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[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106574 | Author: 张立强 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105860 | Author: 周立 | Hits:

[GDI-Bitmapbmp1111

Description: 导出bmp 根据文档数据导出坐标曲线,保存成bmp文件-derived bmp files under the curve data derived coordinates preserve documents into bmp
Platform: | Size: 86624 | Author: 一一 | Hits:

[OpenGL programvc_jiqiaoshili_part8

Description: Visual.C++程序设计技巧与实例--配套光盘 第8章 图形图像编程 本章共11个实例: 1. DPLP设备坐标和逻辑坐标的相互转换 2. DrawShapes绘制各种图形 3. GDIDemoGDI对象的访问 4. MouseDraw使用鼠标绘图 5. DlgPaint在对话框上绘图 6. OpenGLDemo使用OpenGL绘图 7. OpenGLMovie使用OpenGL实现动画效果 8. BMPDemo在客户区显示位图 9. BMP256显示256色位图 10.BMPDemo2位图的伸缩和翻转操作 11.JPGGif显示jpg和gif图象-Visual.C program design techniques and examples -- matching CD Chapter 8, graphics and video programming has a chapter an example : 1. DPLP equipment and coordinates the logical coordinates conversion 2. DrawShapes draw various graphic 3. GDIDemoGDI visit four targets. MouseDraw use a mouse Mapping 5. DlgPai nt in the dialog box on the drawing 6. OpenGLDemo use OpenGL graphics 7. OpenGLM ovie use OpenGL animation 8. BMPDemo customers in the District show bitmap 9. BMP 256 show 256 colors 10.BMPDemo2 Bitmap bitmap stretching and overturned operation 11.JPGGi f showed jpg and gif image
Platform: | Size: 342346 | Author: xixi | Hits:

[OpenGL programC__DocumentsandSettings_cq_桌面_VC

Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: | Size: 106591 | Author: 李茜 | Hits:

[Firewall-SecurityDCT域隐藏

Description: 当要隐藏信息时,在MATLAB的命令窗内输入命令: hide = myhide(carry,signal,x,y); carry 用你的原始载体文件名代替,signal 用你所要隐藏的文件名代替 carry 和 signal 都必须是 *.* 的形式(注意不能省略单引号) x,y 是选取隐藏信息的位置坐标,在(x,y)和(y,x)处 生成的伪装载体文件名为hide.bmp 注意myhide.m文件,载体文件,隐藏文件都要在当前目录(current Directory)下 当要提取信息时,在MATLAB命令窗内输入命令: behidden = myinhide(carry,x,y); carry 用你的伪装载体文件名代替,格式为 *.* (注意不要丢掉单引号) x,y 是选取隐藏信息的位置坐标,在(x,y)和(y,x)处,这必须和嵌入时所选位置一致。 提取出的信息文件名为behidden.bmp 同样,要注意behidden.m和伪装载体文件都要在当前目录(current Directory)下-when to hide information, in order MATLAB within a window orders : hide = myhide (carry, signal, x, y); Carry with you the original document name instead vector, signal used to hide your name in the paper and instead carry signal must be in the form of *.* ( not to single quotes omitted) x, y is to select the location of hidden information coordinates (x, y) and (y, x) The formation of camouflage vector document, entitled hide.bmp attention myhide.m documents, vector documents hidden all the documents in the current directory (current Directory) to retrieve information when, in order window MATLAB import order : behidden = myinhide (carry, x, y); carry using your camouflage vector file name instead, the format for *.* (take care not to lose a single quote) x, y election Hiding information
Platform: | Size: 204479 | Author: 韩飞 | Hits:

[OpenGL programC__DocumentsandSettings_cq_桌面_VC

Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: | Size: 106496 | Author: 李茜 | Hits:

[Firewall-SecurityDCT域隐藏

Description: 当要隐藏信息时,在MATLAB的命令窗内输入命令: hide = myhide(carry,signal,x,y); carry 用你的原始载体文件名代替,signal 用你所要隐藏的文件名代替 carry 和 signal 都必须是 *.* 的形式(注意不能省略单引号) x,y 是选取隐藏信息的位置坐标,在(x,y)和(y,x)处 生成的伪装载体文件名为hide.bmp 注意myhide.m文件,载体文件,隐藏文件都要在当前目录(current Directory)下 当要提取信息时,在MATLAB命令窗内输入命令: behidden = myinhide(carry,x,y); carry 用你的伪装载体文件名代替,格式为 *.* (注意不要丢掉单引号) x,y 是选取隐藏信息的位置坐标,在(x,y)和(y,x)处,这必须和嵌入时所选位置一致。 提取出的信息文件名为behidden.bmp 同样,要注意behidden.m和伪装载体文件都要在当前目录(current Directory)下-when to hide information, in order MATLAB within a window orders : hide = myhide (carry, signal, x, y); Carry with you the original document name instead vector, signal used to hide your name in the paper and instead carry signal must be in the form of*.* ( not to single quotes omitted) x, y is to select the location of hidden information coordinates (x, y) and (y, x) The formation of camouflage vector document, entitled hide.bmp attention myhide.m documents, vector documents hidden all the documents in the current directory (current Directory) to retrieve information when, in order window MATLAB import order : behidden = myinhide (carry, x, y); carry using your camouflage vector file name instead, the format for*.* (take care not to lose a single quote) x, y election Hiding information
Platform: | Size: 203776 | Author: 韩飞 | Hits:

[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106496 | Author: 张立强 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105472 | Author: 周立 | Hits:

