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Description: 创建的Billboard广告牌 可以跟随摄相机运动而运动来实现面向摄像机 内有源代码
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Size: 3031040 |
Author: fujia |
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Description: D3d重的billboard实例,很好的入门资料
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Size: 115432 |
Author: 天天 |
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Description: 一个自己写的Billboard 在三维空间中加入二维物体的游戏技术 做游戏的相当有用的东西 代码写的很清楚 初学者必看
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Size: 2885321 |
Author: laochen46 |
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Description: 用 Billboard 技术实现闪电效果,依靠 OSG 库
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Size: 7934918 |
Author: lshenghui |
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Description: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。
-achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.
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Size: 1571840 |
Author: 小李 |
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Description: 算法介绍
矩阵求逆在程序中很常见,主要应用于求Billboard矩阵。按照定义的计算方法乘法运算,严重影响了性能。在需要大量Billboard矩阵运算时,矩阵求逆的优化能极大提高性能。这里要介绍的矩阵求逆算法称为全选主元高斯-约旦法。
高斯-约旦法(全选主元)求逆的步骤如下:
首先,对于 k 从 0 到 n - 1 作如下几步:
从第 k 行、第 k 列开始的右下角子阵中选取绝对值最大的元素,并记住次元素所在的行号和列号,在通过行交换和列交换将它交换到主元素位置上。这一步称为全选主元。
m(k, k) = 1 / m(k, k)
m(k, j) = m(k, j) * m(k, k),j = 0, 1, ..., n-1;j != k
m(i, j) = m(i, j) - m(i, k) * m(k, j),i, j = 0, 1, ..., n-1;i, j != k
m(i, k) = -m(i, k) * m(k, k),i = 0, 1, ..., n-1;i != k
最后,根据在全选主元过程中所记录的行、列交换的信息进行恢复,恢复的原则如下:在全选主元过程中,先交换的行(列)后进行恢复;原来的行(列)交换用列(行)交换来恢复。-algorithm introduced in the matrix inversion process is very common, which are mainly used for Billboard matrix. In accordance with the definition of the method of calculating multiplication, seriously affecting the performance. The need for a large number of Billboard matrix operations, matrix inversion optimization can significantly improve performance. Here we introduce the matrix inversion algorithm called full-elected PCA Gauss-Jordan and France. Gauss-Jordan and France (all elected PCA) inversion of the following steps : First, for k from 0 to n-1 for the following steps : from the first trip k, k started out the bottom right corner Subarray largest absolute selected elements, and element remember meeting the line and out, the adoption OK exchange and the exchange out of its exchange
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Size: 3072 |
Author: 刘亮 |
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Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
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Size: 11529216 |
Author: 张文广 |
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Description: 在vc++6.0环境下,利用directx写billboard的例子,利用billboard技术在场景中绘制了两颗树。
-in vc 6.0 circumstances, the use of DirectX write Bobbi example, the use of Bobbi technology in mapping the scene two trees.
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Size: 156672 |
Author: 飞雪 |
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Description: 一个基于图像的布告板技术代码,对于初学者来说很有借鉴价值-an image-based bulletin board code technology, for a newcomer very valuable reference
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Size: 889856 |
Author: 葛学东 |
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Description: 包含一个摄像机类,同时也有公告牌的演示效果-category includes a video camera, also has a bulletin board demonstration effect
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Size: 1788928 |
Author: 曹建 |
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Description: 用billboard技术画的一个火焰,可以在场景中漫游,绕着火堆转-billboard with a painting technique flame can roam the scene, she then turn around
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Size: 498688 |
Author: |
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Description: 如何在游戏中实现剪切板技术非常重要,可以通过变换矩阵的求返得到,很简单的,慢慢看吧-how the game to achieve shear deformation plate technology is very important, through the transformation matrix is seeking back, very simple, slowly Look here
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Size: 504832 |
Author: 刘强 |
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Description: 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click generation of trees, and 3ds loading, billboard display technology, etc.
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Size: 504832 |
Author: liwen |
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Description: billboard技术和多重纹理应用
地球和月亮,其中月亮是用billboard技术实现-billboard technology and multiple texture application of the Earth and the moon, Moon which is used billboard technology
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Size: 2046976 |
Author: kin |
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Description: D3d重的billboard实例,很好的入门资料-D3D heavy billboard examples of good introductory information on
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Size: 115712 |
Author: 天天 |
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Description: 在DirectX实现广告牌效果的代码程序-DirectX implementation billboard at the effect of the procedure code
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Size: 504832 |
Author: Summer |
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Description: billboard.cpp and billboard.h-An example of billboarding. A billboard is an object that always faces toward the eye
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Size: 1024 |
Author: lee |
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Description: D3d教程广告牌源代码,属于渲染技术。适用于VC++平台-D3d tutorial billboard source code, are rendering. Apply to VC++ platform
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Size: 242688 |
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Description: 使用billboard技术写的粒子效果,优化不太好,见谅,操作为键盘上下左右 -Particles using the billboard effect of technical writing, optimization is not very good, forgive me, around and down the keyboard operation
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Size: 3718144 |
Author: hacson |
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Description: opengl渲染的billboard 树,有光照 等控制,效果很好,合适初学者。-opengl rendering of billboard trees, lighting and other controls, the effect is very good, suitable for beginners.
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Size: 1810432 |
Author: li |
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