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[Internet-Networkconsole1101

Description: Console程序可以提供类似DOS和UNIX Shell的环境,对于学生从单任务环境向多任务环境程序设计的过渡很有帮助。在Console模式下建立Winsock的编程环境,可以完成BSD Socket的实验-Console procedures can provide similar DOS and UNIX Shell environment for students from single-task environment to multi-task environment for the transition program design helpful. Console mode in the establishment of Winsock programming environment, to be completed BSD Socket experiment
Platform: | Size: 4096 | Author: 问题 | Hits:

[Software Engineering基于web的企业内部信息网络平台的开发

Description: 太原理工大学硕 士 学 位 论 文 摘 要 随着Internet/Intranet 建设的飞速发展,Web 服务作为当 前Internet 上最热门的一种服务,得到了广泛的应用。Web 技术 发展到今天,人们已经可以把数据库技术引入到Web 系统中。将 Web 与数据库结合起来,不仅把Web 与数据库的所有优点集中在 一起,而且充分利用了大量已有的数据库信息资源,可以使用户 在Web 浏览器上方便地检索和浏览数据库的内容,Web 数据库技 术为传统的信息系统应用模式转轨到新的应用模式提供了具体 解决方案,也为解决信息孤岛问题提供了思路。-Taiyuan University of Technology with a master's degree thesis Abstract Internet/Intranet construction of the rapid development of Web services as the current most popular on the Internet as a service, a wide range of applications. Web technology into today, people can turn the technology into the database to the Web system. Web and Database will combine not only the Web and database together all the advantages, but also made full use of the existing large database of information resources, allowing customers to the Web browser to facilitate the retrieval and browsing the contents of the database, Web database technology to the traditional information system applications model transition to the new model of application specific solutions, but also to address the issue of isolated isl
Platform: | Size: 112640 | Author: 西风飘雪 | Hits:

[SCM从MCS51到AVR的转变

Description: 从MCS51到AVR的转变,如果你是一个现在懂MCS51,且又想学习其它单片机,对AVR有兴趣的话,这是一本不错的指导书,可以让你快速的从MCS51过渡到AVR系列-from AVR MCS51 to change, if you are a MCS51 now understand, and indeed want to learn other microcontroller, the AVR is interested in it, this is a good guide book, which will let you quickly from the transition to MCS51 AVR Series
Platform: | Size: 1244160 | Author: 刘文剑 | Hits:

[CSharprailk

Description: « 问题描述:在一个列车调度站中,k条轨道连接到k条侧轨处,形成k个铁路转轨栈,从左到右依次记为H1,H2,…,Hk如下图所示。其中左边轨道为车皮入口(记为H0),右边轨道为出口(记为Hk+1),,编号为a , a , ,an 1 2  的n 个车皮从入口依次进入转轨栈,由调度室安排车皮进出栈次序,并对车皮按其出栈次序重新排序为1,2,…,n。调度室在安排车皮进出栈次序时,遵循以下规则:(1) 车皮入口H0处的车皮可以进入转轨栈H1,H2,…,Hk之一,或直接进入车皮出口Hk+1。(2) 转轨栈H1,H2,…,Hk处的车皮可以进入车皮出口Hk+« 编程任务:给定正整数n,和n个车皮的初始编号n a , a , ,a 1 2  ,编程计算最少需要多少个转轨栈才能按照规则(1)和(2)调度车皮,使车皮在车皮出口按照1,2,…,n的顺序输出。« 数据输入:由文件input.txt 给出输入数据。第1 行有1 个正整数n,表示有n 个车皮。第2 行是n个车皮的初始编号n a , a , ,a 1 2  。« 结果输出:将计算出的最少转轨栈数输出到文件output.txt。输入文件示例 输出文件示例input.txt output.txt42 3 4 13-laquo; Problem description : In a train station, k, k track connected to the side of the tracks, forming k stack rail transition from left to right followed credited to H1, H2, ..., Hk as in the figure below. Which left orbit for imported cars (credited to H0), the right track for exports (credited as a Hk), and numbered a, a, and an 1 2# 61516; The n followed by wagon from the entrance into the stack transition from the dispatch room arrangements wagon Stack access priorities, as well as cars stack up according to reorder priorities for 1,2, ..., n. The dispatch room in arranging access stack wagon order, to abide by the following rules : (1) H0 wagon entrance of cars can enter the transition stack H1, H2, ..., Hk, or directly into a wagon export Hk. (2) Transition stack H1, H2, ..., Hk
Platform: | Size: 1024 | Author: 林天 | Hits:

