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[
Other resource
]
tuxingxueshiyan4
DL : 1
1.实验目的 1、通过本次实验,掌握三维图形的旋转等变换和消隐的基本概念和相关算法。 2、掌握凸多面体的消隐算法和实现。 3、进一步熟练和掌握编程环境中三维图形的绘制和消隐的程序设计方法。 2.实验内容 1、绘制一个三维几何图形,如:球、立方体、棱柱、棱锥等。 2、对绘制的三维几何图形实现平移、旋转、变比的基本变换。 3、编程实现凸多面体的隐藏面和隐藏线的消隐。 -1. The experiment was a passage of this experiment, master 3D graphics rotation transform and blanking the basic concepts and algorithms. 2, master convex blanking algorithm and implementation. 3, further skilled and master programming environment 3D graphics rendering and blanking process design methods. 2. As an experiment, a three-dimensional geometric figure drawing, such as : football, cube, pyramid, prism, and so on. 2, the pair of 3D geometry rendering achieve translation, rotation, variable than the basic transformation. 3, Programming convex surface and hidden eliminating hidden lines.
Update
: 2008-10-13
Size
: 5.47kb
Publisher
:
fisherman
[
OpenGL program
]
test5
DL : 0
Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color.
Update
: 2008-10-13
Size
: 8.57kb
Publisher
:
mwb
[
GDI-Bitmap
]
Quaric
DL : 0
Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color.
Update
: 2008-10-13
Size
: 7.83kb
Publisher
:
伟明
[
Graph Drawing
]
tuxingxueshiyan4
DL : 0
1.实验目的 1、通过本次实验,掌握三维图形的旋转等变换和消隐的基本概念和相关算法。 2、掌握凸多面体的消隐算法和实现。 3、进一步熟练和掌握编程环境中三维图形的绘制和消隐的程序设计方法。 2.实验内容 1、绘制一个三维几何图形,如:球、立方体、棱柱、棱锥等。 2、对绘制的三维几何图形实现平移、旋转、变比的基本变换。 3、编程实现凸多面体的隐藏面和隐藏线的消隐。 -1. The experiment was a passage of this experiment, master 3D graphics rotation transform and blanking the basic concepts and algorithms. 2, master convex blanking algorithm and implementation. 3, further skilled and master programming environment 3D graphics rendering and blanking process design methods. 2. As an experiment, a three-dimensional geometric figure drawing, such as : football, cube, pyramid, prism, and so on. 2, the pair of 3D geometry rendering achieve translation, rotation, variable than the basic transformation. 3, Programming convex surface and hidden eliminating hidden lines.
Update
: 2025-02-17
Size
: 1.21mb
Publisher
:
fisherman
[
3D Graphic
]
3DGAME
DL : 0
3D演示程序,实现基本图形算法,通过鼠标键盘事件编程,控制立方体。-3D demo program, the realization of basic graphics algorithms, programming keyboard events through the mouse to control the cube.
Update
: 2025-02-17
Size
: 18kb
Publisher
:
陈兴锋
[
OpenGL program
]
Series_60_DP_2nd_Ed_FP_2_OpenGL_ES_3D_Example_v1_0
DL : 0
Symbian S60 2nd Fp2 OpenGL ES 3D例子1.0 演示了在symbian os下怎样使用OPENGL ES创建3D图形,生成2个3d对:立方体和棱锥.使之围绕一个圆运动 在6630上测试通过,注意:只能运行于2nd fp2及其以后的S60机器-Symbian S60 2nd Fp2 OpenGL ES 3D demo 1.0 examples in how to use symbian os under OPENGL ES to create 3D graphics, 3d generation of the two: the cube and pyramid. To make it around a circular movement in 6630 on the test is passed, Note: can only run 2nd fp2 in S60 and its subsequent machine
Update
: 2025-02-17
Size
: 26kb
Publisher
:
zhonglei
[
Compress-Decompress algrithms
]
05_3d
DL : 0
我们使用多边形和四边形创建3D物体,把三角形变为立体的金子塔形状,把四边形变为立方体。 -We use quadrilateral polygon and create a 3D object, the triangle into three-dimensional pyramid shape, the quadrilateral into a cube.
