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Description: 程序类型为数字图象处理,内容为对图象的细化,速度比较慢,但是最终效果还可以-procedures for the type of digital image processing, as for the details of images, speed is relatively slow, but the ultimate effect can also
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Size: 169984 |
Author: wawa |
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Description: 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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Size: 435200 |
Author: zzy |
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Description: 里面有骨骼动画的具体讲解过程,很不错的,需要的朋友可以去下载-Inside the skeleton animation has to explain the specific process, a very good friend in need can go to download
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Size: 46080 |
Author: 石头 |
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Description: 人体三维骨骼运动仿真研究毕业设计(报告加源程序).-Human body three-dimensional simulation of bone graduation exercise design (add source report).
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Size: 1397760 |
Author: pj |
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Description: 文章讨论了利用超声以及一种物理模型来研究松质骨的健康状况。-A physical model for broadband ultrasonic studies of cancellous bone
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Size: 4201472 |
Author: xiaojunsong |
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Description: 导入3D模型,绑定骨骼并制作成骨骼动画,比较逼真!-Import 3D models into binding bone and bone animation, realistic comparison of the!
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Size: 485376 |
Author: knight |
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Description: milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax-A utility for importing and exporting .ms3d files into 3ds Max and Gmax.
This is used in conjunction with GrumpyOldMan s meshconverter to get
models from .mesh files into 3ds Max (and Gmax) which preserves all the
mesh, bone, vertex weighting, etc. information and to export them out
again. Also supports animations in that ms3d files which have merged
animation files with them through the animmerge function of the Python
animation utilities are supported for both import and export.
This has been tested for regular units, mounts, and siege engines,
but is still intended as an alpha release.
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Size: 51200 |
Author: 许志腾 |
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Description: 一个骨骼动画的示例程序,主要演示了基于骨骼的网格变形,使用前向运动学.-This is intended to demonstrate bone-based mesh deformation (Forward Kinematics).
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Size: 982016 |
Author: 姚风 |
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Description: 骨骼图像增强,对应于冈萨雷斯数字图像处理教程上的五个步骤-Bone image enhancement, digital image processing corresponding to Gonzalez' s five-step Tutorial
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Size: 1024 |
Author: ahha |
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Description: 目的 利用 CT、 MR等获得的图像 ,重构出器官、 骨骼或组织的三维形体 ,帮助医生诊断、 治疗或制订手术方案。方法hear2Warp 算法通过将三维数据场的投影分解为错切变换( shear ) 和变形变换(warp)两步来实现三维重建 ,显著减少了计算量。先对体数据进行错切变换 ,然后在错切空间根据阈值法获取三维表面 ,根据光照模型得到三维表面的亮度 ,最后通过变形变换得到最终的结果图像。-The purpose of the use of CT, MR and other available images, reconstruct organs, bone or tissue of the three-dimensional shape, helping physicians diagnose, treat, or development of surgery. Methods hear2Warp algorithm the projection of three-dimensional data field is decomposed into shear transformation (shear) and deformation of transformation (warp) two-step to achieve the three-dimensional reconstruction, significantly reducing the computational complexity. The first body of data on the shear transformation, and then in the wrong tangent space under the threshold value method to obtain three-dimensional surface, obtained under the illumination model three-dimensional surface brightness, the final adoption of a final result of deformation of the image transformation.
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Size: 301056 |
Author: liaozw |
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Description: 数字影像重建在基于灰度的2D/3D医学图像配准技术中具有重要作用。它是利用基于射线追踪算法从三维数据如CT中获得二维虚拟x线图像。影像重建结果的质量直接影响到配准结果的精度。本文对数字影像重建技术作了一定的探讨,实现了对cT体数据的数字影像重建,并通过增强技术获得了突出骨组织的图像,为后续的配准研究做了很好的准备工作。-Digital image reconstruction in intensity based 2D/3D medical image registration techniques have an important role. It is the use of ray-tracing algorithm based on the data from the three-dimensional CT obtained as two-dimensional virtual x-ray images. Image reconstruction quality of the results directly affect the accuracy of registration results. In this paper, digital image reconstruction techniques were explored certain to achieve volume data on the number of cT image reconstruction, and by enhancing technology to obtain a prominent image of bone tissue, for follow-up studies with prospective done a very good preparations.
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Size: 106496 |
Author: liaozw |
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Description: DX骨骼技术详解,包含骨骼动画类的实现,顶点混合,权重,索引混合,多骨骼动画实现-DX bone technology, Xiang Jie, including skeletal animation class implementation, vertex blending, weight, index of hybrid, multi-skeletal animation to achieve
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Size: 1826816 |
Author: shangue |
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Description: 게 임 프 로 그 래 머 들 에 게 배 우 는 게 임 개 발 테 크 닉
ISBN : 895674033X
Contains some useful game programming techniques : optimized blending techniques using directdraw, bone animation using ASE file format, shadow volume techniques, etc.
-게 임 프 로 그 래 머 들 에 게 배 우 는 게 임 개 발 테 크 닉
ISBN : 895674033X
Contains some useful game programming techniques : optimized blending techniques using directdraw, bone animation using ASE file format, shadow volume techniques, etc.
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Size: 14774272 |
Author: peligro |
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Description: a variational region based image segmentation using matlab. efficient and simple
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Size: 61440 |
Author: reza |
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Description: 完美的带界面的MATLAB程序,可以实现对图像二值化,以及进行一次二次骨骼化-Perfect interface with MATLAB program that can realize the image binarization, as well as a second bone of
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Size: 5120 |
Author: 刘恋爽 |
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Description: Matlab在医学图像处理中的应用Study on Image Processing of the Lung Cancer and Bone by Using MATLAB
-Study on Image Processing of the Lung Cancer and Bone by Using MATLAB
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Size: 772096 |
Author: 程鹏 |
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Description: Bone and hitbox tutorial
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Size: 2048 |
Author: Eric |
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Description: 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
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Size: 74752 |
Author: 杨光 |
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Description: 模拟了一个脚骨的3D造型,代码不长,分享给同学,一共参考学习-Simulates a foot bone 3D modeling, code is not long, share to the classmate, a total of reference learning
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Size: 518144 |
Author: 姬凯 |
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Description: A presentation of human cranial bone
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Size: 9865216 |
Author: luke_sudo
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