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Description: 这是个Visual C++与opengl开发的例子,可以实现三维动画-This is a Visual C and opengl development example, can achieve a three-dimensional animation
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Size: 40569 |
Author: 陈智 |
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Description: 本程序主要介绍海浪的模拟技术,水的流动效果主要是采用纹理位置的偏移来实现。
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Size: 35776 |
Author: wanggang |
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Description: 个人原创粒子系统,实现喷水枪功能,可改变方向,位置,可加入风速。
用vc++opengl库实现,供大家参考借鉴。
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Size: 23287 |
Author: 陈松南 |
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Description: 在VC++6.0环境下,利用OpenGL进行水的模拟,尤其是波浪的效果
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Size: 35846 |
Author: 包军权 |
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Description: 本程序运用改进的sin函数进行海水的模拟,效果比较好
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Size: 3715840 |
Author: maxiansheng |
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Description: 用OpenGL实现的三维水体
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Size: 1853553 |
Author: bin_bin |
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Description: 这是个Visual C++与opengl开发的例子,可以实现三维动画-This is a Visual C and opengl development example, can achieve a three-dimensional animation
Platform: |
Size: 53248 |
Author: 陈智 |
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Description: 本程序主要介绍海浪的模拟技术,水的流动效果主要是采用纹理位置的偏移来实现。-This procedure introduces the wave simulation technology, the effect of water flow is mainly the use of texture to achieve the offset location.
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Size: 52224 |
Author: wanggang |
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Description: 个人原创粒子系统,实现喷水枪功能,可改变方向,位置,可加入风速。
用vc++opengl库实现,供大家参考借鉴。-Personal original particle system, water spray gun function, can change the direction, location, wind speed can be added. With vc++ Opengl library for reference to learn from everyone.
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Size: 22528 |
Author: 陈松南 |
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Description: 在VC++6.0环境下,利用OpenGL进行水的模拟,尤其是波浪的效果-In VC++ 6.0 environment using OpenGL water simulation, in particular the effect of wave
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Size: 52224 |
Author: 包军权 |
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Description: 基于vc++使用opengl开发的3D水纹波浪,
场景绘制与渲染
BOOL CMyWaterView::RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT)
glPushMatrix()
glScalef(10,1,10)
if (!rgb)
glColor3f(.31, .41, .97)
else
glColor3f(1.f,1.f,1.f)
glTranslatef(0.f,-1.f,0.f)
glMatrixMode(GL_TEXTURE)
glPushMatrix()
glTranslatef(ttrans[0], ttrans[1], 0.)
glScalef(10.f, 10.f,1.f)
draw_mesh()
glPopMatrix()
glMatrixMode(GL_MODELVIEW)
glPopMatrix()
ttrans[0] += .005f
if (ttrans[0] == 1.0f) ttrans[0] = 0.0f
ttrans[1] -= .0025f
if (ttrans[1] <= 0.0f) ttrans[1] = 1.0f
::SwapBuffers(m_pDC->GetSafeHdc()) //交互缓冲区
return TRUE
}-Based on vc++ using the opengl developed 3D wave水纹, drawing and rendering scenes BOOL CMyWaterView:: RenderScene () (glClear (GL_COLOR_BUFFER_BIT) glPushMatrix () glScalef (10,1,10) if (! Rgb) glColor3f ( .31, .41, .97) else glColor3f (1.f, 1.f, 1.f) glTranslatef (0.f,-1.f, 0.f) glMatrixMode (GL_TEXTURE) glPushMatrix () glTranslatef (ttrans [0], ttrans [1], 0.) glScalef (10.f, 10.f, 1.f) draw_mesh () glPopMatrix () glMatrixMode (GL_MODELVIEW) glPopMatrix () ttrans [0]+ = .005 f if (ttrans [0] == 1.0f) ttrans [0] = 0.0f ttrans [1]-= .0025 f if (ttrans [1] < = 0.0f) ttrans [1 ] = 1.0f :: SwapBuffers (m_pDC-> GetSafeHdc ()) // interactive buffer return TRUE )
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Size: 2021376 |
Author: xuchi |
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Description: 应用OpenGL实现简单的海浪效果,入门学习OpenGL的好例程,代码量不大,简明易懂。-Application of OpenGL to achieve a simple wave effect, a good entry-learning OpenGL routines, code the amount of little easier to understand.
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Size: 61440 |
Author: fei |
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Description: 对水的模拟,现实中水面的波纹现象,以及水的动态效果。-Water simulation, the real phenomenon of surface ripples, and the dynamic effects of water.
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Size: 52224 |
Author: 荣南 |
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Description: OpenGL程序显示海面,海面水波有起伏-OpenGL program displays the sea, the sea waves have ups and downs
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Size: 2001920 |
Author: 东东 |
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Description: MFC结合opengl实现模拟水面被点击后产生涟漪的效果-Water with opengl for analog MFC is a ripple effect after clicking
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Size: 52224 |
Author: 阿斯顿 |
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Description: VC++图形学 实现水纹以及波动的小程序
MFC环境-VC++
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Size: 1812480 |
Author: |
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Description: 虚拟现实方面关于水的模拟,有波浪,有一种模拟大海的感觉-fluid simulation
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Size: 2070528 |
Author: 刘蕊 |
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Description: 用OpenGL实现了海洋的效果图。希望对大家有用。-With the OpenGL implementation of the marine renderings. Want to be useful.
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Size: 3603456 |
Author: 俊科 |
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Description: opengl 下的海面。效果很好,实现了光照等特效。海面可以显示出运动的效果。-opengl water
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Size: 3842048 |
Author: 朱忠显 |
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Description: a water effect model using OPENGL in c-a water effect model using OPENGL in c++
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Size: 52224 |
Author: amily |
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