[ELanguage词法语法分析器

Description: 一个超级经典的词法和语法分析程序(附加源代码).从词法分析的输出过渡到语法分析-a super classic morphology and syntax analysis program (Additional source code). Lexical analysis from the output transition to the syntax analysis
Platform: | Size: 276480 | Author: 鲍婧 | Hits:

[assembly languagelx

Description: 设计目的 加深对语法分析程序的任务及其工作原理的理解;掌握语法分析程序的实现方法;掌握简单语言的状态转换图表示形式极其识别程序的构造。 设计任务 编写对简单语言进行语法分析的词法分析程序。并对输入串for I=1to 20 do {x:=x+2 y:=y*(2+c) }} 进行语法分析,要求如下: 1。识别其中的关键字,标识符,常数,运算符和界符。2,对其中的数字注明其值和类型 3。将识别的结果填入表中并输出。-designed to deepen the syntax analysis procedures and the task of the working principle of understanding; Master syntax analysis of the implementation process; In simple language and the state transition map form extremely Construction of the identification procedures. Design tasks to prepare simple language syntax analysis of lexical analysis procedure. Also input strings for I = 1 to 20 do (x : y = x 2 : = y* (2 c))) syntax analysis, as follows : 1. The identification of keywords, identifiers, constant, Operators and community website. Two of the figures which indicate its value and type 3. Recognition will fill in the results table and outputs.
Platform: | Size: 1024 | Author: 刘向 | Hits:

[Picture Viewer实现图像之间的平滑过渡

Description: 一个实现不同图像之间的平滑过渡,效果挺好的.^_^-a different image to achieve the smooth transition, the effect is very good. ^ _ ^
Platform: | Size: 267264 | Author: 小林 | Hits:

[GDI-Bitmap过渡区和图象分割

Description: 图像过渡区的概念!能够分割的更加精确!是图像处理的一个新的话题!-image transition zone concept! Segmentation can be more accurate! Image processing is a new topic!
Platform: | Size: 978944 | Author: 山药蛋 | Hits:

[GDI-Bitmap图象过渡区提取与分割算法评价

Description: 过渡区图像分割的效果评价,是清华章御晋写的!-transition zone Segmentation Evaluation of the effect of Qing Zhang Jin His writing!
Platform: | Size: 173056 | Author: 山药蛋 | Hits:

[matlabsvpwm的matlab仿真

Description: svpwm的matlab仿真主要利用matlab进行svpwm生成的PARK变换、Park逆变换、波形输出等-Matlab simulation based on SVPWM mainly utilizes Matlab to process park transission, park anti transition, wave output and etc produced by SVPWM.
Platform: | Size: 20480 | Author: 潘先生 | Hits:

[USB developU盘MP3文件系统

Description: 对于了解u盘和mp3有很大的帮助,实由u盘到mp3的过渡-u-understanding and mp3 is a great help, it was u by the transition to mp3
Platform: | Size: 35840 | Author: 周涛 | Hits:

