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Description: OpenGL 是一个三维图形渲染的软件接口,并且得到了硬件加速的支持,用户可以方便地利用 OpenGL,创建出接近光线跟踪的高质量静止或动画的三维彩色图像.本代码的在VC环境下用openGL编制三维绘图简例,让读者快速入门-is an OpenGL 3D graphics rendering software interface, and a hardware-accelerated support, users can easily use OpenGL, creating close tracking of high-quality light static or animated 3D images. The code in VC environment with openGL preparation 3D graphics SR cases, allowing readers Quick Start
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Size: 855008 |
Author: 周先生 |
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Description: 用从静态多光源,动态光源和材料属性对光照效果的影响三个方面讲述如何用OPENGL实现光线跟踪
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Size: 828589 |
Author: fangzhou13@126.com |
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Description: OpenGL 是一个三维图形渲染的软件接口,并且得到了硬件加速的支持,用户可以方便地利用 OpenGL,创建出接近光线跟踪的高质量静止或动画的三维彩色图像.本代码的在VC环境下用openGL编制三维绘图简例,让读者快速入门-is an OpenGL 3D graphics rendering software interface, and a hardware-accelerated support, users can easily use OpenGL, creating close tracking of high-quality light static or animated 3D images. The code in VC environment with openGL preparation 3D graphics SR cases, allowing readers Quick Start
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Size: 855040 |
Author: 周先生 |
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Description: 用VC和Opengl实现三维房屋的显示,内有地毯,桌椅壁画等,可从不同角度观察,可自选择背景色-VC Opengl 3D and housing, are carpets, chairs, tables, murals, can be observed from different angles, from the choice of background color
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Size: 2538496 |
Author: 尤凤凯 |
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Description: 这个是在结合opengl中写的一个光线跟踪的程序,可以自己改变观察的视点位置,然后进行渲染图片,我花了很久才写完的 哦-This is in conjunction with opengl wrote a ray-tracing procedure, can change the location of observation point of view, and then proceed to play up the picture, I have spent a long time before writing the Oh
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Size: 158720 |
Author: yaokai |
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Description: 是一个读取3DS的例子,模型文件在model文件夹里,先用opengl显示,然后点击菜单的按钮,便可以进行光线跟踪-Is an example of read 3DS model file folder in the model, the first opengl display, then click the menu button, they can carry out ray-tracing
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Size: 8987648 |
Author: Tina |
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Description: 实现光线跟踪算法,opengl实现,在一个小盒子里可以看到反射,透射,折射-Realize ray tracing algorithm, opengl realize, in a yard box can see the reflection, transmission, refraction
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Size: 7168 |
Author: gongyiling |
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Description: 这是实时光线跟踪的演示,没有使用openGL、directx3d等三维引擎,真实感特别强烈。-This is a real-time ray tracing demo, do not use openGL, directx3d such as three-dimensional engine, realism is particularly strong.
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Size: 215040 |
Author: 焦堂生 |
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Description: 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
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Size: 590848 |
Author: 王蒙 |
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Description: opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
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Size: 828416 |
Author: 神方舟 |
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Description: 本程序按照展示影响光照效果因素的思想进行设计,按照OpenGL中光线跟踪步骤实现,主要做了静态多光源,材料属性对光照效果的影响,动态光源三个方面展示的工作。-This procedure results in accordance with the display light of factors influence the design of the idea, according to Ray-tracing the steps of OpenGL to achieve, mainly to do more than the static light source, material properties of the light effects, dynamic lighting to display the work of three areas.
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Size: 828416 |
Author: 王瑞 |
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Description: 本代码是基于openGL,仅供参考,实现的功能是光线跟踪!-The code is based on openGL, only to realize the function of the ray tracing!
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Size: 157696 |
Author: ren |
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Description: 用 opengl 实现的光线跟踪的算法,内部有场景,可选择跟踪深度等-Opengl achieved using ray tracing algorithms, there are scenes such as the option to track the depth of
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Size: 37888 |
Author: wangzhao |
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Description: opengl光线跟踪,很实用。
opengl光线跟踪,很实用。-opengl ray tracing, very practical. opengl ray tracing, very practical.
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Size: 411648 |
Author: xiaofei |
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Description: 使用OpenGL实现的GPU光线跟踪,采用Voxel算法实现-OpenGL implementation using GPU ray tracing, using Voxel algorithm
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Size: 2608128 |
Author: william |
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Description: 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing program, the light emitted from light source reach the scene surface, generate reflection and refraction. Light to change direction, the direction of reflection and refraction along the direction to move forward until the face of new features. Light scene by scene several times between reflection, refraction is cast on the surface from the point of view the recent scene, eventually entering the human eye. As the actual ray tracing algorithm to track the direction of light propagation direction is opposite, so we can issue from the viewpoint to the screen a pixel ray, intersects with the first scene after the reflection and refraction in the direction of the track were to continue intersects with the second scene ... ... repeat the process until the light tracked injection depth of the screen or to track a set maximum recursion depth, stop the trace.
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Size: 564224 |
Author: wangge |
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Description: 一个光线跟踪的程序,用来学习光线跟踪算法的原理和实现-Ray tracing program
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Size: 1206272 |
Author: 侯能 |
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Description: 基于OpenGL的光线跟踪技术,能有效的和用户进行互动-OpenGL-based ray tracing technology, and users can interact effectively
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Size: 13477888 |
Author: 赵立勇 |
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Description: 简单的光线跟踪算法测试,底层基于OpenGL实现(A simple ray-tracing demo)
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Size: 22849536 |
Author: CMHowl
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Description: 简单的光线跟踪算法,亲测VC++6.0可以用,需自行配置opengl环境。(Simple ray tracing algorithm, pro VC++6.0 can be used, the need to configure the OpenGL environment.)
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Size: 376832 |
Author: sin1731
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