[GDI-Bitmapbmp1111

Description: 导出bmp 根据文档数据导出坐标曲线,保存成bmp文件-derived bmp files under the curve data derived coordinates preserve documents into bmp
Platform: | Size: 94208 | Author: 一一 | Hits:

[OpenGL programvc_jiqiaoshili_part8

Description: Visual.C++程序设计技巧与实例--配套光盘 第8章 图形图像编程 本章共11个实例: 1. DPLP设备坐标和逻辑坐标的相互转换 2. DrawShapes绘制各种图形 3. GDIDemoGDI对象的访问 4. MouseDraw使用鼠标绘图 5. DlgPaint在对话框上绘图 6. OpenGLDemo使用OpenGL绘图 7. OpenGLMovie使用OpenGL实现动画效果 8. BMPDemo在客户区显示位图 9. BMP256显示256色位图 10.BMPDemo2位图的伸缩和翻转操作 11.JPGGif显示jpg和gif图象-Visual.C program design techniques and examples-- matching CD Chapter 8, graphics and video programming has a chapter an example : 1. DPLP equipment and coordinates the logical coordinates conversion 2. DrawShapes draw various graphic 3. GDIDemoGDI visit four targets. MouseDraw use a mouse Mapping 5. DlgPai nt in the dialog box on the drawing 6. OpenGLDemo use OpenGL graphics 7. OpenGLM ovie use OpenGL animation 8. BMPDemo customers in the District show bitmap 9. BMP 256 show 256 colors 10.BMPDemo2 Bitmap bitmap stretching and overturned operation 11.JPGGi f showed jpg and gif image
Platform: | Size: 478208 | Author: xixi | Hits:

[Special EffectsColorDetect1

Description: 输入BMP图像中某区域左下角和右上角的坐标,就能得出该区域所有向素质的平均-Enter the BMP image to a certain region and the upper right corner of the lower-left corner coordinates, we can all come to the region to the quality of the average
Platform: | Size: 45056 | Author: 邓蓉蓉 | Hits:

[Special Effectsbmp

Description: 输入x,y坐标,得到该店的RGB值. 输入x,y坐标,得到该店的RGB值.-Input x, y coordinates, the RGB value to be store. Input x, y coordinates, the RGB value to be store.
Platform: | Size: 212992 | Author: 张棚 | Hits:

[Graph Drawing1

Description: 能转换源文件中的极坐标,转换成为直角坐标系下的坐标,能在屏幕上画出,保存为bmp位图文件。-Can convert the source file in the polar coordinate, Cartesian coordinate system and transform it into the coordinates, can draw on the screen, saved as bmp bitmap file.
Platform: | Size: 36864 | Author: xiem | Hits:

[2D Graphic2D3DPro

Description: 图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-First, to obtain images bmp image files, and the other is from the clipboard. The code in the MFC library functions in the OpenGL calls to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 106496 | Author: guiyangyang | Hits:

[GDI-BitmapImageCtrl

Description: 图形控件,支持bmp\jpg,可以缩放和计算坐标-Graphic controls, support bmp \ jpg, scaling and calculation of the coordinates can be
Platform: | Size: 30720 | Author: 邓迅 | Hits:

[3D GraphicThreeDBMP

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和 DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-I need to in order to image processing and would like to achieve the two-dimensional images of three-dimensional display, so to write this code, and hope that readers who are interested in this share. Bmp image to obtain one image file, two are from the clipboard. The MFC code to call OpenGL library functions to achieve the two-dimensional images of three-dimensional display, the image width, height, and pixel brightness were three-dimensional space, x, z, y coordinates. Main initialization procedure, mapping, resource release and operation of some of these features implemented in the OGL_MFCView.cpp file.
Platform: | Size: 107520 | Author: arechi | Hits:

[matlabGUI-drawing-board

Description: Matlab鼠标画图,用pop-up menu选择画图标记,颜色edit记录鼠标坐标 但是功能比较简单,只能画线,不能画矩形、椭圆等 其中一个难点就是:拖动鼠标的过程中如何显示矩形/椭圆的轮廓,并且轮廓跟着鼠标指针移动。 程序的亮点: 1、可选择点、线、矩形、椭圆进行画图; 2、可选择marker、LineTyple进行画图; 3、可选择画图颜色; 4、可实时显示鼠标指针当前坐标; 5、可清除画板; 6、可保存画好的图(bmp、jpg、gif); 7、操作比较人性化,模仿了windows画板; 8、该程序牵涉的面广,是一个很好的GUI学习资料。 -Matlab mouse drawing, with the pop-up menu select the drawing marks, color edit record mouse coordinates, but relatively simple function, can only draw a line, not drawing rectangles, ellipses, etc. One of the difficulties is this: how the process of dragging the rectangle/oval contours, and outline follow the mouse pointer moves. Program Highlights: 1, select point, line, rectangle, ellipse for drawing 2, optional marker, LineTyple the drawing 3, choose paint colors 4, real-time display the current coordinates of the mouse pointer 5, to clear the drawing board 6, save-drawn map (bmp, jpg, gif) 7, operation more user-friendly, imitating the windows drawing board 8, the program involved a wide range, the GUI is a good learning materials.
Platform: | Size: 20480 | Author: ydb | Hits:

[Special EffectsBMP-RGB

Description: 读出BMP图片任何一点的RGB值,只要输入点的坐标(x,y)即可。-Read BMP images of any point in RGB values, as long as the input coordinates (x, y) can be.
Platform: | Size: 1024 | Author: 许许 | Hits:
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