[CSharp用c语言编写串口程序

Description: 用c语言编写串口程序 在当今,流行的编程软件种类繁多,它们编程方便、易于维护,但是在与硬 件直接打交道和编制系统软件时却束手无策,于是C语言就有了用武之地。C语言 作为汇编语言与高级语言之间的一种过渡语言,兼有汇编语言的高效和高级语言 的方便。   在通讯中,为了保证行运安全可靠,标准的串行口必须具有许多握手信号和 状态信息。这是因为通讯的各个计算机CPU速度不一样(这会导致“错帧”)以 及发送机发送数据速度比接收机接收速度快(这会导致“过冲”)。为解决这个 问题,我们采用一个简单的握手信号,即发送机每次仅发送半个字节(低4位) 的数据,而另外半个字节(高4位)则用来传送信息。我们可以对信息位(高4位) 进行如下简单的编码: 0H:发送的是新的半个字节数据 1H:重新发送上次传送错误的数据 2H:文件名结束 3H:文件结束 这样,每当发送机发送一个字节以后,就等待接受机发回送信号,这回送信号就 是发送机发送过来的那个字节。发送机接收到回送信号后,把它与刚发送的字节 相比较,如果相同,就发送新的半个字节,否则就重新发送。新数据与旧数据通 过信息位来区分。下面就是用C语言编写控制串行口的程序。 -Serial procedures in the preparation of today's popular programming software, and a large variety of their programming and easy to maintain, but to deal directly with the hardware and system software when compiled a loss, so there will be a C language battlefield. C language as the compilation and Advanced Language a transition between languages, both assembly language and the efficient high-level language convenience. In telecommunications, in order to ensure safe and reliable transport firms, the standard serial I must have shook hands with many signals and state information. This is because the various computer communications CPU speed is not the same (this would lead to "the wrong frame") and transmitter to send data faster than fast receiver to receive (this would lead t
Platform: | Size: 6144 | Author: 王平 | Hits:

[GDI-BitmapCGradientRender_demo

Description: 本例子介绍了如何进行任意的背景渲染过渡的算法.-the example of how arbitrary background rendering algorithm transition.
Platform: | Size: 20480 | Author: 吴宁 | Hits:

[ELanguageWordAnaly

Description: 一个超级经典的词法和语法分析程序(附加源代码).从词法分析的输出过渡到语法分析. 高手编的-a super classic morphology and syntax analysis program (Additional source code). Lexical analysis from the output transition to the syntax analysis. Masters series
Platform: | Size: 9216 | Author: 王建军 | Hits:

[OtherDhtml

Description: 网页制作过程中,制作二十四种幻灯片过渡效果。-website production process, producing 24 kinds of slide transition effects.
Platform: | Size: 356352 | Author: fhm | Hits:

[Other resourcesnlying6

Description: 1、 学会针对DFA转换图实现相应的高级语言源程序。 2、 深刻领会状态转换图的含义,逐步理解有限自动机。 3、 掌握手工生成词法分析器的方法,了解词法分析器的内部工作原理 -1, the Institute against DFA conversion map corresponding high-level language source. 2, deeply understand the state transition map meaning, and gradually understanding finite automata. 3, master hand-generated lexical analyzer, to find the lexical analyzer internal Principle
Platform: | Size: 241664 | Author: 王志 | Hits:

[CSharprailk

Description: 最优车皮排序问题 .问题描述: 在一个列车调度站中,k 条轨道连接到k 条侧轨处,形成k 个铁路转轨栈,从左到右依 次记为H1,H2,…,Hk 如下图所示。其中左边轨道为车皮入口(记为H0),右边轨道为出 口(记为Hk+1),编号为a1, a2,.,an 的n 个车皮从入口依次进入转轨栈,由调度室安排车 皮进出栈次序,并对车皮按其出栈次序重新排序为1,2,…,n。 调度室在安排车皮进出栈次序时,遵循以下规则: (1) 车皮入口H0 处的车皮可以进入转轨栈H1,H2,…,Hk 之一,或直接进入车 皮出口Hk+1 。 (2) 转轨栈H1,H2,…,Hk 处的车皮可以进入车皮出口Hk+1 。 .编程任务: 给定正整数n,和n 个车皮的初始编号a1, a2,.,an ,编程计算最少需要多少个转轨栈 才能按照规则(1)和(2)调度车皮,使车皮在车皮出口按照1,2,…,n 的顺序输出。 .数据输入: 由文件input.txt 给出输入数据。第1 行有1 个正整数n,表示有n 个车皮。第2 行是n 个车皮的初始编号a1, a2,.,an 。-wagon optimal scheduling problem. Problem description : In a train station, k, k track connected to the side of the tracks, forming k stack rail transition from left to right followed credited to H1, H2, ..., Hk as in the figure below. Which left orbit for imported cars (credited to H0), the right track for exports (credited as a Hk), the No. a1, a2,. , An n-wagon from the entrance into the transition stack followed by the dispatch room arrangements wagon Stack access priorities, as well as cars stack up according to the order reordering of 1,2, ..., n. The dispatch room in arranging access stack wagon order, to abide by the following rules : (1) H0 wagon entrance of cars can enter the transition stack H1, H2, ..., Hk, or directly into a wagon export Hk. (2) Transition stack H1, H2, ..., H
Platform: | Size: 29696 | Author: 无翼 | Hits:

