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Description: The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
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Size: 120580 |
Author: 焦学健 |
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Description: its a project about DIBR 3D stereo image pair c++ disparity
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Size: 12892746 |
Author: lonelybaby |
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Description: The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
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Size: 323584 |
Author: 焦学健 |
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Description: The following is intended to get someone started creating 3D stereo applications using OpenGL and the associated GLUT library. It is assumed that the reader is both familiar with how to create the appropriate eye positions for comfortable stereo viewing (see link in the title of the page) and the reader has an OpenGL card (or software implementation) and any associated hardware (eg: glasses) needed to support stereo graphic viewing.
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Size: 3998720 |
Author: 焦学健 |
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Description: EStereo is a computer vision C++ library for real-time disparity estimation. The library contains various functions for dense stereo matching from 2 or 3 rectified images and 3D scene reconstruction.-EStereo is a computer vision library for C r Leveraging-time disparity estimation. The library co ntains various functions for dense stereo matc hing from two or three rectified images and 3D scene rec onstruction.
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Size: 903168 |
Author: 陆游 |
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Description: 国外的一个关于STEREO方面的源码,C++语言编写,使用研究立体视觉和三维重建的工作者。-abroad for a STEREO of source code, written in C, use 3D visual and three-dimensional reconstruction workers.
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Size: 87040 |
Author: sjtuzyk |
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Description: 一个基于d3d的三维裸眼式立体显示器的显示程序,附加人脸三维模型、f15模型等.x文件-the naked eye 3D stereo display, and display program, Face Additional 3D model, f15 model. x documents
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Size: 3181568 |
Author: 李玉峰 |
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Description: 立体视觉,双目成像,由左右视角拍摄的两幅图像,重建三维景象,VC编写-stereoscopic camera, stereo imaging, shooting from the perspective around the two images, 3D scene reconstruction, the preparation of VC
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Size: 330752 |
Author: wangkai |
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Description: 用opengl实现的三维地形的例子,配合立体眼镜可以看出立体效果。-use opengl achieve 3D terrain example, with stereo glasses, we can see a three-dimensional effect.
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Size: 630784 |
Author: 孙维 |
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Description: 分享立体显示的c语言源程序,不知道能不能派上用场-Share stereoscopic display of the c language source code, I do not know can come in handy
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Size: 166912 |
Author: mhm |
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Description: Play3D is a program to play 3D video files using full-screen quad-buffer
OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any
format that is supported through DirectShow with an appropriate codec.
This includes AVI as well as properly formatted MPEG files.
The quad-buffer support will only work on graphics cards that support
true OpenGL quad-buffer stereo, for example:
* nVidia Quadro 2,3 or 4
* 3Dlabs Wildcat 3/4
* others..
If you don t have quad-buffer stereo, you can still use anaglyph mode,
see the command line options for details.
There is support for the following movie stereo formats:
* Interlaced
* Above/Below
* Above/Below with 5% separator
* Side-by-side
The input movie format can be controlled either by command-line switches,
or from the keyboard at run time.
-Play3D is a program to play 3D video files using full-screen quad-bufferOpenGL stereo, or red/blue glasses (anaglyph mode). It should play anyformat that is supported through DirectShow with an appropriate codec.This includes AVI as well as properly formatted MPEG files.The quad-buffer support will only work on graphics cards that supporttrue OpenGL quad-buffer stereo, for example:* nVidia Quadro 2,3 or 4* 3Dlabs Wildcat 3/4* others .. If you don t have quad- buffer stereo, you can still use anaglyph mode, see the command line options for details.There is support for the following movie stereo formats:* Interlaced* Above/Below* Above/Below with 5 separator* Side-by-sideThe input movie format can be controlled either by command-line switches, or from the keyboard at run time.
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Size: 149504 |
Author: 焦学健 |
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Description: Play3D is a program to play 3D video files using full-screen quad-buffer
OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any
format that is supported through DirectShow with an appropriate codec.
This includes AVI as well as properly formatted MPEG files.
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Size: 131072 |
Author: 焦学健 |
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Description: 人们之所以能够看到深度,是因为,来自三维世界的不同视角。本程序尝试从一个2D图像映射并计算对应的3D的距离。-People have been able to see the depth, is because the three-dimensional world from different perspectives. This procedure attempts to map from a 2D image and calculate the corresponding 3D distance.
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Size: 520192 |
Author: 王拨 |
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Description: 3D Reconstruction using Stereo Vision
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Size: 7819264 |
Author: Horus |
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Description: 利用透镜成像理论建立摄像机数学模型,
提出了一种线性求解摄像机内外参数的方法。该方
法特点是采用主动发光的光点阵列标定靶,利用2D
标定靶的精确移动来实现基于3D 立体靶标的摄像
机标定的算法。-Lens imaging theory using mathematical models set up the camera, a camera inside and outside the parameters for solving linear approach. The method is characterized by active light-emitting points of light array calibration target, the use of 2D calibration target to achieve the precise mobile target based on stereo 3D camera calibration algorithms.
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Size: 121856 |
Author: 刘镖峰 |
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Description: A simple application of 3D stereo vision to robotic navigation.
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Size: 149504 |
Author: ximilian |
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Description: Stereo Matching for depth estimation in 3D graphics
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Size: 2887680 |
Author: DicaFilca |
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Description: 双目立体视觉技术的理论研究与程序实现,做3d重构的可以参考一下-The theory of binocular stereo vision technology research and program implementation, doing reference for 3d reconstruction
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Size: 586752 |
Author: wolf |
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Description: 二维图像三维立体视差算法依据的文章是:
“Segment-Based Stereo Matching Using Belief Propogation and a Self-Adapting Dissimilarity Measure” by Klaus, Sormann, and Karner
主要步骤:
Getting Pixel Disparity
Filtering the Pixel Disparity
包含的文件:
demo.m, .#newreadme.txt, .#RGB2Luv.m, .#test.m, compile_edison_wrapper.m, edison_wrapper.m, edison_wrapper_mex.cpp, edison_wrapper_mex.h, edison_wrapper_mex.mexa64, edison_wrapper_mex.mexglx, edison_wrapper_mex.mexw32, Luv2RGB.m, msfilt.m, msseg.m, readme.txt, RGB2Luv.m, total_stereo.m, tsuL.png, tsuR.png
- 3D Stereo Disparity Compute 3D depth map from 2D images
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Size: 522240 |
Author: nemo |
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Description: 3D森林舞会手机版,3D立体感强适合手机版二开,荣耀LUA(3D forest ball mobile version, 3D stereo strong fit for mobile version two open, glorify LUA)
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Size: 23913472 |
Author: 虎生生
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