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Description: 游戏引擎中的声音系统 用directsound实现播放wav mp3 ogg 格式的声音文件-game engine with the voice system to achieve directsound broadcast wav mp3 ogg Lattice Type of audio files
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Size: 3090266 |
Author: Lancelot |
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Description: 一个用C写的播放mp3文件的程序。使用了游戏编程的DirectShow技术.现在的游戏大都使用这个技术来播放音乐.
游戏编程还会用到:Direct3D,DirectDraw,DirectMusic,DirectSound,DirectInput等,
我们平时听到的\"DirectX\"就是它们的总称,也是游戏编程必不可少的连接库.
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Size: 42479 |
Author: 刘博 |
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Description: 这个代码是一个支持不同音频格式的声音动态库文件,支持声音回放、音频编码、解码。他能解码(所以也能播放)WAV, MP3, OGG Vorbis, WMA, APE和CDA, 以及编码 WAV, MP3, OGG Vorbis, WMA和APE。在音频流回放上使用了 DirectSound 8(所以你需要dx8vb.dll),支持DSP,频谱分析,可视化效果等数据控制。文件夹内的示例说明:1、通吃音乐播放器 Ver 2.0(支持播放所有格式的音频文件,支持显示文件TAG,3种可视化效果(频率、时间、dBFS显示);2、CD提取转换工具 Ver 1.0(提取CD内音轨并转换为所有的支持格式);3、音频格式文件转换器 Ver 1.0(各种音频格式的相互转换);4、简单示例(一个简单的背景回放示例)。需要说明的是其中需要的部分编解码文件需要第三方的支持,
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Size: 301601 |
Author: xiongjohn |
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Description: 基于DirectSound的声音播放器
本程序在 Windows2000、Visual C++6.0环境下编译通过,在\\MP3\\Debug目录下有可直接运行的执行文件,本程序没有特殊的软硬件要求,但对于特别陈旧的硬件,可能会不支持。
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Size: 140006 |
Author: lihongjie |
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Description: 一个利用 DirectSound 技术开发的流式播放类: CDirectSoundPlayer,可以设置缓冲区的大小。有播放、暂停、停止、静音和音量调节等功能。-use of a technology development DirectSound streaming broadcast categories : CDirectSoundPlayer, set the buffer size. A play, pause, stop, adjust the volume and mute function.
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Size: 24576 |
Author: 金中军 |
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Description: 游戏引擎中的声音系统 用directsound实现播放wav mp3 ogg 格式的声音文件-game engine with the voice system to achieve directsound broadcast wav mp3 ogg Lattice Type of audio files
Platform: |
Size: 3090432 |
Author: Lancelot |
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Description: 一个用C写的播放mp3文件的程序。使用了游戏编程的DirectShow技术.现在的游戏大都使用这个技术来播放音乐.
游戏编程还会用到:Direct3D,DirectDraw,DirectMusic,DirectSound,DirectInput等,
我们平时听到的"DirectX"就是它们的总称,也是游戏编程必不可少的连接库.
Platform: |
Size: 43008 |
Author: 刘博 |
Hits:
Description: 这个代码是一个支持不同音频格式的声音动态库文件,支持声音回放、音频编码、解码。他能解码(所以也能播放)WAV, MP3, OGG Vorbis, WMA, APE和CDA, 以及编码 WAV, MP3, OGG Vorbis, WMA和APE。在音频流回放上使用了 DirectSound 8(所以你需要dx8vb.dll),支持DSP,频谱分析,可视化效果等数据控制。文件夹内的示例说明:1、通吃音乐播放器 Ver 2.0(支持播放所有格式的音频文件,支持显示文件TAG,3种可视化效果(频率、时间、dBFS显示);2、CD提取转换工具 Ver 1.0(提取CD内音轨并转换为所有的支持格式);3、音频格式文件转换器 Ver 1.0(各种音频格式的相互转换);4、简单示例(一个简单的背景回放示例)。需要说明的是其中需要的部分编解码文件需要第三方的支持,
Platform: |
Size: 301056 |
Author: xiongjohn |
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Description: 基于DirectSound的声音播放器
本程序在 Windows2000、Visual C++6.0环境下编译通过,在\MP3\Debug目录下有可直接运行的执行文件,本程序没有特殊的软硬件要求,但对于特别陈旧的硬件,可能会不支持。-Based on the voice of DirectSound player in this process Windows2000, Visual C++ 6.0 compiler environment through, in the directory has MP3Debug can directly run the implementation of a document, this process does not require special hardware and software, but especially the old hardware, may not support it.
