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Description: 说明如何使用托管 Direct3D Mobile 创建一个简单的二维游戏。
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Size: 1090100 |
Author: 王子 |
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Description: 说明如何使用托管 Direct3D Mobile 创建一个简单的二维游戏。-Explains how to use the Managed Direct3D Mobile to create a simple two-dimensional game.
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Size: 1089536 |
Author: 王子 |
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Description: windows mobile下的Direct3D开发实例代码-windows mobile development under Direct3D examples of code
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Size: 33792 |
Author: xueds |
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Description: Windows mobile 6 Direct3D 编程例子-Windows mobile 6 Direct3D programming examples
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Size: 917504 |
Author: XingKe |
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Description: Direct3D Mobile SDK 需要PowerVR支持的平台-The PowerVR Direct3D Mobile SDK provides a set of documentation, source code and utilities that help developers create applications using the Direct3D Mobile graphics library on PowerVR platforms. The remainder of this document describes the contents of the SDK.
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Size: 26247168 |
Author: tang |
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Description: Chapter 0 在閱讀本書之前
本書中製作的範例程式
範例的執行方法
範例專案
Chapter 1 描繪地圖與角色
地圖的顯示方法
使用Direct3D來描繪2D地圖
描繪3D地圖
角色的描繪
描繪的實作與問題的解決方法
描繪處理的實作
Chapter 2 角色的移動
移動處理的製作
障礙物的對策
支援3D
視點與角色顯示的應用
Chapter 3 戰鬥部分的處理
戰鬥的種類
尋敵處理的實作
戰鬥處理的實作
魔法的特效
Chapter 4 加入事件
事件的管理
事件場景的描繪
遊戲系統的考察
Chapter 5 Direct3D的最佳化
提昇效能
多執行緒
-Chapter 0 before reading this book make this book an example of examples of the implementation of the program means the project Chapter 1 depicts examples of the role of maps and map display method to use Direct3D to describe the 2D map depicting the role of 3D maps depict the real picture with the solution to the problem as described Chapter 2 dealt with the role of implementation on mobile deal with the production of barrier response to 3D perspective and role to support the application of Chapter 3 shows the fighting part of the deal with the types of fighting the enemy seeking to combat the real deal the real deal with the special effects for magic Chapter 4 add event event management events depicted scenes examination of gaming systems Chapter 5 Direct3D optimization to enhance the effectiveness of multi-threaded
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Size: 54491136 |
Author: Kevin |
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Description: 一个描述Direct3D变成的例子。
非常经典。一个立方体的3d变换效果。用来学习再好不过了。(运行在WM6平台上)-A description of Direct3D to become an example. Is very classic. Transform a 3d cube effect. Is used to learn better. (Running on WM6 platform)
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Size: 1273856 |
Author: eddy che |
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Description: mobile手机上的条形码识别程序样例,经ZXING开源修改而来,供需要者参考。
待有时间将采用Direct3D改进性能。-Barcode reader on windows mobile phone
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Size: 200704 |
Author: eeevkqqc |
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Description: 一个实现了Direct3D的动态摄影机的例子 在这个例子中我先创建了一个Mesh模型 然后通过动态的给view矩阵赋值实现了像CS中的摄影机移动的效果 用户可以使用WASD平移摄影机 使用鼠标调整摄影机的焦点-An implementation of the Direct3D example of the dynamic camera in this example I first created a Mesh model and then to the view through the dynamic assignment matrix implemented in the camera as the CS effects of mobile users can use WASD camera panning the camera to adjust the focus using the mouse
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Size: 121856 |
Author: 陈昊 |
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Description: 往上找到的一个direct3D的游戏引擎例子,分享给大家。包括地图生成与着色渲染,人物模型加载渲染,移动攻击。建筑模型的加载渲染。简单怪物的主动攻击。 模型的碰撞检测。 是用来学习directX的好例子, VS2010编译, 需要自行配置direct3D环境.-Up to find a direct3D game engine example for everyone to share. Including map generation shader, character models loaded rendering mobile attack. Loading rendering of architectural models. Simple monster attack. Model of collision detection. Is a good example for learning directX VS2010 compile own configuration direct3D environment.
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Size: 6140928 |
Author: 赵洋 |
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Description: direct3d游戏编程实现移动游戏开发(Direct3d game programming, mobile game development)
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Size: 9527296 |
Author: 1040834927
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