Description: The Water sample illustrates using D3DX techniques stored in shader files.
The sample shows a square pond inside a building, with rippling water
effects including water caustics.
- [adc12] - msp430f149 A/D converter. Single-channel
- [Water] - This source code USES Direct3D to write,
- [MyRain_snow] - I have written a particle system with th
- [Water] - Three-dimensional water world, the movem
- [water] - The use of normal mapping in DirectX9 to
- [caustics] - Direct3D procedures, underwater ripple e
- [OFT] - Real-time three-dimensional simulation o
- [SimulationOfWater] - Graphics simulation of the source code o
- [water] - Water shader example. Really nice one. G
- [D3DShaderX-Vertex-Pixe-Shader] - With this book you can learn how to desi
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