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[DirextXDirect3D10

Description: Direct3D 10系统.这篇文章是MS在SIGGraph 2006上发表的论文,
Platform: | Size: 182107 | Author: Lisun | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[DirextXdirect3d

Description: 加载一个3d模型,以及材质的载入,灯光渲染,程序框架。-Load a 3d model, as well as material loading, lighting rendering, procedural framework.
Platform: | Size: 4096 | Author: 吕风 | Hits:

[3D GraphicA3EnabledViewBaseClassforSDIDirect3DDevelopment.ra

Description: A 3D-Enabled View Base Class for SDI Direct3D Development.支持点d3d环境的sdi环境
Platform: | Size: 631808 | Author: 华后生 | Hits:

[DirextXDirect3D10

Description: Direct3D 10系统.这篇文章是MS在SIGGraph 2006上发表的论文,-Direct3D 10 system. This article is a MS in SIGGraph 2006 published papers,
Platform: | Size: 182272 | Author: Lisun | Hits:

[Other GamesDirect3DGame

Description: 3D 游戏-3D games
Platform: | Size: 14879744 | Author: heyong | Hits:

[DirextXDirect3D10

Description: Microsoft DirectX SDK (November 2007)\Samples\C++\Direct3D10
Platform: | Size: 9807872 | Author: zhuchudong | Hits:

[OtherkernelcodeforD3Dinitialize

Description: 用于虚拟演播室系统场景生成系统,初始化Direct3D的核心代码-kernel code for initialize of D3D
Platform: | Size: 1024 | Author: cpp | Hits:

[DirextX10.AlphaMix

Description: 9.direct3d的AlphaMix。direct3d的很好的教程。-9.direct3d the AlphaMix. direct3d a good tutorial.
Platform: | Size: 302080 | Author: 利用 | Hits:

[OpenGL program3DGraphicsProgrammingSampleCode

Description: 3D 繪圖程式設計 - 使用 Direct3D 10/9 與 OpenGL 2.0,ISBN : 978-986-181-565-7,2008年11月,基峰出版社 CL02-Direct3D 10/9 and OpenGL 2.0,ISBN : 978-986-181-565-7,2008
Platform: | Size: 6837248 | Author: 謝一 | Hits:

[Special EffectsDepthOfField10.1

Description: This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values from a multi-sampled depth buffer.-This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values ​ ​ from a multi-sampled depth buffer.
Platform: | Size: 3551232 | Author: | Hits:

[Special EffectsHDAO10.1

Description: This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of this technique.
Platform: | Size: 7692288 | Author: | Hits:

[Special EffectsTransparencyAA10.1

Description: This sample presents a technique for achieving MSAA quality rendering for primitives that require transparency. It utilizes Direct3D 10.1 APIs and hardware to make use of the new fixed MSAA sample patterns, and the export of the coverage mask from the pixel shader.
Platform: | Size: 756736 | Author: | Hits:

[DirextXLowerDriver

Description: WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D. It also supports new DXGI interfaces required for basic device management and creation. The WDDM specification requires at least Direct3D 9-capable video card and the display driver must implement the device driver interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications it may optionally implement runtime interfaces for Direct3D 10/10.1 and higher.-WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D. It also supports new DXGI interfaces required for basic device management and creation. The WDDM specification requires at least Direct3D 9-capable video card and the display driver must implement the device driver interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications it may optionally implement runtime interfaces for Direct3D 10/10.1 and higher.
Platform: | Size: 13312 | Author: hub lin | Hits:

[OtherThomson---Beginning-DirectX-10-Game-Programming.r

Description: Beginning Direct3D® Game Programming 2nd Edition
Platform: | Size: 1104896 | Author: Mihai Zamfir | Hits:

[Other3D-Game-Programming-DirectX-10

Description: 这是目前国内引进的最好的一本介绍 DirectX 9 的书-http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to 3D Game Programming with Direct3D 10.0
Platform: | Size: 6522880 | Author: xiaochao | Hits:

[Other3D.Game.Programming.With.DirectX.10

Description: Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Platform: | Size: 21229568 | Author: 沈成浩 | Hits:

[assembly languageDirect3D-interface

Description: 微软在Direct3D的接口中提供了函数D3DXSaveSurfaceToFileInMemory可以用来抓取-Microsoft provides functions D3DXSaveSurfaceToFileInMemory in Direct3D interface can be used to grab
Platform: | Size: 1024 | Author: 林晓 | Hits:

[3D Graphiclizi

Description: 采用C++语言,Direct3D下用shader实现简单粒子的源码,初学者可借鉴-Using C++ language, achieved under Direct3D shader source code using simple particles, beginners can learn
Platform: | Size: 3072 | Author: 五阳 | Hits:

[Software Engineering10

Description: direct3d与xna游戏开发书的源码第十章,非常好的资料-the source of direct3d and xna you can download it and learn it
Platform: | Size: 2850816 | Author: 王涛 | Hits:
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