Description: PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, and this fluid is based on SPH, but we will find examples of it only achieved a fluid particle simulation, and by the particle into the part of the grid will have to be our own to achieve the
File list (Check if you may need any files):
d.txt
Fluid
.....\glew32.dll
.....\glut32.dll
.....\SampleCommonCode
.....\................\src
.....\................\...\ActorPicking.cpp
.....\................\...\ActorPicking.h
.....\................\...\Actors.cpp
.....\................\...\Actors.h
.....\................\...\BmpLoader.cpp
.....\................\...\BmpLoader.h
.....\................\...\CookASE.cpp
.....\................\...\CookASE.h
.....\................\...\cooking.cpp
.....\................\...\cooking.h
.....\................\...\CustomRandom.h
.....\................\...\DebugRenderer.cpp
.....\................\...\DebugRenderer.h
.....\................\...\DrawObjects.cpp
.....\................\...\DrawObjects.h
.....\................\...\ErrorStream.h
.....\................\...\GLFontData.h
.....\................\...\GLFontRenderer.cpp
.....\................\...\GLFontRenderer.h
.....\................\...\glRenderer.cpp
.....\................\...\glRenderer.h
.....\................\...\Joints.cpp
.....\................\...\Joints.h
.....\................\...\MediaPath.cpp
.....\................\...\MediaPath.h
.....\................\...\MeshHash.cpp
.....\................\...\MeshHash.h
.....\................\...\MouseFilter.cpp
.....\................\...\MouseFilter.h
.....\................\...\MySoftBody.cpp
.....\................\...\MySoftBody.h
.....\................\...\ObjMesh.cpp
.....\................\...\ObjMesh.h
.....\................\...\PerfRenderer.cpp
.....\................\...\PerfRenderer.h
.....\................\...\SamplesVRDSettings.h
.....\................\...\Stream.cpp
.....\................\...\Stream.h
.....\................\...\Terrain.cpp
.....\................\...\Terrain.h
.....\................\...\TerrainRender.cpp
.....\................\...\TerrainRender.h
.....\................\...\Timing.cpp
.....\................\...\Timing.h
.....\................\...\UserAllocator.cpp
.....\................\...\UserAllocator.h
.....\................\...\Utilities.h
.....\................\...\wavefront.cpp
.....\................\...\wavefront.h
.....\SampleParticleFluid
.....\...................\bin
.....\...................\...\win32
.....\...................\...\.....\coolFlow.ase
.....\...................\...\.....\fluidSample.ase
.....\...................\...\.....\glew32.dll
.....\...................\...\.....\glut32.dll
.....\...................\...\.....\SampleParticleFluidDEBUG.exe
.....\...................\...\.....\SampleParticleFluidDEBUG.exe.map
.....\...................\...\.....\SampleParticleFluidDEBUG.exe.pdb
.....\...................\...\.....\SampleParticleFluidDEBUG.ilk
.....\...................\samples
.....\...................\.......\SampleParticleFluid.vcproj
.....\...................\.......\SampleParticleFluid.vcproj.BEN.hua.user
.....\...................\.......\SampleParticleFluid.vcproj.hua-PC.hua.user
.....\...................\.......\Samples.sln
.....\...................\src
.....\...................\...\glg.cpp
.....\...................\...\glg.h
.....\...................\...\MyFluid.cpp
.....\...................\...\MyFluid.h
.....\...................\...\ParticleFactory.cpp
.....\...................\...\ParticleFactory.h
.....\...................\...\SampleCollision.cpp
.....\...................\...\SampleCreate.cpp
.....\...................\...\SampleEmitter.cpp
.....\...................\...\SampleEvents.cpp
.....\...................\...\SampleForce.cpp
.....\...................\...\SamplePacketData.cpp
.....\...................\...\SampleParticleFluid.cpp
.....\...................\...\SampleParticleFluid.h
.....\...................\...\SampleUserData.cpp
.....\...................\...\sph_render.cpp
.....\...................\...\sph_render.h
.....\...................\...\sph_surf.cpp
.....\...................\...\sph_surf.h
.....\Samples.sln