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经典渲染算法toon shading的C++实现,程序采用C++和OpenGL实现-Classic rendering of toon shading algorithm C++ Achieve, procedures using C++ And OpenGL to achieve
Update : 2025-02-19 Size : 5.23mb Publisher : bin wang

卡通绘制,实现卡通渲染的效果,是我们实时绘制课的小作业-toon shading
Update : 2025-02-19 Size : 12.34mb Publisher : 徐波

- Parallax Specular Mapping with approximate self shadows. - Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions). - Self Shadowed relief Mapping. - Different faked subsurface scattering multilayer skinshaders. Version 1.3 supports translucency. - Toonshading. - Forcefield shaders. - Translucency shader. - A simple image based lighting shader. - Various detail shaders - Screenspace Subsurface Scattering (Only working with Pro) - Outline Glow Postprocessing effect. - Various mobile shaders
Update : 2025-02-19 Size : 16.18mb Publisher : 钟良毓

This is ToonShading unity package.
Update : 2025-02-19 Size : 16kb Publisher : lionbyol
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