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Description: 粒子图像测速的matlab工具箱,主要用于流体的速度测量。-particle image velocimetry of Matlab Toolbox, mainly for the fluid velocity measurements.
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Size: 699281 |
Author: 易江灯 |
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Description: 粒子图像测速的matlab工具箱,主要用于流体的速度测量。-particle image velocimetry of Matlab Toolbox, mainly for the fluid velocity measurements.
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Size: 699392 |
Author: 易江灯 |
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Description: 基于流函数法求解流体颗粒二相绕流问题的源码-Stream function method based on particle two-phase fluid flow around the issue of source
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Size: 1024 |
Author: 徐晓亮 |
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Description: 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。-Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
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Size: 3072 |
Author: ding |
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Description: Level Set方法是20世纪90年代很流行的界面追踪技术,国外已有个别实例将此方法应用于不可压缩流体的计算.但其对界面具有抹圆的作用,造成梯度很大的界面失真.Particle Level Set方法可以弥补这一缺陷.在基于欧拉方法求解区域中安插了一定数量的示踪粒子,可以纠正失真效果,能够更丰富的体现流体表面的细节。-Level Set Methods 20 century 90' s are very popular interface tracking technology, foreign individual examples of this method has been applied to the calculation of incompressible fluid. But its interface has a clean round on the role, causing a lot of interface distortion gradient. Particle Level Set method can compensate for this shortcoming. Eulerian method based on area planted a number of tracer particles, can correct the distortion effect, be able to reflect the more fluid-rich surface details.
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Size: 3884032 |
Author: rockeyzhu |
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Description: 基于粒子系统的中小尺度流体模拟,利用SPH方法求解NS方程。-Small and medium-sized particle system based fluid simulation, using SPH method to solve NS equation.
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Size: 34816 |
Author: 于亚莉 |
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Description: Real-Time Particle-Based Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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Size: 1722368 |
Author: mike |
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Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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Size: 1672192 |
Author: mike |
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Description: 基于PhysX的流体模拟
PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了-PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, and this fluid is based on SPH, but we will find examples of it only achieved a fluid particle simulation, and by the particle into the part of the grid will have to be our own to achieve the
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Size: 1667072 |
Author: 潮流 |
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Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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Size: 1169408 |
Author: 聂霄 |
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Description: 基于openGL粒子系统的流体.形状像瀑布.可以通过键盘交互-Fluid-based particle system openGL. Shaped like a waterfall. Can interact via the keyboard
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Size: 533504 |
Author: 董忻晰 |
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Description: Dr. Liu 在《光滑粒子流体动力学--一种无网格方法》一书中提供的光滑粒子流体动力学(SPH)源程序,采用Fortran语言编写,用于计算可压缩流体力学问题。-Dr. Liu in the " Smooth Particle Hydrodynamics- a meshless method," a book provided by the smooth particle hydrodynamics (SPH) source code, using Fortran language, used to calculate the fluid flow problem.
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Size: 24576 |
Author: Li Zi |
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Description: 粒子系统,可以用于对流体的仿真,模拟烟火、水流等效果.-Particle system can be used on fluid simulation, simulation of fireworks, water and other effects.
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Size: 159744 |
Author: wu |
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Description: Adaptively Sampled Particle Fluids这篇文章,对流体进行仿真和实现-Adaptively Sampled Particle Fluids of this article, simulation and implementation of the fluid
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Size: 7384064 |
Author: Jiawen Wu |
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Description: SPH 3D
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.-Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian method (where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density.
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Size: 1147904 |
Author: 謝一 |
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Description: Fluid Simulation using Smoothed Particle Hydrodynamics.. C++ with OpenGL
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Size: 3149824 |
Author: angelafarell |
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Description: 粒子系统模拟瀑布水滴下落飞溅过程 效果不错的-Particle systems simulated waterfall droplets the whereabouts splash process well
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Size: 4096 |
Author: 5566ydp |
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Description: Particle-base C++ code for fluid and air interaction
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Size: 174080 |
Author: thanhchi |
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Description: sph fluid:The base program renders particle systems using JOGL (Java ... JOGL: A Beginner s Guide and Tutorial ... By default, the simulation will perform several time steps per frame. .... More interesting scenes: Dropping water in a box is only so much fun. ... [Slides, Notes] [SPH pages
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Size: 11944960 |
Author: mouna |
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Description: Fluid Simulator (Smoothed Particle Hydrodynamics) V5.5 [Update: FASTER]
Add Filled Circle - Motion Blur - Blobby2 Draw Style - Customizable Gravity. Old Features: - Add water Filled Rectangle - Blobby Draw Style. Based on this paper: Suggestions to make the fluid looks more water-like are appreciated. (line line intersect) (Point distance from line)
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Size: 714344 |
Author: Raflezz |
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