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Description: 一个用VC和OpenGL写的飞机漫游地形程序。界面美观漂亮,具有一定的借鉴意义。-A VC and OpenGL with written procedures for aircraft roaming the terrain. Beautiful interface, with a certain degree of referential significance.
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Size: 3178496 |
Author: 余杰 |
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Description: 一个用GPU编出来的地形程序,效果让人惊讶,只是几张图片,居然能编出3d效果,值得学习借鉴-A provision used by the GPU terrain procedures, the effect of surprising, but a few pictures, even children will be allocated to a 3d effect, it is worth to learn from
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Size: 919552 |
Author: retoal |
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Description: CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
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Size: 15472640 |
Author: 马 |
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Description: 基于GPU的LOD地形漫游系统 (自己做的)-Lod Terrain on GPU
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Size: 6204416 |
Author: 李斌 |
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Description: 基于GPU的动态地形过程纹理映射方法pdf-GPU-based dynamic terrain texture mapping process pdf
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Size: 227328 |
Author: 小轩 |
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Description: 一个关于使用基于GPU的Geometry Clipmaps渲染地形的pdf-One on the Geometry Clipmaps GPU-based rendering terrain pdf
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Size: 369664 |
Author: 小轩 |
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Description: 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of the computation such as terrain mesh updating, automatically selecting of terrain blocks, terrain blocks sampling and texture blocks sampling. Experimental results show that GPU programming is an effective way to improve the method, the algorithm is easy to implement, has a low memory expenses, and achieves high performance on real-time roaming of large-scale terrains.
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Size: 20426752 |
Author: liha |
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Description: 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
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Size: 26829824 |
Author: renjie |
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