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Description: Water Rendering and Simulation\\OpenGL-Water Rendering and Simulation \\ OpenGL
Platform: |
Size: 1508584 |
Author: 汤睿智 |
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Description: The Water sample illustrates using D3DX techniques stored in shader files.
The sample shows a square pond inside a building, with rippling water
effects including water caustics.
Platform: |
Size: 14826 |
Author: zhangbin |
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Description: 水与光相互作用能产生一种梦幻般的景象:由于反射和折射,弯曲的光线在海底形成舞动的刻蚀,因此在海面上就能看到了变换无穷的花纹,本程序主要实现此功能-water and light interaction can produce a fantasy picture : reflection and refraction, Bending light in the seabed dancing etching, on the surface you can see the transformation of infinite size. The main procedures for the realization of this function
Platform: |
Size: 1899520 |
Author: songyunan |
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Description: The Water sample illustrates using D3DX techniques stored in shader files.
The sample shows a square pond inside a building, with rippling water
effects including water caustics.
Platform: |
Size: 14336 |
Author: zhangbin |
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Description: direct3d程序,水底腐蚀波纹效果
看看可参考-Direct3D procedures, underwater ripple effect of corrosion can take a look at the reference
Platform: |
Size: 459776 |
Author: 小风 |
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Description: 三维实时水面的模拟是近年来三维游戏以及虚拟现实领域积极探索的问题,真实
感强的水面可以大大提高游戏以及仿真系统的沉浸感。本文基于OpenGL函数
库,利用多重纹理、动态纹理技术实现了对实时水面效果的模拟,其中包括水面
流动效果和水面Caustics效果。为减轻系统的绘制压力,水面仅由两个三角单元
构建,这将大大提高游戏和仿真系统的帧速率。
-Real-time three-dimensional simulation of the surface in recent years are three-dimensional virtual reality games, and actively explore the field of the question, realistic strong surface can greatly enhance the game, as well as a sense of immersion simulation system. Based on the OpenGL library, using multi-texture, dynamic texture technology to achieve real-time simulation of surface effects, including effects and surface water flows Caustics effect. In order to alleviate the pressure mapping system, the water only by the two triangular units constructed, which will greatly enhance the game and simulation system frame rate.
Platform: |
Size: 702464 |
Author: 寒冬 |
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Description: caustics from devc++ with opengl, language c
Platform: |
Size: 1714176 |
Author: feroo7 |
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Description: 用c++语言实现物体的三维效果,OpenGL-rendering of Underwater Caustics-C++ language used to achieve the effect of three-dimensional objects displayed
Platform: |
Size: 137216 |
Author: qwertyu123 |
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Description: Caustic generation.. Caustic generation.. Caustic generation-Caustic generation..Caustic generation..Caustic generation..Caustic generation..Caustic generation..
Platform: |
Size: 419840 |
Author: Jin |
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Description: 一本CG重量级巨著,这本书,再结合一些open source renderer(aqsis,pixie,toxic...)的源代码,绝对可以在渲染器的编写上再上层楼。一些高级渲染器的特性,如photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering 书里用代码作了详尽的解释。利用Plug in, 一些使用这本书的学生还实现了subsurface scattering。书中还提供了大量极具挑战性的编程练习,可以大幅增强书里描述的PBRT的能力。具体见http://pbrt.org/ 个人认为这是继An Introduction to Ray Tracing之后最好的关于ray tracer/GI的书籍。这本书的另外一个特点就是“重”达7磅,全部都是用的铜版纸。这也是CG书籍出版的一个趋势。
-A CG heavyweight masterpiece, this book, combined with some of the open source renderer (aqsis, pixie, toxic ...) source code, can in the preparation of the renderer and then on the upper floor. Some advanced renderer features such as photon mapping/caustics, final gathering, Monte Carlo GI, Irradiance Caching, Volume Rendering code book with a detailed explanation. The use of Plug in, some of the students also use this book to achieve a subsurface scattering. The book also provides a number of challenging programming exercises, the book can greatly enhance the ability to describe the PBRT. See in http://pbrt.org/ personally think that this is the second An Introduction to Ray Tracing on after the best ray tracer/GI books. Another feature of this book is " heavy" up to 7 pounds, all with the coated paper. This is a trend in book publishing CG.
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Size: 6992896 |
Author: 徐士彪 |
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Description: Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics -Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
Platform: |
Size: 8880128 |
Author: tlm414 |
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