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[DirextXReal-Time 3D Terrain Engines source code

Description: Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Platform: | Size: 8977408 | Author: 易南阳 | Hits:

[GUI Develop3D地形

Description: 3D地形显示,很简单的代码,适合初学者。值得一看哦-3D terrain, a very simple code, suitable for beginners. This text oh
Platform: | Size: 43008 | Author: 王大包 | Hits:

[Game Engine14LODTerrain

Description: 基于DirectX 3D图形与动画程序设计的LODTerrain代码-Based on DirectX 3D graphics and animation program design LODTerrain code
Platform: | Size: 4873216 | Author: han xue ci | Hits:

[Graph programHeightMap

Description: 利用灰度图生成地形的源代码,包含了碰撞检测和漫游功能。-The use of grayscale terrain generated source code, including a collision detection and roaming.
Platform: | Size: 167936 | Author: 白改朝 | Hits:

[DirextXlightmap

Description: 一个d3d实现的光照图,可参考 挺好看的,速度下载-D3D achieve an illumination map, may refer to very good looking, speed download
Platform: | Size: 354304 | Author: 小风 | Hits:

[DirextXdirectx

Description: directx的示例代码,包括云雾效果,地形演示-directx sample code, including cloud effects, and so on terrain demo
Platform: | Size: 678912 | Author: zhujiayi | Hits:

[DirextXDX-Project-8

Description: 《DirectX 8 教程》及配套代码 第八章:索引缓冲 Introduction (序) What is an Index Buffer? (什么是索引缓冲) Implementing an Index Buffer in DirectX (在DX中实现索引缓冲) Step 1: Creating the Index Buffer (创建索引缓冲) Step 2: Modify the Vertex Buffer (修改顶点缓冲) Step 3: Render (渲染) Creating a Terrain (创建地形) Summary (摘要) -" DirectX 8 tutorials and supporting code, Chapter VIII: index buffer Introduction (sequence) What is an index buffer? (What is the index buffer) Implementing an Index Buffer in DirectX (DX in the index buffer) Step 1: Creating the Index Buffer (to create an index buffer) Step 2: Modify the Vertex Buffer (modify vertex buffer) Step 3: Render (rendering) Creating a Terrain (create terrain) Summary (Abstract)
Platform: | Size: 39936 | Author: liuyan | Hits:

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