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Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: |
Size: 11529801 |
Author: 张文广 |
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Description: 这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic.
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Size: 2246251 |
Author: 六水 |
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Description: 使用DirectX绘制3D smoke的示例程序。-use DirectX 3D rendering smoke examples of procedures.
Platform: |
Size: 1480312 |
Author: DL |
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Description: 主要研究和探讨了基于DirectX的真实感地形实时渲染技术。文章在规则格网DEM基础之上,采用基
于LOD的DEM多分辨率动态构网技术和多层纹理贴图方法,生成比较真实的地面景观,同时添加了天空、烟雾等
效果,使显示效果更加真实。生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。转载,只供参考!谢谢!-major research and exploration based on the realistic terrain DirectX real-time rendering technology. Based on the grid DEM basis, LOD based on the DEM Multi-resolution structural dynamic network technology and multi-texture mapping, Generating more about the real landscape, but added the sky, smoke and other effects, effects, more real. Generation of 3D terrain rendering speed reached 20 ~ 30, basically meeting the needs of real-time display requirements. Reproduced for reference! Thank you!
Platform: |
Size: 498850 |
Author: 缪宁 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
Platform: |
Size: 23523 |
Author: 姚俊光 |
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Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: |
Size: 11529216 |
Author: 张文广 |
Hits:
Description: 这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic.
Platform: |
Size: 2245632 |
Author: 六水 |
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Description: 使用DirectX绘制3D smoke的示例程序。-use DirectX 3D rendering smoke examples of procedures.
Platform: |
Size: 1479680 |
Author: DL |
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Description: 1.Direct X基础.doc
2.Direct 3D程序的Windows程序代码.doc
3.设定Direct 3D应用程序中的DirectDraw.doc
4.设定Direct X应用程序中的Direct 3D.doc
5.Direct 3D顶点、转换和打光处理管线.doc
6.绘制 3D基本形状.doc
7.游戏杆和键盘输入.doc
8.贴图.doc
9.烟雾.doc
10.Alpha混合.doc
11.光影对映和环境对映.doc
12.屏蔽缓冲区.doc
13.加载 3D模型并让模型动作.doc
14.让Direct 3D应用程序最佳化.doc
15.整合DirectPlay.doc
16.结论.doc
-1.Direct X basis. Doc2.Direct 3D process Windows program code. Doc3. Settings Direct 3D applications DirectDraw.doc4. Settings Direct X applications Direct 3D.doc5.Direct 3D vertex, transformation and fighting light processing pipeline. doc6. Rendering 3D basic shape. doc7. joystick and keyboard input. doc8. map. doc9. smoke. doc10.Alpha mixed. doc11. lighting and environment mapping enantiomers. doc12. shielding buffer. doc13. loaded 3D models and make the model move. doc14. Let Direct 3D application optimization. doc15. integration DirectPlay.doc16. Conclusion. doc
Platform: |
Size: 2886656 |
Author: 张敏 |
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Description: 3DS文件格式的3D模型加载、显示已经碰撞拾取
并附带网上收集补充文件格式描述文档-3DS file format of the 3D model loading, shows the collision and side-line to pick up the collection of additional file formats described in the document
Platform: |
Size: 2658304 |
Author: 刘琰 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
Platform: |
Size: 23552 |
Author: Phoebuson Ryao |
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Description: 用三维重构技术实现在3d环境下的冒烟效果-Smoke
Platform: |
Size: 48128 |
Author: 王强 |
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Description: 这是研究生阶段研究的内容代码,3D计算机流体模拟代码,实现的是三维流体,泊松方程用变分法进行修正,以处理边界条件。-This is the code of postgraduate research, 3D computer fluid simulation code to achieve three-dimensional fluid, the Poisson equation using the variational method would be amended to deal with the boundary conditions.
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Size: 4230144 |
Author: 张司命 |
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Description: 三维烟雾仿真,用opengl实现,stam的三维版本-3D smoke simulation with opengl achieve the three-dimensional version of stam
Platform: |
Size: 5789696 |
Author: Roy Bian |
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Description: 这是一个室外Engine Demo,主要特征包括:
1.大面积山脉渲染,使用Heightmap构造地形,7级 LOD 细节精度,地形无限重复循环。
2.清晰、自然的地表贴图。
3.读取.MD2 、.MS3D 格式的3D模型文件。
4.粒子系统,产生爆炸、炊烟等特效。
5.太阳光晕。
6.画面Contrast+Brigntness控制。-This is an outdoor Engine Demo, the main features include:
1 large mountains rendering, use Heightmap tectonic terrain, seven precision detail LOD terrain infinitely repeating loop.
2. Clear, natural surface texture.
3 reads. MD2,. 3D model file MS3D format.
4 particle system, an explosion, smoke and other special effects.
5 solar flare.
6 Screen Contrast+ Brigntness control.
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Size: 2931712 |
Author: 龙飞华 |
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Description: Drawing 3d smoke opengl es android.
Platform: |
Size: 4148224 |
Author: kosem |
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Description: 在linux上使用QT对烟雾颗粒进行并行计算和3d模型模拟-Parallel computation and 3D model simulation of smoke particles using QT on Linux
Platform: |
Size: 8554496 |
Author: liyang |
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