Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 15587 |
Author:bobovip |
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Description: Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。
用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL Platform: |
Size: 2113536 |
Author:maolimin |
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Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 15360 |
Author:bobovip |
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Description: 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed Platform: |
Size: 322560 |
Author:司慧琳 |
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Description: VC7.0+DirectX9.0C写的一个月亮太阳和地球的旋转,太阳在中心自转,地球围着太阳转并且自转,月亮围着地球和太阳转。是一个学习矩阵的例子。因为减少文件大小,把贴图和贴图代码删掉了,可以正常编译,没有贴图-VC7.0+ DirectX9.0C write a moon the sun and the Earth s rotation, the sun in the center rotation, the Earth s rotation around the sun and the moon around the earth and the sun. Matrix is a learning example. Because the reduction in file size, the texture mapping code and deleted, can be a normal compile, there is no mapping Platform: |
Size: 142336 |
Author:张晓龙 |
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Description: 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color polygon-based graphics techniques, the synthesis of multi-texture, light and texture: the use of many techniques to achieve texture Analog light, billboards, normal mapping, Class system: 3D data, the basic approach, animation, and skin. Platform: |
Size: 1446912 |
Author:11 |
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Description: 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping. Platform: |
Size: 1039360 |
Author:zichu |
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Description: OpenGL 程序指导红皮书,Color Plates
Glossary (not included in this version) -OpenGL Programming Guide
or The Red Book
About This Guide
Chapter 1: Introduction to OpenGL
Chapter 2: Drawing Geometric Objects
Chapter 3: Viewing
Chapter 4: Display Lists
Chapter 5: Color
Chapter 6: Lighting
Chapter 7: Blending, Antialiasing, and Fog
Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images
Chapter 9: Texture Mapping
Chapter 10: The Framebuffer
Chapter 11: Evaluators and NURBS
Chapter 12: Selection and Feedback
Chapter 13: Now That You Know
Appendix A: Order of Operations
Appendix B: OpenGL State Variables
Appendix C: The OpenGL Utility Library
Appendix D: The OpenGL Extension to the X Window System
Appendix E: The OpenGL Programming Guide Auxiliary Library
Appendix F: Calculating Normal Vectors
Appendix G: Homogeneous Coordinates and Transformation Matrices
Appendix H: Programming Tips
Appendix I: OpenGL Invariance
Appendix J: Color Plates
Glossary (not included in this version)
Platform: |
Size: 6776832 |
Author:yangfu |
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Description: Mesh Rendering using Direct3D 11
To do.
1. Create a development environment with MFC
2. Program the file opening code
3. Calculate normal vectors for input vertices
4. Phong shading using D3D
5. Texture mapping
Platform: |
Size: 15859712 |
Author:alo |
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Description: 一个 法线纹理的应用,使用Directx sdk 9.0
.用来进行 凹凸贴图 。-The application of a normal texture, use Directx sdk 9.0. Used for bump mapping. Platform: |
Size: 373760 |
Author:小强 |
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Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners. Platform: |
Size: 571392 |
Author:dawinluo |
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