Location:
Search - bmp to y
Search list
Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: |
Size: 106574 |
Author: 张立强 |
Hits:
Description: 使用VB.net编写的对24位位图进行简单图像处理的程序,包括RGB与YIQ数据的相互变换,绘制亮度分布统计图,拉普拉斯滤波。
该程序是我学习图像处理算法是编写的,因此在操作界面方面的考虑较少,你可以按照以下步骤操作:选择一个文件后单击读取BMP文件,然后就可以单击“根据RGB数据绘图”,接着可以单击“RGB to YIQ”将RGB数据转化为YIQ数据,有了YIQ数据后就可以单击“绘制YIQ数据的Y分量”,对于YIQ数据,可以使用拉普拉斯滤波,然后再将Y分量显示出来-use VB.net prepared by the 24 pairs of simple bitmap image processing procedures, including RGB data and YIQ mutual transformation, mapping brightness distribution statistics, Laplace filter. The procedure to be my image processing algorithm is prepared, so that the user interface to consider the less, you can follow these steps : Select a file and click read BMP file, and then click on "RGB data mapping," and then click "RGB to YIQ "RGB data into YIQ data, with YIQ data you can click" Drawing YIQ data Y component, "for YIQ data can be used Laplace filter, and then appropriate weight displayed Y
Platform: |
Size: 10282 |
Author: 陈烨 |
Hits:
Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。
编译源代码时,必须把opengl32.lib glu32.lib链到工程中。
可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: |
Size: 105860 |
Author: 周立 |
Hits:
Description: BMP2GBMP.exe
将一副副的BMP图片合并成一个没有BMP头信息的文件
note:仅支持24位bmp图片
DYUV2SEQ.exe
实现分离的yuv文件转换成YUV序列 4:2:0
ShowDIB.exe
BMP图片显示程序,多文档框架
YUV2BMP.exe
实现了YUV转换成24位的BMP图片,实现了批量转换
BMP2SEQ.exe
将一系列24位或8位的BMP图片转换成4:2:0的YUV序列。
DYUV2BMP.exe
将分离的Y,U,V转换成24位的BMP图片,实现了批量转换
GBMP2SEQ.exe
实现包含一组rgb24图片(不含文件头)的单一文件到yuv4:2:0序列文件的转换
SEQ2BMP.exe
实现了SEQ2BMP的程序
输出BMP文件为24位真彩
SeqCut.exe
实现对YUV4:2:0文件的剪切操作
即从序列文件中取出一段序列
SeqSnr.exe
实现了两序列对应帧之间Y分量的SNR求取,并给出平均值
YUV2SEQ.exe
将单帧的YUV文件转换位YUV序列 4:2:0
YUV2SEQ2.exe
将单帧的YUV文件转换位YUV序列 4:2:0
可以选择目标图像的位置和大小-BMP2GBMP.exe a deputy to the BMP images into BMP not a first information documents note : supports only 24 bmp Photo DYUV2SEQ.exe achieve separation of YUV file conversion into YUV sequence out 4:2:0 ShowDIB.exe BMP pictures procedures, Multi - Document Framework YUV2BMP.exe YUV conversion to achieve the 24% of the BMP pictures, to achieve the batch conversion BMP2SEQ.exe 24 will be a series of eight or BMP images converted into four : the YUV series 2-0. DYUV2BMP.exe Isolated Y, U, V converted into 24 BMP pictures, to achieve the batch conversion GBMP2SEQ.exe achieve encompassing rgb24 Photo (excluding file) a single document to yuv4 : 2 : 0 sequence document conversion SEQ2BMP.exe realized SEQ2BMP procedures for the export of BMP file 24 color SeqCut.exe realize right YUV4 : 2 : 0 docume
Platform: |
Size: 245735 |
Author: ggg |
Hits:
Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: |
Size: 106591 |
Author: 李茜 |
Hits:
Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: |
Size: 106496 |
Author: 李茜 |
Hits:
Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: |
Size: 106496 |
Author: 张立强 |
Hits:
Description: 使用VB.net编写的对24位位图进行简单图像处理的程序,包括RGB与YIQ数据的相互变换,绘制亮度分布统计图,拉普拉斯滤波。
