Description: Many applications in computer graphics require complex, highly
detailed models. However, the level of detail actually necessary
may vary considerably. To control processing time, it is often desirable
to use approximations in place of excessively detailed models.-Many applications in computer graphics're quire complex, highly detailed models. However, the level of detail may vary actually necessary considerably. To control processing time. it is often desirable to use approximations in p lace of excessively detailed models. Platform: |
Size: 732191 |
Author:金金 |
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Description: 清华大学本科计算机图形学基础教程PART2,适合大学本科生学习计算机图形学时使用-Tsinghua University undergraduate computer graphics based tutorial PART2 suitable for undergraduate study and the use of computer graphics Platform: |
Size: 1247232 |
Author:陈思嘉 |
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Description: 这是我的计算机图形学的大作业,其中包括的算法有:
直线绘制的DDA算法,中点算法,绘制抛物线的正负法,中点法。
扫描转换多边形扫描线算法,种子填充算法。
线段裁剪(CohenSutherland)编码算法,多边形逐边裁剪(SutherlandHodgman)算法
注:分别设计了功能完整的类-This is my big computer graphics operations, including the algorithm are : DDA linear mapping algorithm, the midpoint algorithm, rendering the positive and negative parabola, the midpoint method. Scan Conversion polygon scan-line algorithm, seed filling algorithm. Line cutting (CohenSutherland) encoding algorithm, by cutting edge polygon (SutherlandHodgman) algorithm Note : each of the functional integrity of the design class Platform: |
Size: 789504 |
Author:张 |
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Description: Many applications in computer graphics require complex, highly
detailed models. However, the level of detail actually necessary
may vary considerably. To control processing time, it is often desirable
to use approximations in place of excessively detailed models.-Many applications in computer graphics're quire complex, highly detailed models. However, the level of detail may vary actually necessary considerably. To control processing time. it is often desirable to use approximations in p lace of excessively detailed models. Platform: |
Size: 732160 |
Author:金金 |
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Description: 计算机图形学原理及算法教程+源码(PDF)
图形学宝贵资料,对于初学者有极大意义
附带源代码,省了大量编程时间-Computer Graphics Principle and Algorithm Tutorial+ Source (PDF) Graphics valuable information for beginners has a great significance attached to the source code, save a lot of programming time Platform: |
Size: 15922176 |
Author:rl |
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Description: OPGL做的一个地形图,对于初入门的计算机图形学的有一定的帮助-OPGL make a topographic map, for the early entry of the computer graphics have a certain degree of help Platform: |
Size: 94208 |
Author:wang |
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Description: 将画出的任意二维图形绕中点旋转。编写一个任意二维图形绕二维平面上任意点P(x,y)进行旋转变换的通用子程序。我根据<计算机图形学>上的公式进行了坐标变换后完成了这个功能-Will draw an arbitrary two-dimensional graphics around the mid-point of rotation. The preparation of an arbitrary two-dimensional graphics around the two-dimensional plane, any point P (x, y) for rotation of the GM subroutine. I according to <Computer Graphics> on the coordinate transformation formula to complete this feature Platform: |
Size: 39936 |
Author:李良 |
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Description: Fundamentals of Computer Graphics第二版。2005年出版。DJVU格式-Fundamentals of Computer Graphics Second Edition. Published in 2005. DjVu format Platform: |
Size: 10386432 |
Author:Tom |
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Description: 英文原本经典计算机图形学教程,PPT格式,很好的学习材料和上课资料-English was the classic computer graphics course, PPT format, good learning materials and school information Platform: |
Size: 4962304 |
Author:wangzhile |
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Description: 计算机图形学原理及实践:C语言描述(英文版.第2版)
pdf格式-Computer Graphics Principles and Practice 2nd Edition in C
pdf format Platform: |
Size: 48926720 |
Author:周默 |
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Description: 5DG S 计算机图形学实验教程OpenGL版
项目名称:5DG S 3D Object-Soap
场景控制:
ESC:退出程序
F1:窗口模式或全屏模式的切换
O:打开肥皂的盒子
P:关闭肥皂的盒子-5DG S Computer Graphics OpenGL version of the experimental curriculum project name: 5DG S TextureLoader scene control: ESC: exit F1: window mode or full-screen mode switch O: open the soap box P:close the soap box Platform: |
Size: 1470464 |
Author:许苏娟 |
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Description: OpenGL是近几年发展起来的一个性能卓越的三维图形标准,它是在SGI等多家世界闻名的计算机公司的倡导下,以SGI的GL三维图形库为基础制定的一个通用共享的开放式三维图形标准。目前,包括Microsoft、SGI、IBM、DEC、SUN、HP等大公司都采用了OpenGL做为三维图形标准,许多软件厂商也纷纷以OpenGL为基础开发出自己的产品,其中比较著名的产品包括动画制作软件Soft Image和3D Studio MAX、仿真软件Open Inventor、VR软件World Tool Kit、CAM软件ProEngineer、GIS软ARC/INFO等等。值得一提的是,随着Microsoft公司在Windows NT和最新的Windows 95中提供了OpenGL标准及OpenGL三维图形加速卡的推出,OpenGL将在微机中有广泛地应用,同时也为广大用户提供了在微机上使用以前只能在高性能图形工作站上运行的各种软件的机会。