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Size: 197632 |
Author: lihongjie |
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Description: directsound手册.pdf 参考-DirectSound manual. pdf reference
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Size: 220160 |
Author: hahbhc |
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Description: DirectSound开发的3D声音效果-DirectSound developed 3D sound effects
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Size: 7168 |
Author: zhou |
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Description: 自己编写的VC6下以directsound编写的以流缓冲的方式播放PCM音频的控制台程序,程序很短小简洁,非常适合学习directsound,并可用于实时播放MP3解码器后解码的PCM流。-I have written under VC6 DirectSound prepared to stream buffer PCM audio broadcast console procedures, the procedures are short and concise, very suitable for learning directsound, can be used for real-time playback MP3 decoder after the decoding PCM stream.
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Size: 3072 |
Author: 张占鹏 |
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Description: 超强的音频格式文件处理动态库.这个代码是一个支持不同音频格式的声音动态库文件,支持声音回放、音频编码、解码。他能解码(所以也能播放)WAV, MP3, OGG Vorbis, WMA, APE和CDA, 以及编码 WAV, MP3, OGG Vorbis, WMA和APE。在音频流回放上使用了 DirectSound 8(所以你需要dx8vb.dll),支持DSP,频谱分析,可视化效果等数据控制.-Super audio format files to handle dynamic libraries. This code is a support for different audio formats sound dynamic library files, support for sound playback, audio encoding and decoding. He can decode (so it can play) WAV, MP3, OGG Vorbis, WMA, APE and CDA, as well as the encoding WAV, MP3, OGG Vorbis, WMA, and APE. Playback of the audio stream using a DirectSound 8 (so you need to dx8vb.dll), support the DSP, spectral analysis, visualization and other data control.
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Size: 296960 |
Author: 277 |
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Description: BASS is an audio library for use in Windows and Mac OSX software. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a tiny DLL, under 100KB* in size.
On Windows, BASS requires DirectX 3 or above for output, and takes advantage of DirectSound and DirectSound3D hardware accelerated drivers, when available. On OSX, BASS uses CoreAudio for output, and OSX 10.3 or above is recommended. Both PowerPC and Intel Macs are supported.
C/C++, Delphi, Visual Basic, and MASM APIs are provided, with several examples to get you started. .Net and other APIs are also available.
BASS is also available for the Win64, WinCE, Linux, and iPhone platforms.
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Size: 746496 |
Author: naja |
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Description: 利用Visual C++进行网络及多媒体(视频/音频)开发的书籍。书中精选了大量的具有商用价值的工程案例,包括视频捕捉系统、视频会议系统和远程视频监控系统的开发技术;网络、多媒体技术的底层实现,如MPEG-4的播放技术、编码技术和解码技术,XvidQP系统的开发等;MP3深入编程技术。另外,还对流行的网络、多媒体开发工具——微软的DirectX9.0进行了介绍,具体包括DirectShow、Direct3D、DirectSound和DirectMusic。在本书的最后一章,详细介绍了基于IBM ViaVoice的语音识别系统在上位机和下位机之间的通信的架构及实现,并给出了系统的关键技术与算法。.
并有每一章节的源代码,可直接编译,非常好的资料
-Using Visual C++ for network and multimedia (video/audio) development books. The book featured a large number of cases with the commercial value of the works, including video capture systems, video conferencing and remote video surveillance system development technology network, the underlying implementation of multimedia technology, such as MPEG-4 playback techniques, coding techniques and decoding technology, XvidQP system development, etc. MP3-depth programming. In addition, the popular Internet, multimedia development tools- Microsoft DirectX9.0 were introduced, specifically including DirectShow, Direct3D, DirectSound and DirectMusic. In the book s final chapter, detailing the IBM ViaVoice speech recognition-based system in the upper and lower machine communication between the structure and implementation, and gives the key technologies and algorithms. .