该程序是我学习图像处理算法是编写的,因此在操作界面方面的考虑较少,你可以按照以下步骤操作:选择一个文件后单击读取BMP文件,然后就可以单击“根据RGB数据绘图”,接着可以单击“RGB to YIQ”将RGB数据转化为YIQ数据,有了YIQ数据后就可以单击“绘制YIQ数据的Y分量”,对于YIQ数据,可以使用拉普拉斯滤波,然后再将Y分量显示出来-use VB.net prepared by the 24 pairs of simple bitmap image processing procedures, including RGB data and YIQ mutual transformation, mapping brightness distribution statistics, Laplace filter. The procedure to be my image processing algorithm is prepared, so that the user interface to consider the less, you can follow these steps : Select a file and click read BMP file, and then click on "RGB data mapping," and then click "RGB to YIQ "RGB data into YIQ data, with YIQ data you can click" Drawing YIQ data Y component, "for YIQ data can be used Laplace filter, and then appropriate weight displayed Y
Platform: |
Size: 10240 |
Author: 陈烨 |
Hits:
Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。
编译源代码时,必须把opengl32.lib glu32.lib链到工程中。
可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: |
Size: 105472 |
Author: 周立 |
Hits:
Description: BMP2GBMP.exe
将一副副的BMP图片合并成一个没有BMP头信息的文件
note:仅支持24位bmp图片
DYUV2SEQ.exe
实现分离的yuv文件转换成YUV序列 4:2:0
ShowDIB.exe
BMP图片显示程序,多文档框架
YUV2BMP.exe
实现了YUV转换成24位的BMP图片,实现了批量转换
BMP2SEQ.exe
将一系列24位或8位的BMP图片转换成4:2:0的YUV序列。
DYUV2BMP.exe
将分离的Y,U,V转换成24位的BMP图片,实现了批量转换
GBMP2SEQ.exe
实现包含一组rgb24图片(不含文件头)的单一文件到yuv4:2:0序列文件的转换
SEQ2BMP.exe
实现了SEQ2BMP的程序
输出BMP文件为24位真彩
SeqCut.exe
实现对YUV4:2:0文件的剪切操作
即从序列文件中取出一段序列
SeqSnr.exe
实现了两序列对应帧之间Y分量的SNR求取,并给出平均值
YUV2SEQ.exe
将单帧的YUV文件转换位YUV序列 4:2:0
YUV2SEQ2.exe
将单帧的YUV文件转换位YUV序列 4:2:0
可以选择目标图像的位置和大小-BMP2GBMP.exe a deputy to the BMP images into BMP not a first information documents note : supports only 24 bmp Photo DYUV2SEQ.exe achieve separation of YUV file conversion into YUV sequence out 4:2:0 ShowDIB.exe BMP pictures procedures, Multi- Document Framework YUV2BMP.exe YUV conversion to achieve the 24% of the BMP pictures, to achieve the batch conversion BMP2SEQ.exe 24 will be a series of eight or BMP images converted into four : the YUV series 2-0. DYUV2BMP.exe Isolated Y, U, V converted into 24 BMP pictures, to achieve the batch conversion GBMP2SEQ.exe achieve encompassing rgb24 Photo (excluding file) a single document to yuv4 : 2 : 0 sequence document conversion SEQ2BMP.exe realized SEQ2BMP procedures for the export of BMP file 24 color SeqCut.exe realize right YUV4 : 2 : 0 docume
Platform: |
Size: 245760 |
Author: ggg |
Hits:
Description: This BmpLib.h is a small library of functions written in C++ for Turbo C++ 3.0 and Borland C/C++ 3.1 Compilers that allow you to load a Monochrome or 16 color Bitmap in your programs or you can save your screen image as a Monochrome or 16 color Bitmap.-This a small library of functio ns written in C for Turbo C 3.0 and Borland C/C 3.1 Compilers that allow you to load a Monochrome or color Bitmap 16 in your programs or you can save y our screen image as a Monochrome or 16 color Bitm ap.
