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Description: 利用opengl实现的三维地形,对opengl
学习有帮助-use opengl achieve 3D terrain and learning to help opengl
Platform: |
Size: 83689 |
Author: 林鸿生 |
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Description: 基于OpenGL的3D地形渲染程序。根据高度图创建和渲染地形。-OpenGL-based 3D Terrain Rendering procedures. According to the map creation and highly exaggerated topography.
Platform: |
Size: 337678 |
Author: 郭剑 |
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Description: 3D地形模拟1(不带纹理)PC版 3D地形模拟1(不带纹理)PC版
Platform: |
Size: 52502 |
Author: 庞硕 |
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Description: 利用opengl实现的三维地形,对opengl
学习有帮助-use opengl achieve 3D terrain and learning to help opengl
Platform: |
Size: 82944 |
Author: |
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Description: 基于OpenGL的3D地形渲染程序。根据高度图创建和渲染地形。-OpenGL-based 3D Terrain Rendering procedures. According to the map creation and highly exaggerated topography.
Platform: |
Size: 336896 |
Author: 郭剑 |
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Description: 3D地形模拟1(不带纹理)PC版 3D地形模拟1(不带纹理)PC版-3D topography simulation of one (without texture) PC version of 3D topography simulation of one (without texture) PC version
Platform: |
Size: 61440 |
Author: |
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Description: 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。运行时,按左右将重新生成随机地形,按下退出。 -OpenGL on the basis of a modified example, on OGLES at QUAD painting did not find the function, used to replace the two triangles, the main use, etc. have the effect of FOG. Running around will be re-generated by random topography, press Exit.
Platform: |
Size: 2020352 |
Author: magic |
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Description: 这是一个用于在游戏中很常见的3D地形程序编写的描述,比较详细-This is a very commonly used in game programming, 3D terrain description, more detailed
Platform: |
Size: 2048 |
Author: zz |
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