-OpenGL is a recently developed three-dimensional graphics performance standards, it is in the SGI and many other world-famous computer company s initiative to SGI s GL-based three-dimensional graphics library share a common set of open three-dimensional graphics standards. Present, including Microsoft, SGI, IBM, DEC, SUN, HP and other large companies have adopted as a three-dimensional graphics standard OpenGL, many software vendors have to develop their own OpenGL-based products, the more well-known products include animation Soft Image software, and 3D Studio MAX, simulation software, Open Inventor, VR software, World Tool Kit, CAM software, ProEngineer, GIS software ARC/INFO and so on. It is worth mentioning that, with the Microsoft Corporation in the Windows NT and the latest available in Windows 95 OpenGL OpenGL standard and the introduction of three-dimensional graphics accelerator card, OpenGL will be widely used in computer, but also to provide customers in the microcomputers p Platform: |
Size: 636928 |
Author:LPFU |
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Description: Real-Time Rendering.3rd是一本英文电子书,主要讲的是计算机图形学实时渲染方面的内容,包含实时渲染相关的各个方面,有一定参考价值。-Real-Time Rendering.3rd is an English book, mainly talking about the real-time computer graphics rendering . Includes all aspects related to real-time rendering.It has some reference value. Platform: |
Size: 16495616 |
Author:孟 |
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Description: 计算机图形学中的三维图形的组合变换,空间中一点p绕空间中任一轴AB逆时针旋转r角,求旋转矩阵RAB
-In computer graphics, the combination of 3 d graphics transformation, the space in a point p in the space around any axis AB counter-clockwise r Angle, o RAB rotation matrix
Platform: |
Size: 925696 |
Author:萧潇 |
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Description: C与C++高级图形程序设计完整版
内容摘要: 附录与关键词: 计算机图形学 程序设计 计算机图形学
全文目录
为什么要阅读本书
前言
第一章 数学模块
鸣谢
第一部 分通用程序
第二章 图形界面模块
第三章 如何使用模块
第四章 实体建模理论和数据库结构
第五章 给画面增加物体
第六章 在屏幕上排序和显示物体
第七章 Model.c描述文件生成程序
第八章 3-D建模程序
第九章 生成物体的数据库
第十章 生成画面文件
第十一章 Z缓冲理论和数据库结构
第十二章 描述文件生成器DesMake.c
第十三章 Z缓冲描绘程序
第十四章 生成并使用Z缓冲区数据库
第十五章 使用分形程序生成数据库
第十六章 光线跟踪技术基础
第十七章 高分辨率图形
第十八章 定义画面的.RT文件
第十九章 光线跟踪程序
第二十章 显示光线跟踪文件
附录A实体建模画面定义文件
附录B光线跟踪中使用的材料-C and C++ graphics programming complete version
Abstract: the appendix and key words: computer graphics program design program design computer graphics
Full-text catalog
Catalog
Why you should read this book
Preface
The first chapter mathematical module
Thanks to
The first universal program
The second chapter of the graphical interface module
Chapter third how to use the module
Chapter fourth entity modeling theory and database structure
The fifth chapter to screen added objects
In the sixth chapter, the sort and display objects on the screen
The seventh chapter Model.c description file generation program
The eighth chapter 3-D modeling program
Chapter ninth generation object database
The tenth chapter generated image file
The eleventh chapter Z buffer theory and database structure
The twelfth chapter describes the file generator DesMake.c
The thirteenth chapter Z buffer depict procedures
The fourteenth chapter is generated Platform: |
Size: 25372672 |
Author:小邓 |
Hits:
Description: README: rayBoxIntersection
Ray/box intersection using Smits algorithm (1999)
The zip file includes one example of intersection.
Author:
Jes√∫s Mena
References:
[1] "Efficiency issues for ray tracing".
B. Smits.
Journal of Graphics Tools, 3(2):1‚ Ä ì14, 1998.
[2] "An efficient and robust ray-box intersection algorithm"
A. Williams, S. Barrus, and R.K. Morley and P. Shirley.
Journal of Graphics, GPU, & Game Tools, 10(1):45-60, 2005.
[3] Other algorithms:
http://www.realtimerendering.com/intersections.html
Keyword:
ray, box, intersection, ray tracing, render, computer graphics
http://www.mathworks.com/matlabcentral/fileexchange/26834-raybox-intersection-README: rayBoxIntersection
Ray/box intersection using Smits algorithm (1999)
The zip file includes one example of intersection.
Author:
Jes√∫s Mena
References:
[1] "Efficiency issues for ray tracing".
B. Smits.
Journal of Graphics Tools, 3(2):1‚ Ä ì14, 1998.
[2] "An efficient and robust ray-box intersection algorithm"
A. Williams, S. Barrus, and R.K. Morley and P. Shirley.
Journal of Graphics, GPU, & Game Tools, 10(1):45-60, 2005.
[3] Other algorithms:
http://www.realtimerendering.com/intersections.html
Keyword:
ray, box, intersection, ray tracing, render, computer graphics
http://www.mathworks.com/matlabcentral/fileexchange/26834-raybox-intersection Platform: |
Size: 30720 |
Author:steven wen |
Hits:
Description: Julio Sanchez & Maria P. Canton
This book is about graphics programming on the Personal Computer. Platform: |
Size: 5360640 |
Author:Luciento
|
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