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Description: 3Do游戏代码,基于四差数的地形程序,lod地形实现。-3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
Platform: |
Size: 1917359 |
Author: 易益平 |
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Description: 3Do游戏代码,基于四差数的地形程序,lod地形实现。-3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
Platform: |
Size: 1916928 |
Author: 易益平 |
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Description: c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achieve. advanced collision detection technology. quadtree and octree choice of bound. picture cut set algorithm
Platform: |
Size: 499712 |
Author: 李海涛 |
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Description: 八叉树 地形 LOD 完整的地形演示程序-Octree terrain LOD DX
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Size: 11796480 |
Author: 文七 |
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Description: 基于OpenGL,用八叉树实现的大规模地形构造,根据视角读取地形数据,提高运行效率-Based on OpenGL, with the octree structure to achieve large-scale terrain, terrain data read according to perspective, improve operational efficiency
Platform: |
Size: 3303424 |
Author: xianqing |
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Description: 演示地形绘制与漫游,取自OGRE例子,地形管理器会自动应用八叉树分割来管理地形。-Demo terrain rendering and roaming, from OGRE example, terrain Manager automatically applied octree division to manage the terrain.
Platform: |
Size: 11264 |
Author: 黄梁 |
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