Description: Based on the number of 3d objects in opengl real-time dynamic collision detection, sound effects, renderingFPS reach about 100.
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File list (Check if you may need any files):
Collide
.......\BMPLoader.cpp
.......\BMPLoader.h
.......\Collide.exe
.......\Collide.ncb
.......\Collide.sln
.......\Collide.suo
.......\Collide.vcproj
.......\CollideDemo.cpp
.......\CollideDemo.h
.......\Data
.......\Debug
.......\.....\BMPLoader.obj
.......\.....\BuildLog.htm
.......\.....\Collide.exe
.......\.....\Collide.ilk
.......\.....\Collide.pdb
.......\.....\CollideDemo.obj
.......\.....\Font.obj
.......\.....\GLFrame.obj
.......\.....\GLWindow.obj
.......\.....\Input.obj
.......\.....\stdafx.obj
.......\.....\Tray.obj
.......\.....\vc70.idb
.......\.....\vc70.pdb
.......\.....\Vector.obj
.......\Font.cpp
.......\Font.h
.......\GLFrame.cpp
.......\GLFrame.h
.......\GLWindow.cpp
.......\GLWindow.h
.......\Input.cpp
.......\Input.h
.......\stdafx.cpp
.......\stdafx.h
.......\Tray.cpp
.......\Tray.h
.......\Vector.cpp
.......\Vector.h