Update
: 2025-02-17
Size
: 637kb
Publisher
:
王双
[
3D Graphic
]
3D
DL : 0
实现了3D正方体的旋转. 本程序可用鼠标及键盘控制,鼠标左键即一个虚拟跟踪球,右键可以调用菜单。 键盘控制键分别为:0-7数字键,b,c,i,m,p,r,w-Realize the 3D rotating cube. This procedure can be used to control the mouse and keyboard, the left mouse button that is a virtual track ball, right to call the menu. Keyboard control keys are 0-7 number keys, b, c, i, m, p, r, w
Update
: 2025-02-17
Size
: 80kb
Publisher
:
knight
[
OpenGL program
]
test5
DL : 0
Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color. -Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color.
Update
: 2025-02-17
Size
: 1.17mb
Publisher
:
mwb
[
OpenGL program
]
xiang3Djinjun
DL : 0
向3D进军 1) 生成一个3D的四棱锥;对其进行平滑着色;3D的立方体,对其进行单调着色,并使立方体的每个面着上不同的颜色。 -To the 3D into one) to generate a 3D four-pyramid its smooth shading 3D cube, rendering them monotonous and cube of each face a different color.
Update
: 2025-02-17
Size
: 12kb
Publisher
:
cx
[
GDI-Bitmap
]
Quaric
DL : 0
Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color. -Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doing this, we turn the triangle into a pyramid, and the square into a cube. We ll blend the colors on the pyramid, creating a smoothly colored object, and for the square we ll color each face a different color.
Update
: 2025-02-17
Size
: 8kb
Publisher
:
伟明
[
OpenGL program
]
3DCube
DL : 0
本文绘制了一个3D立方体 实现了纹理映射 光照处理 矩阵变换 以及键盘控制等技术-In this paper, drawing a 3D cube texture mapping to achieve a light matrix transformation, as well as deal with the keyboard control technology
Update
: 2025-02-17
Size
: 841kb
Publisher
:
limeng
[
OpenGL program
]
Lesson01
DL : 0
制作了两个简单的3D图形,金字塔(四棱锥)、立方体.并让它们旋转起来.-Produced two simple 3D graphics, pyramid (d pyramid), cube. And so that they rotate together.
Update
: 2025-02-17
Size
: 1.94mb
Publisher
:
pengjie
[
OpenGL program
]
Lesson05
DL : 0
们使用多边形和四边形创建3D物体,在这一课里,我们把三角形变为立体的金子塔形状,把四边形变为立方体。-Polygon and quadrilateral used to create 3D objects, in this class, we have the triangle into three-dimensional pyramid shape, the quadrilateral into a cube.
Update
: 2025-02-17
Size
: 6kb
Publisher
:
li
[
OpenGL program
]
MOVEMENT
DL : 0
Movement of a cube using a Keyboard in 3D-Movement of a cube using a Keyboard in 3D.......
Update
: 2025-02-17
Size
: 260kb
Publisher
:
Omar M
[
3D Graphic
]
3D
DL : 0
现在开始生成真正的3D对象,而不是象前两节课中那样3D世界中的2D对象。我们给三角形增加一个左侧面,一个右侧面,一个后侧面来生成一个金字塔(四棱锥)。给正方形增加左、右、上、下及背面生成一个立方体。 -Now start generating real 3D object, rather than as the first two courses in the world in 2D as 3D objects. We give an increase in the left side of the triangle, one on the right side, the side of a post to generate a pyramid (pyramid). To increase the square left, right, up, down and back to generate a cube.
Update
: 2025-02-17
Size
: 6kb
Publisher
:
谢东慧
[
3D Graphic
]
3D
DL : 0
3D图形学编程源码,包括3个简单的图形,cube,pyramid,cylinder。-3D graphics programming source, including three simple graphics, cube, pyramid, cylinder.
Update
: 2025-02-17
Size
: 11.34mb
Publisher
:
[
3D Graphic
]
assig5_modelling
DL : 0
基于openGL的代码,在VS2010上实现3D建模 (1)立方体 (2)金字塔 (3)圆柱-OpenGL-based code, enabling 3D modeling in VS2010 (1) a cube (2) Pyramid (3) Cylindrical
Update
: 2025-02-17
Size
: 11.71mb
Publisher
:
紫陌
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