And have each section of source code, can be directly compiled, very good information
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Size: 54008832 |
Author: xtdxlx |
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Description: Visual C++视频音频开发实用工程案例精选
---随书关盘源码
chap2:视频捕捉系统
chap3:视频会议系统
chap4:远程视频监控系统
chap5:MPEG-4播放技术
chap6:MPEG-4编码技术
chap7:MPEG-4解码技术
chap8:MP3深入编程
chap9:XvidQP系统
chap10:DirectShow程序设计
chap11:Direct3D程序设计
chap12:DirectSound程序设计
chap13:DirectMusic程序设计
chap14:语音识别系统 -Visual C++ video audio the development of practical engineering cases selected chap2: video capture system chap3: Video Conference System chap4: remote video monitoring system chap5: MPEG-4 playback technology chap6: MPEG-4 encoding technology chap7: MPEG-4 decoding technology chap8: MP3 in-depth programming chap9: XvidQP system chap10: DirectShow programming chap11: Direct3D programming chap12: DirectSound programming chap13: DirectMusic programming chap14: Speech Recognition System
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Size: 16338944 |
Author: liubin |
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Description: MP3解码和DirectSound播放程序,音频解码播放的很好的例子。-MP3 decoding and DirectSound player, audio decode and play the good example.
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Size: 496640 |
Author: 马文 |
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Description: 基于Windows下的DirectSound,里面包含mp3和ogg的解码器,可以实现播放mp3,ogg和wave格式的音频文件。-Play mp3,ogg or wav files using Windows DirectSound.
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Size: 944128 |
Author: Danny |
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Description: 运用DirectShow,我们可以很方便地从支持WDM驱动模型的采集卡上捕获数据,并且进行相应的后期处理乃至存储到文件中。它广泛地支持各种媒体格式,包括Asf、Mpeg、Avi、Dv、Mp3、Wave等等,使得多媒体数据的回放变得轻而易举。另外,DirectShow还集成了DirectX其它部分(比如DirectDraw、DirectSound)的技术,直接支持DVD的播放,视频的非线性编辑,以及与数字摄像机的数据交换。-Use DirectShow, we can easily capture data from the capture card WDM driver model support, and post-processing as well as the corresponding stored to a file. It supports a wide range of media formats, including Asf, Mpeg, Avi, Dv, Mp3, Wave, etc., makes the playback of multimedia data a breeze. Further, DirectShow DirectX also integrates other portions (eg DirectDraw, DirectSound) technology, direct support for DVD playback, non-linear editing of the video, and data exchange with the digital camera.
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Size: 444416 |
Author: 艺玲 |
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Description: 开源音频处理类库
NAudio主要的功能:
1、支持多种API播放音频,WaveOut、DirectSound、ASIO、WASAPI (Windows Vista及以上)
2、支持多种音频格式解压缩,MP3(ACM或者DMO解码)、AIFF、G.711(mu-law或者a-law)、ADPCM、G.722、Speex、SF2
3、可以解码任意ACM编码的音频
4、支持WaveIn、WASAPI、ASIO录音
5、支持读写标准WAV格式的文件
6、使用32位混音引擎
6、提供MIDI文件多种读写方式(NAudio main functions:
1, support a variety of API playback audio, WaveOut, DirectSound, ASIO, WASAPI (Windows Vista and above)
2, support a variety of audio format decompression, MP3 (ACM, AIFF, or DMO decoding) G.711 (mu-law or A-Law), ADPCM, G.722, Speex and SF2
3. You can decode any ACM encoded audio
4. Support WaveIn, WASAPI, ASIO recording
5. Documents supporting the read and write standard WAV format
6. Using a 32 bit mixer engine
6. Provide a variety of reading and writing methods for MIDI files)
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Size: 12766208 |
Author: 苟利国
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