Platform: |
Size: 5120 |
Author: 王小锭 |
Hits:
Description: 在内存中转换文件格式
在内存中转换文件格式-in memory file format conversion in memor y file format conversion in the memory switch file formats in memory file format conversion
Platform: |
Size: 1613824 |
Author: chang |
Hits:
Description: 输入x,y坐标,得到该店的RGB值.
输入x,y坐标,得到该店的RGB值.-Input x, y coordinates, the RGB value to be store. Input x, y coordinates, the RGB value to be store.
Platform: |
Size: 212992 |
Author: 张棚 |
Hits:
Description: 图片格式转化工具,从bmp图片转化为yuv-Picture format conversion tool, from bmp picture into a yuv
Platform: |
Size: 3810304 |
Author: alafa |
Hits:
Description:
Platform: |
Size: 1078272 |
Author: 张先生 |
Hits:
Description: BMP TO YUV, 422 444 4-BMP TO YUV, 422 444 411
Platform: |
Size: 7544832 |
Author: liuyanbo |
Hits:
Description: 图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-First, to obtain images bmp image files, and the other is from the clipboard. The code in the MFC library functions in the OpenGL calls to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: |
Size: 106496 |
Author: guiyangyang |
Hits:
Description: 主要功能 : 1、画图,并有坐标尺
2、能够随意的放大缩小(编写两个函数,分别对应X,Y粥的缩放倍数)
3、一个记录集(或链表),记录当前画了多少图形,分别是什么图形,颜色,状态等
4、一个枚举类型,枚举所有本控件能画的图形(长方形,正方形,三角形 及自定义(即鼠标随意画)等)
5、能通过鼠标删除所画图形,并能移动图形,填充图形等
6、能够导出位图文件(bmp)
7、能够导出其他文件并能够导入显示-Main functions: 1, drawing and sitting ruler 2, is able to zoom in (the preparation of the two functions, corresponding to X, Y of the scaling multiplier porridge) 3, a record set (or list), drew a record number of current graphics, respectively, what is the graphics, color, state 4, an enumeration type, an enumeration of all the controls to draw graphics (rectangular, square, triangle and self-definition (that is, free to draw the mouse), etc.) 5, the mouse can delete painted graphics, and mobile graphics, graphics-filled 6, can export bitmap file (bmp) 7, can be exported into other documents and be able to show
Platform: |
Size: 192512 |
Author: 老夫子 |
Hits:
Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和 DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。
编译源代码时,必须把opengl32.lib glu32.lib链到工程中。
可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
本代码在Windows2000下编译通过。-I need to in order to image processing and would like to achieve the two-dimensional images of three-dimensional display, so to write this code, and hope that readers who are interested in this share. Bmp image to obtain one image file, two are from the clipboard. The MFC code to call OpenGL library functions to achieve the two-dimensional images of three-dimensional display, the image width, height, and pixel brightness were three-dimensional space, x, z, y coordinates. Main initialization procedure, mapping, resource release and operation of some of these features implemented in the OGL_MFCView.cpp file.
Platform: |
Size: 107520 |
Author: arechi |
Hits:
Description: .熟悉BMP图像的结构,编程实现BMP图像的阅读和显示。
编程实现彩色BMP图像的三个分量R、G、B的显示,Y、I、Q,H、S、I分量和X、Y、Z的显示。
获取图像任意一点的像素值(Familiar with the structure of BMP image, programming to realize the reading and display of BMP image.
The programming realizes the display of three components, R, G, B, of color BMP images, Y, I, Q, H, S, I components and X, Y, and displays.
Get the pixel value of any point of the image)
Platform: |
Size: 198656 |
Author: phoebephoebe
|
Hits: