Description: 一个比较好用的网口调试工具,包含tcp,udp服务端和客户端,可以16进制显示-A more useful tool for debugging network port, including the tcp, udp server and client, can display 16 hex Platform: |
Size: 416768 |
Author:wangyonggang |
Hits:
Description: 自己写的一个rtsp简易调试服务器,用于模拟rtsp信令给客户端,调试客户端处理流程,并发送1个udp数据用于客户端调试rtp处理流程。作者本人就是自己开发这套工具,来完成调试rtsp客户端(android手机上)。-Write a simple debug rtsp server rtsp for signaling to the client simulation, debugging client-side processing, and sends a udp client-side debugging rtp data for processing. The author is to develop their own tools to complete the debug rtsp client (android phone) Platform: |
Size: 15360 |
Author:张伟 |
Hits:
Description: This code for UDP server client, when we need to send packet from android enabled device ..
-This is code for UDP server client, when we need to send packet from android enabled device ..
Platform: |
Size: 40960 |
Author:prabhu |
Hits:
Description: android模拟器中实现UDP数据包通信,包括客户端和服务器端-android emulator implemented in UDP packet communications, including client and server side Platform: |
Size: 36864 |
Author:szr |
Hits:
Description: KryoNet这个Java类包提供了一套简洁的API来实现高效的,基于TCP和UDP协议的客户端/服务器NIO网络通信。KryoNet可以运行于桌面应用程序和Android平台中。由于KryoNet非常高效,所以特别适用于开发游戏应用程序和进程间通信。-KryoNet is a Java library that provides a clean and simple API for efficient TCP and UDP client/server network communication using NIO. KryoNet uses the Kryo serialization library to automatically and efficiently transfer object graphs across the network. Platform: |
Size: 967680 |
Author:jingtao |
Hits:
Description: PC机做为服务器,android手机作为客户端,利用UDP 协议 ,通过wifi实现的视频发送和接收-The PC as a server, android phone as a client, using the UDP protocol to send and receive video via wifi Platform: |
Size: 154624 |
Author:代翔 |
Hits:
Description: it is the sample code about how to use android to send and receive UDP broadcast packet.Server can broadcast message to all members on the same AP.Client can alse reply message to server too. Platform: |
Size: 57344 |
Author:Dennis Liao |
Hits:
Description: android socket网络通信编程实例,TCP/IP Socket、ServerSocket的形式。在JAVA编程中, 经常使用java.net和javax.net包来开发socket程序,下面列出所有常用的类,并简单介绍。再此说明一下:Socket仅仅是对TCP、UDP网络接口的封装,不涉及上层协议。
Java.net
Java.net.Socket 客户端连接使用的TCP socket
Java.net.DatagramSocket 客户端和服务端共同使用的UDP socket
Java.net.ServerSocket 服务端TCP socket监听端口
Java.netInetAddress IP地址封装类
Java.net.DataGramPacket 通过DatagramSocket收发的数据包的封装类,包括数据和对端的IP地址、UDP端口 -android socket network communications programming examples, TCP/IP Socket, ServerSocket form of. In the JAVA programming, often using java.net package to develop socket and javax.net procedures listed below all the usual classes, and a brief introduction. Then explain this: Socket is only TCP, UDP network interface package, does not involve the upper layer protocol.
Java.net
Java.net.Socket client connections using TCP socket
Java.net.DatagramSocket client and server using UDP socket joint
Java.net.ServerSocket TCP socket server listening port
Java.netInetAddress IP address encapsulation class
Java.net.DataGramPacket DatagramSocket class by encapsulating data packets sent and received, including data and peer IP address, UDP port Platform: |
Size: 52224 |
Author:rpudn93 |
Hits:
Description: 两台或多台android设备,其中有一台作为服务端,则另外一台或几台作为客户端,然后通过UDP进行自动连接.其实现的原理很简单,服务端这一边通过MulticastSocket将自己的有关信息,如IP,端口等广播出去,同一个广播地址里面的客户端可以接收到该广播,并从中解析要相关的信息.(Two or more Android devices, including one as a server, then another one or several Taiwan as the client, and then through the UDP automatic connection. The principle is very simple, the server side through MulticastSocket information about yourself, such as IP, port broadcast with a broadcast address. The client can receive the broadcast, and related information from the analysis.) Platform: |
Size: 53248 |
Author:keiwei |
Hits:
Description: 目前游戏的服务器架构主要由“游戏大厅”和“PvP”2个部分组成,而在不断探索中,其后来又在架构中加入了Proxy中转服务器,也正是这个服务器的加入为《王者荣耀》解决了后来“安卓、iOS”同服等一系列出现的问题。此外,他还介绍了《王者荣耀》在网络协议以及同步方案上的一些尝试,并一一复盘了这些尝试的优劣势,并解答了为什么,最终游戏会放弃TCP协议(传输控制协议)与曾经在《霸三国》中所使用的CLIENT-SERVER结构(C/S结构),并且转而使用了UDP协议(用户数据报协议)与帧同步同步方案。(At present, the server architecture of the game is mainly composed of 2 parts: "game hall" and "PvP", and in the continuous exploration, it later joined the Proxy transfer server in the architecture. It is the addition of this server to "King glory" to solve a series of problems such as "Android, iOS" and so on. In addition, he introduced some attempts of the Royal glory to network protocols and synchronization schemes, and reviewed the strengths and weaknesses of these attempts, and answered why the final game would give up the TCP protocol (transmission control protocol) and the CLIENT-SERVER structure (C/S structure) that had been used in the kingdoms. And the UDP protocol (User Datagram Protocol) and frame synchronization synchronization scheme are used instead.) Platform: |
Size: 2176000 |
Author:tmpsammy |
Hits: