, GU for the original purpose to be used for the preparation of 3D games, we have applied it in 2D games, we can have access to hardware acceleration of the benefits, such as running speed, blending / translucent color effects , image zooming and rotating! JGE be said that it is a cross-platform game engine, the game finished, they can build into Windows version and the PSP. WINDOWS on the JGE is the 1st time a call of the game engine (need
Platform: | Size: 59337 | Author: zb | Hits:

[Otherd3d_AlphaBlending

Description: 在DirectX 3D中使用Alpha Blending的方式来实现伪运动模糊的效果-in DirectX 3D Alpha Blending the use of the method to achieve pseudo-campaign mode Paste results
Platform: | Size: 30848 | Author: weiguian | Hits:

[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Platform: | Size: 1557023 | Author: 郭剑 | Hits:

[OpenGL programtest9

Description: Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made.
Platform: | Size: 18541 | Author: mwb | Hits:

[OpenGL programogl_multitexture_blending

Description: 本例是一个多纹理映射融合的例子,介绍了如何实现多纹理映射及其融合的效果-cases this is a multi-texture mapping integration examples of how to achieve more texture mapping and integration with the results
Platform: | Size: 472064 | Author: 阮瑞卿 | Hits:

[2D GraphicJGE_Engine_Source_and_Demo(v0.01b)

Description: PSP上的2D开发库 JGE++ 簡介: PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運作, 得到數倍的提升! JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等! JGE++ 基本上可以說是一個跨平台遊戲引擎, 寫好的遊戲, 可分別編譯成WINDOWS版和PSP版. JGE++ 在WINDOWS上是用了一個叫HGE 的遊戲引擎 (需要DIRECTX8.0以上) 作為根基. 而PSP版則依然要安裝了PSPSDK才可以編譯. 利用JGE++寫遊戲的好處, 是我們大部份時間可以在WINDOWS上測試和除蟲, 用VC++ 的除蟲功能, 如BREAK POINTS, 可要比在PSP上除蟲方便 n 倍哦! 讨论区: http://bbs.pspchina.net/thread.php?fid=39-PSP 2D development libraries JGE Profile : PSP is an independent GPU, in our game preparation, if any, can the image processing to the GPU work done on the main processor can alleviate the burden of many, so that the overall process works to be several times higher than the upgrade! JGE ( Jas Game Engine) is a library written using the GU 2D game engine, GU for the original purpose to be used for the preparation of 3D games, we have applied it in 2D games, we can have access to hardware acceleration of the benefits, such as running speed, blending/translucent color effects , image zooming and rotating! JGE be said that it is a cross-platform game engine, the game finished, they can build into Windows version and the PSP. WINDOWS on the JGE is the 1st time a call of the game engine (need
Platform: | Size: 59392 | Author: zb | Hits:

[Otherd3d_AlphaBlending

Description: 在DirectX 3D中使用Alpha Blending的方式来实现伪运动模糊的效果-in DirectX 3D Alpha Blending the use of the method to achieve pseudo-campaign mode Paste results
Platform: | Size: 30720 | Author: weiguian | Hits:

[3D Graphic59564337ogl_alpha_blending_texture

Description: 用C++开发的3D图形,实现了旋转、透明等几个简单功能-C development of the 3D graphics and realized the rotation, transparency few simple function
Platform: | Size: 608256 | Author: adminn | Hits:

[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: | Size: 1556480 | Author: 郭剑 | Hits:

[OpenGL programtest9

Description: Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made. -Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black
Platform: | Size: 1304576 | Author: mwb | Hits:

[OpenGL programLesson09

Description: 会在旋转的物体上贴图并打上光线以及混色(透明)处理。这一课应该算是第一课中级教程。您将学到如下的知识:在3D场景中移动位图,并去除位图上的黑色象素(使用混色)。接着为黑白纹理上色,最后您将学会创建丰富的色彩,并把上过不同色彩的纹理相互混合,得到简单的动画效果。 -In the rotating object and marked with light texture and blending (transparency) to deal with. This lesson should be considered first lesson in the Intermediate Course. You will learn the knowledge as follows: In the 3D scene mobile bitmap and bitmaps to remove the black pixels (using blending). Then for the color black and white texture, and finally you will learn to create rich colors and the texture of different colors mixed by simple animation effects.
Platform: | Size: 35840 | Author: ff | Hits:

[DirextX3D_DataDOM

Description: DXD3D制作的天空盒!地面有纹理混合!初学3D的可以看看!-DXD3D produced by the sky box! Surface has texture blending! Beginner can look at 3D!
Platform: | Size: 13100032 | Author: 肖翔 | Hits:

[OpenGL program09_Transparent

Description: 使用OpenGL载入纹理,并在旋转的物体上贴图并打上光线以及混色(透明)处理。在3D场景中移动位图,并去除位图上的黑色象素(使用混色),着为黑白纹理上色。-The use of OpenGL texture loading, and rotating objects in the map and marked with light and color (transparent) to deal with. Mobile 3D scene in the bitmap and bitmaps to remove the black pixels (using blending), the texture color to black and white.
Platform: | Size: 674816 | Author: linmao | Hits:

[J2MEen_sample_comdot_v3_blend_add_sub

Description: This source file is about blending in the mascot capsule 3d modeling in j2me
Platform: | Size: 190464 | Author: Vadim | Hits:

[J2MEen_sample_comdot_v3_blend_half

Description: This source file is about blending in the mascot capsule 3d modeling in j2me
Platform: | Size: 172032 | Author: Vadim | Hits:

[OpenGL programStar

Description: 在3D场景中移动位图,并去除位图上的黑色象素(使用混色)。接着为黑白纹理上色,创建丰富的色彩,并把上过不同色彩的纹理相互混合,得到简单的动画效果。-In the 3D scene to move the bitmap, and remove the black pixels on a bitmap (using blending). Then the black and white texture color, to create rich colors, and to having had the texture of different colors mixed with each other, get a simple animation.
Platform: | Size: 362496 | Author: 刘朋 | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[DirextXDirectX-3D-game-program-design

Description: 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5.Lighting 6.Texturing 7.Blending 8.Stenciling 9.Fonts 10.Meshes Part I 11.Meshes Part II 12.Building a Flexible Camera Class
Platform: | Size: 4334592 | Author: | Hits:

[Other3D.Game.Programming.With.DirectX.10

Description: Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Platform: | Size: 21229568 | Author: 沈成浩 | Hits:

CodeBus www.codebus.net