Description: 主要研究和探讨了基于DirectX的真实感地形实时渲染技术。文章在规则格网DEM基础之上,采用基
于LOD的DEM多分辨率动态构网技术和多层纹理贴图方法,生成比较真实的地面景观,同时添加了天空、烟雾等
效果,使显示效果更加真实。生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。转载,只供参考!谢谢!-major research and exploration based on the realistic terrain DirectX real-time rendering technology. Based on the grid DEM basis, LOD based on the DEM Multi-resolution structural dynamic network technology and multi-texture mapping, Generating more about the real landscape, but added the sky, smoke and other effects, effects, more real. Generation of 3D terrain rendering speed reached 20 ~ 30, basically meeting the needs of real-time display requirements. Reproduced for reference! Thank you! Platform: |
Size: 498850 |
Author:缪宁 |
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Description: Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help. Platform: |
Size: 8977408 |
Author:易南阳 |
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Description: 3D地形显示,很简单的代码,适合初学者。值得一看哦-3D terrain, a very simple code, suitable for beginners. This text oh Platform: |
Size: 43008 |
Author:王大包 |
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Description: Rendering terrains with Managed DirectX
There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one technique to create a terrain: a simple technique to implement, but one that will look good. Platform: |
Size: 336896 |
Author: |
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Description: 基于DirectX 3D图形与动画程序设计的LODTerrain代码-Based on DirectX 3D graphics and animation program design LODTerrain code Platform: |
Size: 4873216 |
Author:han xue ci |
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Description: 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发-A 3D terrain roaming procedure, DirectX graphics API to prepare, Visual Studio 2005 development environment Platform: |
Size: 3143680 |
Author:李美剑 |
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Description: 用Directx9实现由高度图生成3D地形
开发环境VC6.0+directx9
2008/6/12 by huangzanzhen
操作:
WASD旋转场景,箭头控制视角,M改变渲染模式,F1全屏切换,ESC退出
程序有详细注释,程序框架设计合理,方便添加后续功能,学习direct编程的朋友可以下载下来研究-With directx9 map from a high degree of development environment to generate 3D terrain VC6.0+ Directx9 2008/6/12 by huangzanzhen operation: WASD rotating scenes, the arrow control perspective, M to change the rendering mode, F1 to switch full screen, ESC to withdraw from the process detailed notes, procedural framework designed to facilitate follow-up feature to add, learning programming direct friends can download study Platform: |
Size: 712704 |
Author:hzz |
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Description: 多重地形纹理演示
Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples Platform: |
Size: 4585472 |
Author:海贼猎人 |
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Description: 3D directX raw格式文件地形操作 实现在地形中漫游
-3D directX raw format terrain to operate in the terrain to achieve roaming Platform: |
Size: 621568 |
Author:tanhongwei |
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Description: 一个纹理地形渲染器,可以根据数据生成3D地形,适合在游戏开发中使用-a 3D terrain rendor, developed by DirectX and VC++, is applicable to simple 3D game development Platform: |
Size: 768000 |
Author:EA |
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Description: 基于Directx 3D 地形制作全过程
吉林大学2006级研究生
图形与图象处理专业
程东哲(阿哲VS自己)
-Directx 3D terrain based on the entire process of production of Jilin University, 2006 Graduate graphics and image processing expertise CHENG Dong-chul (aci VS itself) Platform: |
Size: 2044928 |
Author:林杰 |
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Description: 用DirectX 3D实现的三维地形模拟,很值得看一下的-Implemented with DirectX 3D terrain modeling, is worth a look in Platform: |
Size: 470016 |
Author:许晓晓 |
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Description: Real Time 3D Terrain Engines Using C++ And DirectX 9,3D地形-Real Time 3D Terrain Engines Using C++ And DirectX 9 Platform: |
Size: 4975616 |
Author:luoxue |
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Description: Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9
Author: Greg Snook
Editorial: Charles River Media
1 edition (June 2003) Platform: |
Size: 5032960 |
Author:NeonGE
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