[CSharpstacks

Description: Ex3.6 车皮编序问题 .问题描述: 在一个列车调度站中,1 条轨道连接到1 条侧轨处,形成1 个铁路转轨栈,如下图所示。 其中左边轨道为车皮入口,右边轨道为出口,编号为1,2,…,n 的n 个车皮从入口依次进 入转轨栈,由调度室安排车皮进出栈次序,并对车皮按其出栈次序重新编序a1, a2,., an 。 .编程任务: 给定正整数n,编程计算左边轨道车皮编号依次为1,2,…,n 时,在右边轨道最多可 以得到多少个不同的车皮编序方案。 例如当n=3 时,最多得到5 组不同的编序方案如下: 1 2 3 1 3 2 2 1 3 2 3 1 3 2 1 .数据输入: 由文件input.txt 给出输入数据。第一行有1 个正整数n,表示有n 个车皮。 .结果输出: 将计算出的所有不同的编序方案,以及不同的编序方案数输出到文件output.txt 。文件 的每行是一个编序方案。文件的最后一行是编序方案数。-Ex3.6 wagon sequence problem. Problem description : In a train station, a connecting track to a side track, the formation of a railway transition stack, as shown in Fig. Which left orbit for imported cars, the right orbit for export, numbered 1, 2, ..., n n cars were imported from the stack into the transition from the dispatch room arrangements wagon Stack access priorities, as well as cars stack up according to the order re-sequence a1, a2,. , An . . Programming tasks : Given a positive integer n, the left orbital calculation programming wagon followed by No. 1, 2, ..., n, on the right track can get at the maximum number of different cars sequence program. For example, when n = 3, a maximum of five different sequence of the program are as follows : 1 2 3 1 3 2 2 1 3 2 3 1 3 2 1. Data inp
Platform: | Size: 25600 | Author: 无翼 | Hits:

[Button controlCoolProgressBar

Description: Cool Progress Bar is a regular progress bar, but with some cool effects (ok, maybe I m exaggerating a bit, but this was the first name that I came up with!). It was specially made for games (where a nice progress bar when loading the game always looks good, impresses the users and distracts them), but you can use it anywhere else. For now, all it supports is a gradation effect between two colors you choose, and a background color. But I plan to use a lot more effects, from custom graphics to transition effects and masks. Feel free to e-mail me your own suggestions. Just make sure you dedicate at least one line to me in the "Thanks to" section of your program/game or credit me in any other way you see fit. That s all I ask in return for using this.-Cool Progress Bar is a regular progress bar , but with some cool effects (ok, maybe I m exaggerating a bit, but this was the first name that I came up with!) . It was specially made for games (where a nice pro gress bar when loading the game always looks goo d, impresses the users and distracts them). but you can use it anywhere else. For now, all it supports is a gradation effect between tw o colors you choose. and a background color. But I plan to use a lot mor e effects, from custom graphics to transition effects and masks. Feel free to e-mail me your own suggestio ns. Just make sure you dedicate at least one line to me in the "Thanks to" section of your program/game or credit me in any other way you see fit. Tha t s all I ask in return for using this.
Platform: | Size: 54272 | Author: 周长俊 | Hits:

[Game Engine3d_terrain

Description: 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition done more, the terrain is sharp.
Platform: | Size: 5120 | Author: weiguian | Hits:
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