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Description: 项目描述:
Fluid is a server daemon for streaming media. The latest release is built as an API for building any kind of media streamer. Following with the server is a plugin for streaming MP3 files, even those with variable bitrate. Multicast now supported.
Fluid 是一个为媒体流提供的服务器后台。最新版本建造为一个API,用于建造任何类型的媒体。服务器是流式MP3文件的一个插件,即使其位率可变。现在也支持组播。
来源: http://sourceforge.net/projects/fluid/ -Project Description : Fluid is a server daemon for streaming media. The latest release is built as an API for building any kind of media streamer. Following with the server is a plugin for streaming MP3 files, even those with variable bitrate. Multicast now supported . Fluid is one of the streaming media server background. The latest version of the construction of an API for the construction of any type of media. Servers are streaming MP3 files of a plug-in, even if its variable bit rate. Now also support multicast. Source : http://sourceforge.net/projects/fluid/
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Size: 233554 |
Author: 夏雨 |
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Description: The fluid editor is a prototype source code editor supporting a \"bring from\" exploration model.With the fluid editor programmers can avoid explicit navigation between source documents by incorporating related code into the document under examination
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Size: 10245390 |
Author: liyixue |
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Description: 国外游戏开发者杂志2000年第八期配套代码,包括Brian Sharp的implicit-surface fluid的例子代码,例子中使用了Lander的动画库--Code of game development magazine in 2000 8th issue, including implicit-surface fluid example code of Brian Sharp , in which has used Lander animation library
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Size: 2072576 |
Author: 站长 |
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Description: 国外游戏开发者杂志2001年第七期配套代码,包含Naty Hoffman和Kenny Mitchell的相片色泽处理技术代码和Jeff Lander的关于流体仿真的专栏的代码--Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation code of Jeff Lander
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Size: 6817792 |
Author: 站长 |
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Description: OFELI is an object oriented library of C++ classes for development of finite element codes. Its main features are : * Various storage schemes of matrices (dense, sparse, skyline). * Direct methods of solution of linear systems of equations as well as various combinations of iterative solvers and preconditioners. * Shape functions of most "popular" finite elements * Element arrays of most popular problems (Heat Transfer, Fluid Flow, Solid Mechanics, Electromagnetics, ...).-OFELI is an object oriented library of C++ classes for development of finite element codes. Its main features are :* Various storage schemes of matrices (dense, sparse, skyline).* Direct methods of solution of linear systems of equations as well as various combinations of iterative solvers and preconditioners.* Shape functions of most "popular" finite elements* Element arrays of most popular problems (Heat Transfer, Fluid Flow, Solid Mechanics, Electromagnetics, ...).
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Size: 2211840 |
Author: 王大为 |
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Description: 项目描述:
Fluid is a server daemon for streaming media. The latest release is built as an API for building any kind of media streamer. Following with the server is a plugin for streaming MP3 files, even those with variable bitrate. Multicast now supported.
Fluid 是一个为媒体流提供的服务器后台。最新版本建造为一个API,用于建造任何类型的媒体。服务器是流式MP3文件的一个插件,即使其位率可变。现在也支持组播。
来源: http://sourceforge.net/projects/fluid/ -Project Description : Fluid is a server daemon for streaming media. The latest release is built as an API for building any kind of media streamer. Following with the server is a plugin for streaming MP3 files, even those with variable bitrate. Multicast now supported . Fluid is one of the streaming media server background. The latest version of the construction of an API for the construction of any type of media. Servers are streaming MP3 files of a plug-in, even if its variable bit rate. Now also support multicast. Source : http://sourceforge.net/projects/fluid/
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Size: 233472 |
Author: 夏雨 |
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Description: 格子Boltzmann方法
格子Boltzmann方法是为了保留格子气自动机方法的优点,克服其缺点而发展起来的方法。
特别是1992年,钱跃弘、陈十一等的开创性工作(提出LBGK模型方法),使该方法广泛地应用到计算流体力学(单相流、多相流、多孔介质流、热对流、磁流体、反应-扩散等)。
这是“格子模型”的并行处理,在LINUX下调试通过-lattice Boltzmann method lattice Boltzmann method is to retain the lattice gas automata the advantages and overcome its shortcomings and develop ways. In particular, in 1992, Qian Yue Wong Chan 11 the pioneering work (proposed Computational Model), the approach to the wider application of computational fluid dynamics (single-phase flow, multiphase flow, flow in porous media, thermal convection, MHD, the reaction- diffusion, etc.). This is the "lattice model" of parallel processing, the adoption of Linux Debugging
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Size: 17408 |
Author: 张翟 |
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Description: matlab编写的流体计算和传热程序(Matlab 程序)-Matlab calculations prepared by the fluid and heat transfer procedures (procedures Matlab)
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Size: 10240 |
Author: khliu |
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Description: 飞行模拟源代码,动画比较流畅,特别是雾效处理的比较好,我做论文写的-flight simulation source code, more fluid animation, particularly fog effect of relatively good, so I wrote a dissertation
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Size: 60416 |
Author: 张振林 |
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Description: 基于matlab计算流体力学(CFD)源代码。-Matlab-based computational fluid dynamics (CFD) code.
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Size: 10240 |
Author: liu |
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Description: 基于最新一代通用GPU--Geforce8800,在CUDA平台上开发流体模拟程序,是基于GPU的通用计算应用在图形学领域的一个范例。由于该环境在国内不常见,并且支持模拟环境,保留了可执行文件作为参考。-based on the latest generation of common GPU-- Geforce8800. CUDA platform in the development of fluid simulation program, GPU is based on the generic terms used in the field of graphics one example. As the environment in China is not uncommon, and supports simulation environment, while retaining the executable file as a reference.
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Size: 1684480 |
Author: 白洪涛 |
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Description: Lattice Boltzmann 程序,使用D2Q9模型,模拟流体在多孔介质中的渗流。-procedures, the use of D2Q9 model Simulation of Fluid in the porous medium flow.
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Size: 2048 |
Author: he fengjiang |
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Description: 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译-2D real-time fluid dynamics simulation, the need for graphics cards support SM2.0, the use of the 2005.8 Compiler DXSDK
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Size: 1406976 |
Author: GoldFX |
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Description: The fluid editor is a prototype source code editor supporting a "bring from" exploration model.With the fluid editor programmers can avoid explicit navigation between source documents by incorporating related code into the document under examination -The fluid editor is a prototype source code editor supporting a bring from exploration model.With the fluid editor programmers can avoid explicit navigation between source documents by incorporating related code into the document under examination
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Size: 10245120 |
Author: liyixue |
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Description: c++语言开发的,使用GPU加速的对流体的仿真-c++ language to develop the simulation of fluid
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Size: 1667072 |
Author: john |
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Description: Fluid Mechanics White
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Size: 12992512 |
Author: Aziz |
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Description: fluid simulation fluid simulation fluid simulation fluid simulation-fluid simulation fluid simulation fluid simulation fluid simulation fluid simulation fluid simulation fluid simulation
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Size: 14336 |
Author: michael |
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Description: 书Computational methods for fluid dynamics源代码,fortran语言,学习计算流体力学资料-source code of book Computational methods for fluid dynamics
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Size: 1507328 |
Author: snowshade |
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Description: 计算流体力学,共6章。着重介绍计算流体力学最基本的原理,CFD初学者的必备手册。-Computational fluid dynamics, a total of 6. Focuses on the basic principles of Computational Fluid Dynamics, CFD essential guide for beginners.
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Size: 5201920 |
Author: 孙婧元 |
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Description: 石油钻井为降低摩阻常使用震击器,本程序用来评价带有震击器的管柱内流体流速和压力分布。(The fluid hammer tool was often used in the petroleum industry to reduce friction drag, the programm was aimed at evaluating the velocity and pressure distribution of tubular with fluid hammer tool.)
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Size: 1024 |
Author: lim52 |
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