Description: Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color polygon-based graphics techniques, the synthesis of multi-texture, light and texture: the use of many techniques to achieve texture Analog light, billboards, normal mapping, Class system: 3D data, the basic approach, animation, and skin.
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Chap05
......\03.LightMap
......\...........\BasicFrame.dsp
......\...........\BasicFrame.dsw
......\...........\BasicFrame.exe
......\...........\LightMap.cpp
......\...........\spotlite.bmp
......\04.Billboard
......\............\BasicFrame.dsp
......\............\BasicFrame.dsw
......\............\BasicFrame.exe
......\............\define.h
......\............\main.cpp
......\............\tree01S.dds
......\............\tree02S.dds
......\............\tree35S.dds
......\............\ZCamera.cpp
......\............\ZCamera.h
......\............\ZFLog.cpp
......\............\ZFLog.h
......\............\ZWater.cpp
......\............\ZWater.h
......\06.NormalMap
......\............\BasicFrame.dsp
......\............\BasicFrame.dsw
......\............\BasicFrame.exe
......\............\NormalMap.cpp
......\07.Hierarchy
......\............\BasicFrame.dsp
......\............\BasicFrame.dsw
......\............\BasicFrame.exe
......\............\Hierarchy.cpp
......\08.KeyFrameAni
......\..............\Animate.cpp
......\..............\BasicFrame.dsp
......\..............\BasicFrame.dsw
......\..............\BasicFrame.exe
......\09.Skinning
......\...........\BasicFrame.dsp
......\...........\BasicFrame.dsw
......\...........\BasicFrame.exe
......\...........\lake.bmp
......\...........\Skinning.cpp