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[Internet-Network飞龙DDOS软件2.0测试版

Description:

飞龙DDOS软件2.0测试版

生成器0.h

SkinMagicLib.h

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : 生成器0
========================================================================


AppWizard has created this 生成器0 application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your 生成器0 application.

生成器0.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

生成器0.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CMy0App application class.

生成器0.cpp
    This is the main application source file that contains the application
    class CMy0App.

生成器0.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
 Visual C++.

生成器0.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\生成器0.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file 生成器0.rc.

res\生成器0.rc2
    This file contains resources that are not edited by Microsoft
 Visual C++.  You should place all resources not editable by
 the resource editor in this file.

 


/////////////////////////////////////////////////////////////////////////////

AppWizard creates one dialog class:

生成器0Dlg.h, 生成器0Dlg.cpp - the dialog
    These files contain your CMy0Dlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in 生成器0.rc, which can be edited in Microsoft
 Visual C++.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named 生成器0.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////
 


Platform: | Size: 1712698 | Author: fy5388 | Hits:

[Windows Develop简单聊天系统

Description:

========================================================================
       MICROSOFT FOUNDATION CLASS LIBRARY : Talk
========================================================================


AppWizard has created this Talk application for you.  This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that
make up your Talk application.

Talk.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.

Talk.h
    This is the main header file for the application.  It includes other
    project specific headers (including Resource.h) and declares the
    CTalkApp application class.

Talk.cpp
    This is the main application source file that contains the application
    class CTalkApp.

Talk.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
 Visual C++.

Talk.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

res\Talk.ico
    This is an icon file, which is used as the application's icon.  This
    icon is included by the main resource file Talk.rc.

res\Talk.rc2
    This file contains resources that are not edited by Microsoft
 Visual C++.  You should place all resources not editable by
 the resource editor in this file.

 


/////////////////////////////////////////////////////////////////////////////

AppWizard creates one dialog class:

TalkDlg.h, TalkDlg.cpp - the dialog
    These files contain your CTalkDlg class.  This class defines
    the behavior of your application's main dialog.  The dialog's
    template is in Talk.rc, which can be edited in Microsoft
 Visual C++.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named Talk.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.)  If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.

/////////////////////////////////////////////////////////////////////////////
 


Platform: | Size: 38661 | Author: roothai | Hits:

[Windows Develop304074PlayMP3-eVC3.rar

Description: ======================================================================== Microsoft Foundation Class Library for Windows CE: PlayMP3 ======================================================================== AppWizard has created this PlayMP3 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your PlayMP3 application. PlayMP3.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CPlayMP3App application class. PlayMP3.cpp This is the main application source file that contains the application class CPlayMP3App. PlayMP3.rc This is a listing of all of the Microsoft Windows CE resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft eMbedded Visual C++. res\PlayMP3.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file PlayMP3.rc. res\PlayMP3.rc2 This file contains resources that are not edited by Microsoft eMbedded Visual C++. You should place all resources not editable by the resource editor in this file. PlayMP3.vcc This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: PlayMP3Dlg.h, PlayMP3Dlg.cpp - the dialog These files contain your CPlayMP3Dlg class. This class defines the behavior of your application's main dialog. The dialog's template is in PlayMP3.rc, which can be edited in Microsoft Developer Studio. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named PlayMP3.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft eMbedded Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFCWCXXX.DLL from the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFCWCDEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 285495 | Author: loveyou365 | Hits:

[Windows DevelopVC视图绘制动态曲线图

Description: ======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : TestDrawCurve_26 ======================================================================== AppWizard has created this TestDrawCurve_26 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your TestDrawCurve_26 application. TestDrawCurve_26.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. TestDrawCurve_26.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CTestDrawCurve_26App application class. TestDrawCurve_26.cpp This is the main application source file that contains the application class CTestDrawCurve_26App. TestDrawCurve_26.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. TestDrawCurve_26.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\TestDrawCurve_26.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file TestDrawCurve_26.rc. res\TestDrawCurve_26.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in TestDrawCurve_26.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: TestDrawCurve_26Doc.h, TestDrawCurve_26Doc.cpp - the document These files contain your CTestDrawCurve_26Doc class. Edit these files to add your special document data and to implement file saving and loading (via CTestDrawCurve_26Doc::Serialize). TestDrawCurve_26View.h, TestDrawCurve_26View.cpp - the view of the document These files contain your CTestDrawCurve_26View class. CTestDrawCurve_26View objects are used to view CTestDrawCurve_26Doc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named TestDrawCurve_26.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
Platform: | Size: 1967656 | Author: xiayang168 | Hits:

[Internet-NetworkROMEDIT

Description: 谢谢 谢谢 谢谢 谢谢 谢谢 -Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, thank
Platform: | Size: 796672 | Author: | Hits:

[DVDOsd-Edit27c

Description: osd tool to edit osd data of dvd rom file
Platform: | Size: 567296 | Author: audisoul | Hits:

[Windows MobileRomEditor

Description: 智能手机ROM 编辑工具,可以直接修改BIN文件-windows mobile 5.0 6.0 6.1 rom edit
Platform: | Size: 72704 | Author: mike xiang | Hits:

[MTKmtkreseditV29

Description: MTK芯片ROM文件编辑修改工具mtk res edit-MTK chip ROM file edit tool mtk res edit
Platform: | Size: 1963008 | Author: mq | Hits:

[SCMMSP430

Description: 光盘里面的程序需要采用C语言的编译软件进行打开阅读,也 可以使用“UltraEdit”等软件打开阅读或者编辑。但是这些程序 必须使用“Embedded Workbench”集成开发环境进行编译调试。 如果必须需要硬件支持的,则必须有硬件支持,才能进行运行。 光盘里面的电路图是用Protel99软件画成的,所以必须使用该 软件打开。 -CD-ROM inside the program needs to use C language compiler software to open the reading, you can also use the " UltraEdit" and other software to open the read or edit. However, these procedures must be used " Embedded Workbench" integrated development environment to compile debugging. If you must require hardware support, you must have the hardware support in order to run. CD-ROM inside the circuit diagram is drawn Protel99 software, so you must use the software to open.
Platform: | Size: 1200128 | Author: 翟海发 | Hits:

[VHDL-FPGA-Verilogdrom

Description: FPGA rom硬件语言文件 用于输出正弦序列数字信号--- megafunction wizard: ROM: 1-PORT -- GENERATION: STANDARD -- VERSION: WM1.0 -- MODULE: altsyncram -- ============================================================ -- File Name: drom.vhd -- Megafunction Name(s): -- altsyncram -- -- Simulation Library Files(s): -- altera_mf -- ============================================================ --************************************************************ -- THIS IS A WIZARD-GENERATED FILE. DO NOT EDIT THIS FILE! -- -- 8.0 Build 215 05/29/2008 SJ Full Version --************************************************************ --Copyright (C) 1991-2008 Altera Corporation --Your use of Altera Corporation s design tools, logic functions --and other software and tools, and its AMPP partner logic --functions, and any output files from any of the foregoing --(including device programming or simulation files), and any --associated documentation or information are expressly subject --to the terms and conditi
Platform: | Size: 2048 | Author: 李小狼 | Hits:

[Windows DevelopUltraISO_9.6.1.3016_XiTongZhiJia

Description: 软碟通是一款功能强大而又方便实用的光盘映像文件制作/编辑/转换工具,它可以直接编辑ISO文件和从ISO中提取文件和目录,也可以从CD-ROM制作光盘映像或者将硬盘上的文件制作成ISO文件-UltraISO is a powerful and practical disc image file create/edit/conversion tool, it can directly edit the ISO file and extract the files and directories the ISO, is also available the CD-ROM create a disc image files on your hard disk or will make ISO file
Platform: | Size: 1857536 | Author: 春冰虎尾 | Hits:

[CSharpC#设计模式

Description: 《C#设计模式》由James W. Cooper编著,首先简明扼要地介绍了C#、面向对象编程、继承和UML图,然后分章描述了23种设计模式及各自的使用场合,并阐明了模式在大型设计中的作用。每种模式的用法都配有相应的示例程序演示,这些程序收录在随书配套光盘中,可以直接运行、测试、编辑和使用。(The C# design pattern is compiled by James W. Cooper. First, it introduces briefly the C#, object oriented programming, inheritance and UML diagram, then describes the 23 design patterns and their respective applications, and illustrates the role of the model in large design. The usage of each model is equipped with a demonstration of the corresponding sample program. These programs are included in the CD-ROM with the book, which can be run, test, edit and use directly.)
Platform: | Size: 5321728 | Author: 好想有个昵称 | Hits:

[OtherAward edit program v1.2

Description: Award edit v1.2 allows to edit Award BIOS ROM binary file(dump), add/delete bios modules, change some settings, edit Setup BIOS menu items an so on. Very useful for BIOS ROM hacking!
Platform: | Size: 256737 | Author: SergeX31 | Hits:

CodeBus www.codebus.net