Description: 一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design, collision detection, map features such as rolling Platform: |
Size: 224695 |
Author:张瀚 |
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Description: 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005.
目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes, topography,. X-skeletal animation, collision detection AABB, Particle systems, 3D sound, MP3 player and other functions Platform: |
Size: 17561036 |
Author:diskonline |
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Description: 一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design, collision detection, map features such as rolling Platform: |
Size: 224256 |
Author: |
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Description: JSR184的一个小游戏,有碰撞检测,比较全面,能学到M3G的一些基础的东西-JSR184 a small game, collision detection, more comprehensive, M3G can learn some basic things Platform: |
Size: 36864 |
Author: |
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Description: 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005.
目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes, topography,. X-skeletal animation, collision detection AABB, Particle systems, 3D sound, MP3 player and other functions Platform: |
Size: 17668096 |
Author:diskonline |
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Description: 碰撞检测的一个源码,从http://www.gamasutra.com/features/19991018/Gomez_5.htm上下的-Collision detection of a source, from top to bottom http://www.gamasutra.com/features/19991018/Gomez_5.htm Platform: |
Size: 1542144 |
Author:李乐亮 |
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Description: 高精度静态物体冲撞检测程序,虽然演示看似很无聊,但是如果你在做即时战略游戏你就会发现它的价值所在了 -High-precision static object collision detection process, although the demo looks quite boring, but if you make real-time strategy game you will find it the value of the Platform: |
Size: 6144 |
Author:zhouhui |
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Description: 使用PhyX物理引擎制作的粉笔2D游戏演示Demo,可以真实模拟各种2D的碰撞检测以及碰撞响应。-The use of physics engine PhyX chalk produced 2D game demo Demo, can simulate all kinds of real 2D collision detection and collision response. Platform: |
Size: 4723712 |
Author:李帅 |
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Description: 一个模拟打冰球的简单游戏源码。包含碰撞检测和一些游戏基本原理,摘自《opengl游戏编程》教材的demo-A simulated play simple hockey game source. Includes collision detection and some basic principles of games, from Platform: |
Size: 48128 |
Author:王涛 |
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Description: Donuts - 仿微软 的一个游戏demo.并增加了一个Unreal的震撼片头。
游戏采用高效的3D引擎,精彩的画面效果和碰撞检测
-Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collision detection Platform: |
Size: 18512896 |
Author:iftree |
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Description: 一个RPG游戏源代码,DEMO版,实现行走,碰撞等检测!-A RPG game source code, DEMO version, the achievement of walking, collision detection and so on! Platform: |
Size: 57344 |
Author:黄肖村 |
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Description: 第一人称设计游戏
I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces.
All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading. I had to hardcode the map that you see with a couple of boxes.
There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.-The design of first-person game I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces. All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading . I had to hardcode the map that you see with a couple of boxes. There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle. Platform: |
Size: 1032192 |
Author:苏成林 |
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Description: 用HGE引擎模仿《传奇》做的一个DEMO,用的是《传奇》里的资源,对于刚使用HGE开发2D游戏的朋友们很有参考价值。游戏里支持装备和物品的使用、拾起、丢弃等操作,按F1和F2可以分别切换碰撞检测和碰撞体显示。里面使用了超大地图拼接、多图层、A*算法、HGE汉字处理等技术。-HGE engine used to imitate The Legend to do a DEMO, use the word legend in the resources, for just the use of HGE develop 2D games are worthy friends. Game to support the use of equipment and items, picked up, thrown away, such as operation, according to F1 and F2 can switch collision detection and collision body show. Which used the super-map stitching, multi-layer, A* algorithm, HGE processing technologies such as Chinese characters. Platform: |
Size: 43143168 |
Author:xiao |
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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ... Platform: |
Size: 17540096 |
Author:bokyaw |
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Description: The purpose of this demo is to perform axis-aligned bounding box collision
detection. If collison has occured then the camera will stop moving in that
direction, else it will continue.
Controls:
Arrow keys - Moves the camera.- The purpose of this demo is to perform axis-aligned bounding box collision
detection. If collison has occured then the camera will stop moving in that
direction, else it will continue.
Controls:
Arrow keys - Moves the camera. Platform: |
Size: 738304 |
Author:Roger |
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Description: flash builder中开发的3D场景漫游,实现键盘控制小车进行旋转,在3D场景中进行漫游,实现了碰撞检测,粒子特效等功能。-flash builder developed 3D scene roaming, rotate the keyboard to control the car, roaming 3D scene, collision detection, particle effects. Platform: |
Size: 9449472 |
Author:candle |
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