Description: 三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures Platform: |
Size: 381952 |
Author: |
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Description: opengl编写的干涉碰撞检测的例子,适合进行游戏开发的朋友看-opengl prepared examples of interference in collision detection, suitable for game developers to see friends Platform: |
Size: 32768 |
Author:Erial |
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Description: opengl中碰撞检测的方法
其中有光源定义、物理定义,步长和重力加速度等-opengl collision detection method in which the definition of light sources, physical definitions, such as step length and the acceleration due to gravity Platform: |
Size: 6144 |
Author:single |
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Description: 用C++和glut编写的,通过OPENGL实现的一个3D小游戏,类似青蛙过河。游戏一共5关,可以自己设计关卡场景,其中主要是实现物体碰撞。可以按照自己需要改变重力参数,弹性系数,障碍旋转速度等。-With C++ And glut prepared through OPENGL to achieve a 3D game similar to Frogger. A total of 5 games related to points of their own design scene, in which the main object is to achieve the collision. Can be changed according to its own gravity parameters, elasticity coefficient, obstacles such as rotation speed. Platform: |
Size: 91136 |
Author:dma |
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Description: 实现的是在物理碰撞,通过vc++中的opengl进行编程
-Realize that in physics collisions, through vc++ In opengl programming Platform: |
Size: 3342336 |
Author:王秋锋 |
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Description: 这个是在运用OPENGL在VC ++环境中实现碰撞检测的远代码-This is in the use of OPENGL in VC++ Environment far from the collision detection code Platform: |
Size: 37888 |
Author:神话 |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Collision Callback (with the implementation of document) Platform: |
Size: 60416 |
Author:GoldenCloud |
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Description: 本例是使用opengl编程,实现了碰撞检测,-This case is to use opengl programming, to achieve the collision detection, Platform: |
Size: 19456 |
Author: |
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Description: 该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!-The method is explained in detail the various principles of the collision as well as the opengl application for a collision! Platform: |
Size: 831488 |
Author:wangshiyong |
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Description: 用VC++编写的几款简单的3d游戏源代码!
OpenGl 设计游戏 3D模型 动画模型 碰撞检测
场景编辑
-Using VC++, prepared by several simple games 3d source code! OpenGl game 3D model of the design model collision detection animation scene editor Platform: |
Size: 8238080 |
Author:sss |
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Description: 基于opengl的多个3d物体实时动态碰撞检测,效果良好,渲染帧速能达到100帧左右。-Based on the number of 3d objects in opengl real-time dynamic collision detection, sound effects, renderingFPS reach about 100. Platform: |
Size: 934912 |
Author:zjl |
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Description: 学OPENGl编3D游戏,3D场景框架,碰撞检测,加载3d模型,动画模型,射击爆炸,等等,很全面,完整源码,值得学习!-OPENGl school for 3D games, 3D scenes framework, collision detection, load the 3d model, animation, models, fire explosion, and so on, it is comprehensive, complete source code, it is worth learning! Platform: |
Size: 10973184 |
Author:谭俊 |
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Description: 实现一个篮球和一个排球在一个密闭的屋子里运动碰撞。main.cpp文件里的为一个完整的程序。
其他几个头文件是另外的几个OpenGL程序。-To achieve a basketball and a volleyball in a closed room where sports collision. main.cpp file for a complete program. Several other header files is another of several OpenGL programs. Platform: |
Size: 802816 |
Author:zhan |
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