Description: Real-time three-dimensional simulation of the surface in recent years are three-dimensional virtual reality games, and actively explore the field of the question, realistic strong surface can greatly enhance the game, as well as a sense of immersion simulation system. Based on the OpenGL library, using multi-texture, dynamic texture technology to achieve real-time simulation of surface effects, including effects and surface water flows Caustics effect. In order to alleviate the pressure mapping system, the water only by the two triangular units constructed, which will greatly enhance the game and simulation system frame rate.
- [Water_Simulation] - Tools : DirectX 9.0, VisualC++, most of
- [WaterDirect3DSample] - The Water sample illustrates using D3DX
- [Water] - Famous www.gametutorials.com downloaded
- [MyRipple] - Water ripple simulation technologies, in
- [water_source] - OpenGL 驴 陋 垄 渭脛脠媒脦 卢 露 炉 脤 卢 脣 庐禄路戮鲁拢卢 O
- [envmapex] - Another simulated using the dynamic text
- [HeightMap6_GL] - This is an example of OpenGL rendering t
- [zhuomianronghe] - Desktop integration, running mobile pop-
- [multitexture] - OpenSceneGraph-based sample of multi-tex
- [cmy2] - visual C++, opengl implementation of thr
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OFT.pdf