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Description: This file contains a test program for showing how to use the joystick and the LCD display. The display will show the joystick position. Joystick.c
Platform: |
Size: 1433 |
Author: sunny |
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Description: This the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
-This the Simple DirectMedia Layer. a general API that provides low level access to a udio, keyboard, mouse, joystick, 3D hardware via OpenGL, 2D and framebuffer across multiple platforms.
Platform: |
Size: 3763200 |
Author: craigliu |
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Description: 这是一个关于一个无线通讯芯片的无线的joystick是用C51开发的-on a wireless communications chip wireless joystick is the development of the C51
Platform: |
Size: 10240 |
Author: 范东 |
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Description: 用proteus仿真89S52程序。有原理图-with proteus 89S52 simulation procedures. A schematic diagram
Platform: |
Size: 37888 |
Author: 秦拣俭 |
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Description: 这是用VC基于cserialport类的一个关于游戏手柄joystick的编程,可以实现对手柄的按键和摇杆的捕捉和控制。-This is based on VC cserialport kind of a handle on the game joystick programming can be realized by the butt rocker button and the capture and control.
Platform: |
Size: 70656 |
Author: 胡迪 |
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Description: This a USB core stack for
the built-in USB device of LPC214x microcontrollers.
It handles the hardware interface and
USB enumeration/configuration.
Also included are application examples like
a USB joystick HID and USB serial port emulation. -This a core USB stack for the built-in USB LPC214x device of microcontrollers. It handle 's the hardware interface and USB enumeration/c onfiguration. Also included are application e xamples like a USB HID joystick and USB serial po rt emulation.
Platform: |
Size: 65536 |
Author: zhangning |
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Description: 一个基于ActiveX的游戏手柄操控源码,源码支持Activex9.0B,更高的Activex版本请用.Net编译-A game based on the ActiveX control handles the source code to support Activex9.0B, higher Activex version please. Net compiler
Platform: |
Size: 31744 |
Author: forest |
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Description: DirectInput编程源代码,可以将鼠标、键盘和JoyStick按键进行映射,出就是重新定义各键的功能-DirectInput programming source code, can be a mouse, keyboard and Joystick button to map out the key is to redefine the function of
Platform: |
Size: 10240 |
Author: sss |
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Description: This file contains a test program for showing how to use the joystick and the LCD display. The display will show the joystick position. Joystick.c
Platform: |
Size: 1024 |
Author: sunny |
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Description: This file contains a test program for showing how to use the joystick
Platform: |
Size: 8192 |
Author: sunny |
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Description: ce5下测试游戏手柄/摇杆的驱动程序和测试代码以及一个笔记. 硬件是S3C2440. 对写CE的USB HID驱动的同志有帮助.-Gamestick ce5 test/joystick driver and test code as well as a notebook. hardware S3C2440. to write the USB HID driver CE comrades helpful.
Platform: |
Size: 63488 |
Author: as fa |
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Description: 自主开发的OpenGL服务器 可以连接操纵杆,是先操纵杆对仿真机械臂的远程控制
-Independent development of the OpenGL server can connect a joystick, first joystick on the remote control robot arm simulation
Platform: |
Size: 185344 |
Author: rmw |
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Description: 通用游戏杆静态库封装了基于DirectXInput的游戏杆通用API函数,很简单,直接调用下面几个函数就可以了
BOOL InitJoyStick(HINSTANCE hInst, HWND hWnd) //1.初始化游戏杆,调试时会输出游戏杆信息
BOOL AcquireJoystick(void) //2.获取对游戏杆的控制权
bool ReadJoystick() //3.读取游戏杆状态数据
void DeleteJoyStick(void) //4.清除对游戏杆的控制
-General joystick static library package DirectXInput the joystick-based GM API function, very simple, direct call the following function can be a BOOL InitJoyStick (HINSTANCE hInst, HWND hWnd)// 1. Initialization joystick, debugging will output joystick information BOOL AcquireJoystick (void)// 2. access to the joystick control bool ReadJoystick ()// 3. read joystick state data void DeleteJoyStick (void)// 4. removal of the joystick control
Platform: |
Size: 41984 |
Author: zjxjjhx |
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Description: 写的很不错,里面的游戏引擎不错,编程思想也不错,包括游戏引擎的创建,游戏杆的编程,子画面及外观动画,┣━━━★
声音和音乐,AI(人工智能),闪屏,演示模式,高分记录,滚动背景等-Writing is very good, there' s a good game engine, programming is also a good idea, including the game engine creation, joystick programming, sub-picture and the appearance of animation, ┣ ━ ━ ━ ★ voice and music, AI (artificial intelligence), flash screen presentation mode, Record High score, scroll background
Platform: |
Size: 19132416 |
Author: bymeok |
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Description: 一个利用windows32 API编程实现的游戏杆控制程序,并且使用UDP发送控制信息的示例程序-One advantage of the joystick windows32 API programming control program, and use UDP to send control information sample programs
Platform: |
Size: 2929664 |
Author: 黄晓波 |
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Description: zigbee cc2430模块,用按钮控制开发板上四个led的亮灭-zigbee cc2430 module, development board with a button to control the light off of four led
Platform: |
Size: 56320 |
Author: 莫为 |
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Description: 程序代码可以实现用节点上的摇杆和按钮实现几个LED的亮灭-Program code can be implemented by the joystick and buttons on the node to achieve a few bright LED off
Platform: |
Size: 56320 |
Author: 徐冬冬 |
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Description: 一个M8做的USB游戏手柄,4个方向键,和16个按,共20键游戏手柄。-M8 to do a USB game controller, four arrow keys, and 16 by a total of 20 key joystick.
Platform: |
Size: 631808 |
Author: landao |
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Description: 游戏手柄joystick api测试程序(VB):
joyGetNumDevs 获取当前系统支持的游戏设备数量
joyGetDevCaps 查询获取指定的游戏杆设备以确定其性能
joySetCapture 向系统申请捕获某个游戏设备并定时将该设备的状态值通过消息发送到某个窗口
joyReleaseCapture 释放对某个游戏设备的捕获
joyGetPos 获取游戏设备的坐标位置和按钮状态
joyGetPosEx 获取游戏设备的坐标位置和按钮状态
joyGetThreshold 查询指定的游戏杆设备的当前移动阈值
joySetThreshold 设置指定的游戏杆设备的移动阈值 -Joystick joystick api test program (VB): joyGetNumDevs get the current system to support the gaming device query access to a specified number of joyGetDevCaps joystick device to determine its performance joySetCapture apply to the system to capture a game device and the value of time through the device status messages Send to a release of a game window joyReleaseCapture capture device for gaming devices joyGetPos coordinates and button status joyGetPosEx get the game device coordinates and button status joyGetThreshold designated a joystick device queries the current move to set a specified threshold joySetThreshold joystick device movement threshold
Platform: |
Size: 8192 |
Author: llx |
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Description: 针对SANtek的游戏手柄采集数据,可以读取摇杆中的数据,采用DIRECT INPUT技术,简单的测试程序。-SANtek game controller for data collection, you can read the joystick in the data, using DIRECT INPUT technology, a simple test program.
Platform: |
Size: 56320 |
Author: 胡飞 |
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