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[Game ProgramDX Project 2

Description: DirectX 8 教程第二章代码-Guide II code
Platform: | Size: 53092 | Author: 陆俊 | Hits:

[Game ProgramDX Project 3

Description: DirectX 8 教程第三章代码-Guide third chapter code
Platform: | Size: 1425003 | Author: 陆俊 | Hits:

[Game ProgramDX Project 6

Description: DirectX 8 教程 第六章 源码下载:可运行-Guide Chapter VI source Download : run
Platform: | Size: 279025 | Author: 陆俊 | Hits:

[Game ProgramDX Project 7

Description: DirectX 8 教程 第七章源代码下载 可运行-Guide Chapter VII of the source code can be downloaded Operation
Platform: | Size: 19956 | Author: 陆俊 | Hits:

[Game ProgramDX Project 8

Description: DirectX 8 教程 第八章源代码下载 可以运行-Guide DirectX 8 of Chapter VIII of the source code can be downloaded Operation
Platform: | Size: 1729535 | Author: 陆俊 | Hits:

[Game ProgramDX Project 1

Description: DirectX 8 教程第一章代码-DirectX 8 tutorial first chapter code
Platform: | Size: 100352 | Author: 陆俊 | Hits:

[Game ProgramDX Project 2

Description: DirectX 8 教程第二章代码-Guide II code
Platform: | Size: 53248 | Author: 陆俊 | Hits:

[Game ProgramDX Project 3

Description: DirectX 8 教程第三章代码-Guide third chapter code
Platform: | Size: 1424384 | Author: 陆俊 | Hits:

[Game ProgramDX Project 6

Description: DirectX 8 教程 第六章 源码下载:可运行-Guide Chapter VI source Download : run
Platform: | Size: 278528 | Author: 陆俊 | Hits:

[Game ProgramDX Project 7

Description: DirectX 8 教程 第七章源代码下载 可运行-Guide Chapter VII of the source code can be downloaded Operation
Platform: | Size: 19456 | Author: 陆俊 | Hits:

[Game ProgramDX Project 8

Description: DirectX 8 教程 第八章源代码下载 可以运行-Guide DirectX 8 of Chapter VIII of the source code can be downloaded Operation
Platform: | Size: 1729536 | Author: 陆俊 | Hits:

[DirextXDX-Project-3

Description: 《DirectX 8 教程》及配套代码 第三章: 旋转的立方体 Introduction (序) 3D World Space (3D 世界空间) Backface Culling (背面拣选) How to make a cube (怎样创建立方体) Matrices (矩阵) World Matrix(世界矩阵) View Matrix(视图矩阵) Projection Matrix(投影矩阵) -" DirectX 8 tutorials and supporting code: the rotating cube Introduction (sequence) 3D World Space (3D world space) Backface Culling (back picking) How to make a cube (how to create a cube) the Matrices (matrix) World Matrix ( world matrix) View Matrix (view matrix) Projection Matrix (projection matrix)
Platform: | Size: 5120 | Author: liuyan | Hits:

[DirextXDX-Project-4

Description: 《DirectX 8 教程》及配套代码 第四章:全屏幕模式和深度缓冲 Introduction (序) Depth Buffers (深度缓冲) Full Screen (全屏幕) Logging (实时记录) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence) Depth Buffers (depth buffer) Full Screen (full screen) Logging (real-time recording) Summary (Abstract)
Platform: | Size: 8192 | Author: liuyan | Hits:

[DirextXDX-Project-5

Description: 《DirectX 8 教程》及配套代码 第五章:矩阵变换 Introduction (序) What are matrices and how do they work? (矩阵是什么和它们怎样工作) How do I use transformation matrices in DirectX? (在DirectX中怎样使用变换矩阵) Step 1: Create objects (第一步,创建对象) Step 2: Create Transformation Matrices (第二步,创建变换矩阵) Step 3: Multiply Matrices (第三步,把矩阵相乘) Step 4: Applying the Transformations (应用变换) Summary (摘要) -" DirectX 8 tutorials and supporting code: the matrix transformations Introduction (sequence) What are matrices and how do they work? (What is the Matrix and how they work) How do I use transformation matrices in the DirectX? (How in DirectX using the transformation matrix) Step 1: Create objects (first step in creating an object) Step 2: Create Transformation Matrices (second step to create a transformation matrix) Step 3: Multiply Matrices (third step, the matrix multiplication) Step 4: Applying the Transformations (transform) Summary (Summary)
Platform: | Size: 8192 | Author: liuyan | Hits:

[DirextXDX-Project-7

Description: 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Light (环境光) Specular Light (镜面反射) Types of lighting (光的类型): Ambient Light (环境光) Point Light (点光源) Directional Light (直射光) -Chapter VII of the " DirectX 8 tutorial" and supporting code: Lighting and Material Introduction (sequence) DirectX Lighting vs Real World Lighting the (DX illumination light of the real world) Attributes of a light (attributes): Position (position) Direction ( direction) Range (range) Attenuation (attenuation) the Diffuse Light (diffuse reflectance) Ambient Light (ambient light) Specular Light (specular reflection) Types of lighting (light type): Ambient Light (environmental light) Point Light (point source) Directional Light (direct light)
Platform: | Size: 12288 | Author: liuyan | Hits:

[DirextXDX-Project-6

Description: 《DirectX 8 教程》及配套代码 第六章:纹理 Introduction (序) What is a Texture? (纹理是什么) Texture Size (纹理的尺寸) Texture Coordinates (纹理坐标) Texture Mapping (纹理映射) Using Textures With DirectX (在DirectX中使用纹理) Step 1: Modify FVF and Custom Vertex (第一步,修改FVF和自定义顶点) Step 2: Load Texture (读取纹理) Step 3: Set Texture Coordinates (设置纹理坐标) Step 4: Rendering (渲染) Summary (摘要) -The sixth chapter of the " DirectX 8 tutorials and supporting code: texture the Introduction (sequence) What is a the Texture? (What is the texture) the Texture Size (texture size) Texture Coordinates (texture coordinates) Texture Mapping (texture mapping) Using Textures With DirectX (used in DirectX texture) Step 1: the Modify FVF and Custom Vertex (first step, modify FVF and self defined vertices) Step 2: Load the Texture (read texture) Step 3: Set Texture Coordinates (set of texture coordinates) Step 4 : Rendering (rendering) Summary (Abstract)
Platform: | Size: 12288 | Author: liuyan | Hits:

[DirextXDX-Project-8

Description: 《DirectX 8 教程》及配套代码 第八章:索引缓冲 Introduction (序) What is an Index Buffer? (什么是索引缓冲) Implementing an Index Buffer in DirectX (在DX中实现索引缓冲) Step 1: Creating the Index Buffer (创建索引缓冲) Step 2: Modify the Vertex Buffer (修改顶点缓冲) Step 3: Render (渲染) Creating a Terrain (创建地形) Summary (摘要) -" DirectX 8 tutorials and supporting code, Chapter VIII: index buffer Introduction (sequence) What is an index buffer? (What is the index buffer) Implementing an Index Buffer in DirectX (DX in the index buffer) Step 1: Creating the Index Buffer (to create an index buffer) Step 2: Modify the Vertex Buffer (modify vertex buffer) Step 3: Render (rendering) Creating a Terrain (create terrain) Summary (Abstract)
Platform: | Size: 39936 | Author: liuyan | Hits:

[DirextXDX-Project-9

Description: 《DirectX 8 教程》及配套代码 第九章:有纹理的球体、圆柱体和锥体 Introduction (序) How to make a cylinder (怎样生成圆柱体) How to make a cone (怎样生成圆锥体) How to make a sphere (怎样生成球体) HTML Logging (HTML格式的程序日志) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter IX: texture sphere, cylinder and cone Introduction (sequence) How to make a cylinder (how to generate cylinder) How to make a cone (how to generate the cone) How to make a sphere (how to generate a sphere) HTML Logging (HTML format log) Summary (Abstract)
Platform: | Size: 274432 | Author: liuyan | Hits:

[DirextXDX-Project-10

Description: 《DirectX 8 教程》及配套代码 第十章:载入模型 Introduction (序) 3D Modelling Software (立体建模软件) Creating a .x file with MilkShape 3D (用MilkShape 3D创建.X文件) Loading a .x file into your program (在程序中载入.x文件) Scaling makes your object darker? (缩放使你的对象变暗了?) Summary (摘要) -Chapter 10 of the " DirectX 8 tutorials and supporting code: load the model the Introduction (sequence) 3D Modelling Software (three-dimensional modeling software) Creating a x file with MilkShape 3D (created with MilkShape 3D X-files) Loading a x file into your program (in the program to load x file) Scaling makes your object darker? (scaling your object darkened?) Summary (Summary)
Platform: | Size: 32768 | Author: liuyan | Hits:

[DirextXDX-Project-11

Description: 《DirectX 8 教程》及配套代码 第十一章:3D中的2D Introduction (序) Adding Text (添加文字) Steps for 2D in 3D Rendering (在3D中渲染2D的步骤) 2D Camera (2D摄像机) 2D Objects (2D对象) Texture Transparency (纹理透明) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter XI: 3D in 2D Introduction (sequence) Adding Text (add text) Steps for 2D in 3D Rendering steps (in 3D rendering 2D) 2D Camera (2D camera) 2D Objects (2D objects) Texture Transparency (texture transparent) Summary (Abstract)
Platform: | Size: 39936 | Author: liuyan | Hits:
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